The fighting is absolutely repulsive.
#101
Posté 14 mars 2011 - 07:06
#102
Posté 14 mars 2011 - 07:07
The gameplay is one of the few reasons I enjoy the game as much as I do.
#103
Posté 14 mars 2011 - 07:11
#104
Posté 14 mars 2011 - 07:14
#105
Posté 14 mars 2011 - 07:16
Bibdy wrote...
People never exploded in Baldur's Gate 1 & 2.
They did, under the right conditions.
#106
Posté 14 mars 2011 - 07:17
#107
Posté 14 mars 2011 - 07:21
The one thing I don't agree with is that combat is a pain. It's not. It's quite playable, though not particularly engaging or immersive in any way.
But when one is disappointed and angry because one realizes that this is what we get instead of "Dragon Age", one tends to find a lot of things annoying, which one in another case might have been able to shrug off. And yes, I also find the Zapp! - Kaboom! - cartoon violence style of combat, with that ridiculously oversized sword, to be utterly embarrasingly pathetic. I hate it. It reeks of having been designed for children.
#108
Posté 14 mars 2011 - 07:28
The rest is near to a frag fest.. i don´t even remember Unreal Tournament having so many exploding body parts flying in the screen, ridiculous.
#109
Posté 14 mars 2011 - 07:43
I, for one, started with nightmare. However, after dealing with enemies after enemies in the city, incidentally wondering about the epic abilites many enemies have (they're popping out of nowhere), I got really bored because except for the boss fights the fights are all the same.
I never got bored in DAO.
And OP, you are absolutely right.
Modifié par Jean-Funk Van Damme, 14 mars 2011 - 07:44 .
#110
Posté 14 mars 2011 - 07:47
#111
Posté 14 mars 2011 - 07:48
#112
Posté 14 mars 2011 - 07:53
And I'm supposed to take you seriously here ?HawXV2 wrote...
lol at the threads. You bash the part of DA2 that is VASTLY superior to DA:O? It's more tactical, more punishing, more realistic.
Oh yeah, the main problems are how ridiculous the moves, how dumb the spawning from thin air and how ridiculously high the numbers of foes are, and you try just some doublethink with "it's more realistic and more tactical !" and I'm supposed to be convinced ?
Yeah, sky is green, freedom is slavery and black is white !
You can like the frantic speed and ultra-action gameplay if you like. But pretending it's "more realistic" just kills any credibility you could ever had.
#113
Posté 14 mars 2011 - 07:59
HawXV2 wrote...
lol at the threads. You bash the part of DA2 that is VASTLY superior to DA:O? It's more tactical, more punishing, more realistic. The only thing that isn't is the mage moves and exploding enemies. Other than that, it outpaces DA:O in everything.
Do your claims have any basis in reality? Nope?..I thught so.
Unless you can explain why it is like that...heh..I bet you dont' even know the meaning of the words you're uttering.
#114
Posté 14 mars 2011 - 08:00
Well, I'm HEAVY on the immersion stuff, so anti-immersive mechanics kills enjoyment for me.bEVEsthda wrote...
To the OP:
The one thing I don't agree with is that combat is a pain. It's not. It's quite playable, though not particularly engaging or immersive in any way.
Additionnally, it's hard to endure the waves after waves after waves after waves after... that the game throws at you every single fight, especially consider how you're fighting ALL THE TIME, at every corner, every room, every place.
Stupid-looking, anti-immersive fighting makes me cringe, which make the fighting painful ; repetitivity of the dozens of bandit at every corner spawning in succession make it boring.
Boring and painful, that's what the fighting feels like for me.
That's exactly what I felt too. And it's for a lot of the "dumbed down" accusation (fully justified at least on this point in my view) toward the game.But when one is disappointed and angry because one realizes that this is what we get instead of "Dragon Age", one tends to find a lot of things annoying, which one in another case might have been able to shrug off. And yes, I also find the Zapp! - Kaboom! - cartoon violence style of combat, with that ridiculously oversized sword, to be utterly embarrasingly pathetic. I hate it. It reeks of having been designed for children.
Well, I WANTED to play a rogueMoonChildTheUnholy wrote...
The only thing i like in this
game is the rogue, it hits fast, has some cool abilities too, but the
equipment is utter trash, huge daggers that look like short swords and
no hoods or armors that represent him properly or at least in a more
interesting way.
The rest is near to a frag fest.. i don´t even
remember Unreal Tournament having so many exploding body parts flying in
the screen, ridiculous.
(dual-wielding fan here, and I wanted to be the one picking locks and
the like too), but ten seconds into the game, I
see my hero jumping around like an oversized fleas and making all kind
of useless and idiotic moves, and I just couldn't handle the
overpowering feeling of... DUMBNESS that was pouring through my screen.
So
I came back to the warrior. Not a chance I'll ever try a mage with this
even worse "let's shoot behind my back and jump above my staff"
ridiculous moves.
#115
Posté 14 mars 2011 - 08:00
#116
Posté 14 mars 2011 - 08:04
If you can't tell the difference between "sometimes people exploded when it by an especially hard strike" and "people explodes all the time", then I suppose that the whole point of the message is flying very high above your head.Bibdy wrote...
People never exploded in Baldur's Gate 1 & 2.
BTW, it looked stupid in BG too. I don't really see why the fact that a game had a stupid feature makes the fact that another game got an even more botched feature, any better ?
Here, right from the first post :AtreiyaN7 wrote...
Really? Then you can tell the various
assassins, shadow warriors, etc. who go after my weaker party members
that combat is easy and not tactical.
Bosses are hard, but it's more "Street Fighter hard" than "tactically hard"
"Tactical" and "hard" are two different things, just so you know.
Reading comprehension is great ! Try it.
#117
Posté 14 mars 2011 - 08:07
Regarding the animations:
That's most definitely NOT what a swordfight looks like at all, it looks more like superheroes meet Power Rangers and anime than anything else. That's quite frankly not a style I like at all. The twohanded animations in DA:O looked odd as well as, like others have said, twohanded swords aren't that heavy, but I'd rather have those animations than what we have now.
The exploding enemies are just utterly ridiculous and stupid.
Combat speed:
DA:O was a bit too slow, DA2 is too fast for my tastes. The middle between the two would have been perfect.
Enemy reinforcements:
It would have been an acceptable mechanic in some fights, but sadly it's way overused. Having more enemies doesn't make a fight more tactical or interesting, it just makes fighting tedious in the end.
Overall there was too much combat, especially pointless filler combat which was a problem in DA:O as well.
Modifié par Kendaric Varkellen, 14 mars 2011 - 08:08 .
#118
Posté 14 mars 2011 - 08:18
P.S. please give melee rogues a throwing dagger in the next game. Small damage, but interrupts spell casting, or something
#119
Posté 14 mars 2011 - 08:22
DAO's fighting is not perfect, however it's far better than what we get in this sequel.
Modifié par Jean-Funk Van Damme, 14 mars 2011 - 08:23 .
#120
Posté 14 mars 2011 - 08:31
And the combat itself is much better in my books. Skills have more synergy, the trees are much more open (I am making a DPS sword and shield warrior that uses several trees to boost damage, and I can hurl more hurt than Fenris whose skills are almost all in the 2-handed tree, try doing that in Origins), statistics allocation is better (no spamming either Strength, Cunning or Magic depending on class), consumables are actually valuable (potion cooldowns are slightly too long imo, but bombs are perfect) closing attacks are a godsend, auto-attack being nerfed means you have to use skills, and so many abilities in Nightmare having FF makes positioning vital if you don't want your whole party to fall down to a Mind Blast.
I do agree that the respawning waves suck ass. They should have reserved the mechanic for some important fights (the Act 1 end boss is a pime example of well used adds, and of boss design in general, or would be if it didn't have so much HP) rather than use it 75% of the time. To balance that, they should have just done away with the enemies with small health bars dieing in one hit.
#121
Posté 14 mars 2011 - 08:38
#122
Posté 14 mars 2011 - 08:40
Bibdy wrote...
People never exploded in Baldur's Gate 1 & 2.
They did (Oopah the Exploding Ogre comes to mind), but almost never in normal fights.
#123
Posté 14 mars 2011 - 08:41
#124
Posté 14 mars 2011 - 08:42
I actually don't remember what sort of roll was required for it but it definitely happens. Cutscenes too.
#125
Posté 14 mars 2011 - 08:43
Oh I grow fonder and fonder of the game the more the forums gripe.HTTP 404 wrote...
has anyone been convinced to change their view on whether DA2 is good or not?





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