Jean-Funk Van Damme wrote...
Ziggy, we aren't talking about "absolut realism" here. However, we do not like fighting like all the JRPGs have. It's heavily unrealistic.
DAO's fighting is not perfect, however it's far better than what we get in this sequel.
Your username is awesome

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I should start out by saying that I may have argued a strawman, so if so I apologize. I think we agree that the combat's going to be unrealistic, we just have an aesthetic difference regarding how unrealistic we like. Fair enough

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I've read some old European swordfighting manuals, and some of the techniques are pretty cool and fanciful and would look neat in a Western style fantasy setting. But I can't think of any "realistic" way to depict one person fighting a dozen other people with a sword. And I think you'd definitely have to throw your weight behind your weapon if you're fighting an ogre or some such.
Part of it is a limitation of the medium. Sure, any real fighter is going to slip and maneuver in subtle and technical ways that won't look over the top. But those aren't going to show up well on screen, while big body movements show up great. It's just like how people tend to throw haymakers in movies, not good stiff jabs. I think they've been pretty good about not going completely over the top on particle effects or trailing weapon-glow, but maybe I just haven't noticed; I'll check again when I play tonight. I don't want my fighter leaping 30 feet or fighting with glo-sticks, but I'm okay with him taking wild swings.
Similarly, oversized swords and armor show up better on screen. Sometimes the limitations of the medium define the message. I agree they're unrealistically long, but it's a sacrifice I'm willing to accept since I like being able to play from a (somewhat) zoomed out perspective.
I think the gore thing is also, weirdly enough, a limitation of the cultural medium. Showing gibs is ridiculous... but that's a positive, in a way, because it's so cartoonish people can't be as offended. I think if the dismemberment were more realistic, it would also be more graphic, and that could cause problems. Frankly I'd love to see a wider variety of death animations, people crumpling over from arrow shots or losing their legs. Not (just) because I'm a gorehound, just because I think viscera are visceral, and I like being drawn into the experience.

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Anyway, Absolut realism sounds like a vodka
Modifié par ZiggyZiggy, 14 mars 2011 - 08:47 .