The fighting is absolutely repulsive.
#176
Posté 15 mars 2011 - 08:40
#177
Posté 15 mars 2011 - 08:43
#178
Posté 15 mars 2011 - 08:43
#179
Posté 15 mars 2011 - 08:43
The story is boring and the whole game has been cut down from what origins was..
Very dissapointed
#180
Posté 15 mars 2011 - 08:51
Akka le Vil wrote...
Scratch that. There is nearly no tactical idea even in hard.
First, as it was widely said, no Friendly Fire before nightmare. It makes just a shower of flame and ice land right in the middle of the your character without any consequences. You can guess how it helps with the beat-them-all factor above.
Soo... play on nightmare?
#181
Posté 15 mars 2011 - 08:54
Now, I can't just sit here and endlessly praise this game. The combat was my favorite aspect, but there were still some noticeable flaws. For one thing, Bioware pretty much lied about us being able to do what we wanted in terms of stats. Being a mage and not investing in magic and willpower to wear powerful robes simply isn't practical. That said, you probably won't be taking advantage of the +1 Crit Chance from DEX, or the +1 Crit Damage from CUN... The stats system is still way too strict, and it's very difficult to customize your characters without feeling like you're doing something wrong. I've only played the game once, though, so maybe there are some options I didn't see. And it's not like I wasn't a powerhouse by the end... but sometimes I like going against the grain, and the class system doesn't give you much room to do that.
#182
Posté 15 mars 2011 - 09:01
#183
Posté 15 mars 2011 - 09:17
although i made a mage and its sooo weak
#184
Posté 15 mars 2011 - 09:41
#185
Posté 15 mars 2011 - 09:57
#186
Posté 15 mars 2011 - 10:19
#187
Posté 15 mars 2011 - 10:30
The waves are there so that you can't just predictably cast Tempest, then Firestorm and have everything die--I agree they're annoying and sometimes there can be too many of them, but they're a protection against combat being too simple. Same with archers that stand out of range.
#188
Posté 15 mars 2011 - 10:48
But the main problem is the enemy spawn problem and the assence of the option to scout and prepare the battlefild with traps snare effects and others, and we have lose like mage some old options like grease and fireball and so on.... they was funny...
#189
Posté 15 mars 2011 - 11:05
It's a story being told by a Dwarf with a particular habit of embellishing things and flat out making up others. (See Bethany's bust size in the intro/tutorial sequence.) So, honestly, there's lore-based reasoning behind the style of combat we've been given.
Take that view point however you want.
In regards to the technical side of combat: The constantly/randomly spawning enemies are tedious and annoying. The animations run the gamut from admittedly over the top to pleasingly much less boring than DA:O. The tactics are fairly minimal in depth, but all right in breadth, considering you've got to maintain the entire party...mostly in an effort to save them from their lack of decent AI. The exploding enemies made me go "Wow," and not in a good way, the first time I witnessed them.
It's genuinely not that bad. A bit on the meh side, but far from terrible.
Modifié par Gryphon7, 15 mars 2011 - 11:06 .
#190
Posté 15 mars 2011 - 11:09
Lafiniel wrote...
i dont mind the combat in da2 i think it was ok. could been better but not bad
although i made a mage and its sooo weakcompared to aveline who tanks everything and kills it solo handed O.o take 0 dmg ftw ?
I found mage to be weak roughly 30/40% into the game. In the final acts my mage is a walking nuclear bomb (hard). Cannot compare to rogue/warrior yet though (for the final acts).
#191
Posté 15 mars 2011 - 11:11
Gryphon7 wrote...
IMO, the overtly grandiose combat fits perfectly with the style of narrative.
It's a story being told by a Dwarf with a particular habit of embellishing things and flat out making up others. (See Bethany's bust size in the intro/tutorial sequence.) So, honestly, there's lore-based reasoning behind the style of combat we've been given.
Sorry, but thats a stretch. The combat seems a "creative" choice by Bioware to pull in a wider audience with shorter attention spans, nothing more. They have already effectively admitted that this game was supposed to reach to a more general audience, hence the scaling in of RPG elements and dumbing down.
Modifié par Atardecer, 15 mars 2011 - 11:14 .
#192
Posté 15 mars 2011 - 11:20
Play chess.
#193
Posté 15 mars 2011 - 11:25
I want a PC patch with 360 controller support then maybe the button bashing would be more bearable.
#194
Posté 15 mars 2011 - 11:27
X-Frame wrote...
You want slow tactical combat?
Play chess.
You want fast pased hacking and slashing with over the top spell effects and gore, play Devil may Cry.
#195
Posté 15 mars 2011 - 11:31
It might be a bit of a stretch, but it still makes sense within the framework of the game/story.Atardecer wrote...
Sorry, but thats a stretch. The combat seems a "creative" choice by Bioware to pull in a wider audience with shorter attention spans, nothing more. They have already effectively admitted that this game was supposed to reach to a more general audience, hence the scaling in of RPG elements and dumbing down.
Modifié par Gryphon7, 15 mars 2011 - 11:32 .
#196
Posté 15 mars 2011 - 11:32
#197
Posté 15 mars 2011 - 11:35
#198
Posté 15 mars 2011 - 12:19
#199
Posté 15 mars 2011 - 12:25
Atardecer wrote...
Gryphon7 wrote...
IMO, the overtly grandiose combat fits perfectly with the style of narrative.
It's a story being told by a Dwarf with a particular habit of embellishing things and flat out making up others. (See Bethany's bust size in the intro/tutorial sequence.) So, honestly, there's lore-based reasoning behind the style of combat we've been given.
Sorry, but thats a stretch. The combat seems a "creative" choice by Bioware to pull in a wider audience with shorter attention spans, nothing more. They have already effectively admitted that this game was supposed to reach to a more general audience, hence the scaling in of RPG elements and dumbing down.
I see no reason that Bioware seeking to broaden the audience makes the character chosen as narrator to be a "stretch". No one proposed that the narrator choice entirely drove the design direction, merely that the design is at least more justified within the game than many seem to believe. Personally, I have suspected that since playing the demo. I get the impression that some people tend to forget the game is a frame narrative, and as such is not truly the objective reality of the game world. The anime and comic style that so many find unrealistic and pervasive is likely little more than an effort to make the game seem like a legend or myth (with the tamer version being more similar to the mythic tales about the American west, which still tend to be very inflated from reality). Was the choice likely influenced by a desire to broaden the audience? Certainly. Was it the sole reason? Probably not. I might be wrong, but I feel that going through so much trouble to try and justify such stylistic changes is odd if there is no real desire to retain those who already love the franchise.
#200
Posté 15 mars 2011 - 12:41
My dislike of that sort of thing is not restricted to DA2, I dislike it in general - if I had watched the Sacred Ashes trailer before I purchased DA:O I would not have brought it.
I want the grittier, more realistic animations, the brutal finishers of DA:O, but the newer mage animations for spell casting, a lower pace & none of this constant waves of enemies rubbish that completely ruins any attempts to set up your companions by making their placements almost invalid - can't keep your mage at the back in the area you've just cleared because enemies magically appear right behind you, even if you've cleared out the area completely.
I ended up bumping the difficulty down to casual just to burn through it and get the combat out of the way asap - repetitive, uninspiring, over the top in a poor way in my eyes, and poorly thought out - when every fight is the same then there is something majorly up there.
Modifié par Apechild, 15 mars 2011 - 12:42 .





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