Akka le Vil wrote...
Animations are utterly ridiculous, the mages and rogues in particular, they are some kind of idiotic dances filled with stupid moves that make me just /facepalm - jumping around, waving weapons uselessly. Dragon Age was supposed to be the "pseudo-realistic and gritty" franchise, this circus is the total opposite. Any immersion and any "seriousness" is killed outright with the party of clowns that look like a children's parody of kung-fu movies.
Again with this idiocy? Spare us please. If you want to have a point don't cover behind the mask of the "realistic setting in an RPG's gameplay" because it just shows the lack of intelligence of that mask.
RPGs gameplay is not usually done to be realistic, but enjoyable, tactical and fun. You don't like the "animations"? Fine, but what this have to do with the rest? Really, all the complaints I have seen till now just try to raise "objective" points with a masquerade of out of context remarks on something that has nothing to do with what they are trying to prove.
If you want to criticize something at last you must do so intelligently, or just don't do it
Akka le Vil wrote...
So, the rendering is trash, the immersion is zero, the idiotic quotient is OVER NINE THOUSANDS. Maybe the tactical side will save the day ?
Really boy, to judge if a thing has an high IQ you must have first that yourself.
Akka le Vil wrote...
Scratch that. There is nearly no tactical idea even in hard.
First, as it was widely said, no Friendly Fire before nightmare. It makes just a shower of flame and ice land right in the middle of the your character without any consequences. You can guess how it helps with the beat-them-all factor above.
A shame that the classes as mages are usually stunlocked all the time if you don't position them correctly in hard. So, here it goes your "proof".
Akka le Vil wrote...
Then, the very design of the fight is downright ugly. It can be summed up by 99 % of trash coming in waves, spawning everywhere and destroying any idea of actually trying to think tactical and positioning your characters.
You have swarms of foes everywhere.
I repeat to all of you: if you don't know of what the hell you insist on babbling about just don't do it. In a system with aggro abilties circling the party is MEANT to have a tactical approach, elsewhere there's not breaking of the lines and without it there's no challenge, EVER.
Instead of complaining learn how to position your weaker party members properly. If you are at fault it's not a problem of the game.
Breaking the lines is a FUNDAMENTAL component of party based RPGs. Without it the only thing you must care about is keeping the front line healty, no matter how difficult the encounter is, all resolved on it, without no other consideration.
Akka le Vil wrote...
Bosses are hard, but it's more "Street Fighter hard" than "tactically hard", and the trash is dumbingly easy.
"Street Fighter hard"? Did you come with that phrase on your own? Impressive!
OMG.
Akka le Vil wrote...
In the end, I just select everyone, clic on one mob until he dies, and repeat it until everything is dead on-screen. It keeps my party together, which avoid the "the fragile guy I left in the rear had been ganged upon by magically appearing wave" and the lack of FF and commonplace of AoE means I can just spam everything without thinking.
Please post a video of you doing it on hard on the mid-end encounters. I see a lot of people here saying they can do "this or that" to try to prove a point they neither have. Since I want to laugh please let me see how you spam all AOEs of mages without positioning them and how you just CTRL + A the first enemy alone on Hard and repeat. I'm waiting.
Till then, please, refrain from hyperboles, they are not your strong point, believe me.
Akka le Vil wrote...
In conclusion : fighting is a pain
No. In conclusion you have demonstrated that you have absolutely no idea of what you are talking about. More you have demonstrated that you just focus on what you want and discard all the rest just so you have a point.
In conclusion, as always, you have demonstrated that bias in judgement is the plague of humanity. It just let you see what YOU want, not what is REALLY there.
Modifié par Amioran, 15 mars 2011 - 08:22 .