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The fighting is absolutely repulsive.


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#101
AtreiyaN7

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Really? Then you can tell the various assassins, shadow warriors, etc. who go after my weaker party members that combat is easy and not tactical.

#102
Jaduggar

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I've played DA2 for about 45 hours now.

The gameplay is one of the few reasons I enjoy the game as much as I do.

#103
HawXV2

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lol at the threads. You bash the part of DA2 that is VASTLY superior to DA:O? It's more tactical, more punishing, more realistic. The only thing that isn't is the mage moves and exploding enemies. Other than that, it outpaces DA:O in everything.

#104
Bibdy

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People never exploded in Baldur's Gate 1 & 2.

#105
upsettingshorts

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Bibdy wrote...

People never exploded in Baldur's Gate 1 & 2.


They did, under the right conditions.

#106
Bathead

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For me, playing on casual as I do, I am pretty much doing fights exactly the same way I did with DA:O, for most fights just wailing away on my enemies, and using a more tactical pause and play approach for tougher boss fights, so, for me, it is neither worse nor better.

#107
bEVEsthda

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To the OP:
The one thing I don't agree with is that combat is a pain. It's not. It's quite playable, though not particularly engaging or immersive in any way.
But when one is disappointed and angry because one realizes that this is what we get instead of "Dragon Age", one tends to find a lot of things annoying, which one in another case might have been able to shrug off. And yes, I also find the Zapp! - Kaboom! - cartoon violence style of combat, with that ridiculously oversized sword, to be utterly embarrasingly pathetic. I hate it. It reeks of having been designed for children.

#108
MoonChildTheUnholy

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The only thing i like in this game is the rogue, it hits fast, has some cool abilities too, but the equipment is utter trash, huge daggers that look like short swords and no hoods or armors that represent him properly or at least in a more interesting way.

The rest is near to a frag fest.. i don´t even remember Unreal Tournament having so many exploding body parts flying in the screen, ridiculous.

#109
Funkjoker

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To all those who "like" the new combat system: You didn't get bored after a short period of time with fighting?

I, for one, started with nightmare. However, after dealing with enemies after enemies in the city, incidentally wondering about the epic abilites many enemies have (they're popping out of nowhere), I got really bored because except for the boss fights the fights are all the same.

I never got bored in DAO.

And OP, you are absolutely right.

Modifié par Jean-Funk Van Damme, 14 mars 2011 - 07:44 .


#110
Rhodric78

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I agree with the OP. After 20hrs of play it's not getting better for me. :(

#111
AkiKishi

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Waves of things and no character motivation at all makes the game a chore for me. I just want it over but I'm procrastinating like crazy.

#112
Akka le Vil

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HawXV2 wrote...

lol at the threads. You bash the part of DA2 that is VASTLY superior to DA:O? It's more tactical, more punishing, more realistic.

And I'm supposed to take you seriously here ?

Oh yeah, the main problems are how ridiculous the moves, how dumb the spawning from thin air and how ridiculously high the numbers of foes are, and you try just some doublethink with "it's more realistic and more tactical !" and I'm supposed to be convinced ?

Yeah, sky is green, freedom is slavery and black is white !

You can like the frantic speed and ultra-action gameplay if you like. But pretending it's "more realistic" just kills any credibility you could ever had.

#113
Lotion Soronarr

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HawXV2 wrote...

lol at the threads. You bash the part of DA2 that is VASTLY superior to DA:O? It's more tactical, more punishing, more realistic. The only thing that isn't is the mage moves and exploding enemies. Other than that, it outpaces DA:O in everything.


Do your claims have any basis in reality? Nope?..I thught so.

Unless you can explain why it is like that...heh..I bet you dont' even know the meaning of the words you're uttering.

#114
Akka le Vil

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bEVEsthda wrote...

To the OP:
The one thing I don't agree with is that combat is a pain. It's not. It's quite playable, though not particularly engaging or immersive in any way.

Well, I'm HEAVY on the immersion stuff, so anti-immersive mechanics kills enjoyment for me.
Additionnally, it's hard to endure the waves after waves after waves after waves after... that the game throws at you every single fight, especially consider how you're fighting ALL THE TIME, at every corner, every room, every place.

Stupid-looking, anti-immersive fighting makes me cringe, which make the fighting painful ; repetitivity of the dozens of bandit at every corner spawning in succession make it boring.
Boring and painful, that's what the fighting feels like for me.

But when one is disappointed and angry because one realizes that this is what we get instead of "Dragon Age", one tends to find a lot of things annoying, which one in another case might have been able to shrug off. And yes, I also find the Zapp! - Kaboom! - cartoon violence style of combat, with that ridiculously oversized sword, to be utterly embarrasingly pathetic. I hate it. It reeks of having been designed for children.

That's exactly what I felt too. And it's for a lot of the "dumbed down" accusation (fully justified at least on this point in my view) toward the game.

MoonChildTheUnholy wrote...

The only thing i like in this
game is the rogue, it hits fast, has some cool abilities too, but the
equipment is utter trash, huge daggers that look like short swords and
no hoods or armors that represent him properly or at least in a more
interesting way.

The rest is near to a frag fest.. i don´t even
remember Unreal Tournament having so many exploding body parts flying in
the screen, ridiculous.

Well, I WANTED to play a rogue
(dual-wielding fan here, and I wanted to be the one picking locks and
the like too), but ten seconds into the game, I
see my hero jumping around like an oversized fleas and making all kind
of useless and idiotic moves, and I just couldn't handle the
overpowering feeling of... DUMBNESS that was pouring through my screen.

So
I came back to the warrior. Not a chance I'll ever try a mage with this
even worse "let's shoot behind my back and jump above my staff"
ridiculous moves.

#115
LeBurns

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I have to agree with the OP, which is why I never got past the demo.  I'm still playing DA:O though and loving it, but I am so disappointed in what DA2 became.  Breaking something that isn't broken, doesn't work very often.

#116
Akka le Vil

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Bibdy wrote...

People never exploded in Baldur's Gate 1 & 2.

If you can't tell the difference between "sometimes people exploded when it by an especially hard strike" and "people explodes all the time", then I suppose that the whole point of the message is flying very high above your head.

BTW, it looked stupid in BG too. I don't really see why the fact that a game had a stupid feature makes the fact that another game got an even more botched feature, any better ?

AtreiyaN7 wrote...

Really? Then you can tell the various
assassins, shadow warriors, etc. who go after my weaker party members
that combat is easy and not tactical.

Here, right from the first post :

Bosses are hard, but it's more "Street Fighter hard" than "tactically hard"

"Tactical" and "hard" are two different things, just so you know.
Reading comprehension is great ! Try it.

#117
Kendaric Varkellen

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I agree with the OP as well.

Regarding the animations:
That's most definitely NOT what a swordfight looks like at all, it looks more like superheroes meet Power Rangers and anime than anything else. That's quite frankly not a style I like at all. The twohanded animations in DA:O looked odd as well as, like others have said, twohanded swords aren't that heavy, but I'd rather have those animations than what we have now.

The exploding enemies are just utterly ridiculous and stupid.

Combat speed:

DA:O was a bit too slow, DA2 is too fast for my tastes. The middle between the two would have been perfect.

Enemy reinforcements:

It would have been an acceptable mechanic in some fights, but sadly it's way overused. Having more enemies doesn't make a fight more tactical or interesting, it just makes fighting tedious in the end.
Overall there was too much combat, especially pointless filler combat which was a problem in DA:O as well.

Modifié par Kendaric Varkellen, 14 mars 2011 - 08:08 .


#118
ZiggyZiggy

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I dissent! I want my _characters_ to behave realistically, in the sense that they act in a way that is consistent with their motivations. And I think the writing is quite good at that. But I want my fighting to be ridiculous. Of course this isn't "what a real sword fight looks like." In real life, even a few inches of reach or 15 muscle can give an enormous advantage in a fight. If the game were realistic, every ogre fight would look like the [redacted] vs Ogre cutscene, and the game would be really short =D. So I want the game combat to be unrealistic and super awesome. And frankly, if my rogue can hit a gigantic dragon hard enough to kill it, some normal cutpurse should absolutely detonate when I hit him. I should be able to backstab someone so hard their entire extended family clutches their kidneys in sympathy pain.

P.S. please give melee rogues a throwing dagger in the next game. Small damage, but interrupts spell casting, or something :). Like the one [name redacted] chucks into dude's eye in a cutscene.

#119
Funkjoker

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Ziggy, we aren't talking about "absolut realism" here. However, we do not like fighting like all the JRPGs have. It's heavily unrealistic.
DAO's fighting is not perfect, however it's far better than what we get in this sequel.

Modifié par Jean-Funk Van Damme, 14 mars 2011 - 08:23 .


#120
Giantdeathrobot

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People also explode in Baldur's Gate only when you kill them with really powerful attacks, else the just fall down. I do agree it was over the top and not needed at all, but don't act like this is anything new. Animations in genral are OK in my books, only the 2 handers and dual-wielding should be changed to be in a happy middle between Origins and DA2. Mage animations are also so much better this time around, they feel like they are using powerful magic, while in Origins they either poked their targets or poked the sky with their staves.

And the combat itself is much better in my books. Skills have more synergy, the trees are much more open (I am making a DPS sword and shield warrior that uses several trees to boost damage, and I can hurl more hurt than Fenris whose skills are almost all in the 2-handed tree, try doing that in Origins), statistics allocation is better (no spamming either Strength, Cunning or Magic depending on class), consumables are actually valuable (potion cooldowns are slightly too long imo, but bombs are perfect) closing attacks are a godsend, auto-attack being nerfed means you have to use skills, and so many abilities in Nightmare having FF makes positioning vital if you don't want your whole party to fall down to a Mind Blast.

I do agree that the respawning waves suck ass. They should have reserved the mechanic for some important fights (the Act 1 end boss is a pime example of well used adds, and of boss design in general, or would be if it didn't have so much HP) rather than use it 75% of the time. To balance that, they should have just done away with the enemies with small health bars dieing in one hit.

#121
bill4747bill

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I don't want realistic swordfighting. Even an expert swordsman would die after fighting a few men at once, or after a few duels with another skilled swordsman. The Hero kind of has to be larger than life. The flashy animations in DA2 do not bother me considering the heroes are very special individuals. Too much realism equals dead Hero. King Cailen vs the Ogre was realistic.

#122
Akjosch

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Bibdy wrote...

People never exploded in Baldur's Gate 1 & 2.


They did (Oopah the Exploding Ogre comes to mind), but almost never in normal fights.

#123
HTTP 404

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has anyone been convinced to change their view on whether DA2 is good or not?

#124
Efesell

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You could gib in BG2.

I actually don't remember what sort of roll was required for it but it definitely happens. Cutscenes too.

#125
Efesell

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HTTP 404 wrote...

has anyone been convinced to change their view on whether DA2 is good or not?

Oh I grow fonder and fonder of the game the more the forums gripe.