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Dragon Age 2 Companion Armor


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#51
backrow

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General9999 wrote...

WilliamShatner wrote...

Sinvx wrote...

I love how ridiculous you people are. You can upgrade their armor with runes and armor upgrades. The only thing that doesn't change is there appearance, and lets be honest... In DA:O there was no variety in equipment, 2 types of leather armor, 4 types of plate armor, 3 types of robes... Overall you ended up having a silly looking party. Seriously, how many of you left Morrigans robes untouched because she would look ridiculous in anything else?

If you aren't happy with their appearances just wait till they release the modding tools or whatever, and people will mod your companions like they did in DA:O.


What?

My team in DA:O looked liked members of an army.  

The team in DA2 looks like they're going to an anime cosplay convention.



good said exactly same with me 1 and 2

dao and me 1
Your team looks like real soldiers ready for combat

dao 2 and me 2
Your team looks like superheroes from comics (superman,batman,spiderman...)
they probably wear invisible armor


exactly. i had different looks for different warriors (Sten in a Wade's Dragon Plate and the helmet that looks like Corruption), Alistair in Templar or Grey Warden armour, Oghren in LoD adn myself in Blood Dragon. i loved customizing and it was no hassle, really. if anything it was always accesories which could be too much, especially in Awakening, what with all uber staff, both from DLC rewards and the game itself.

#52
Night Prowler76

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My friends and myself hate that you cant fiddle with companion armor, terrible decision.

#53
Vitaion

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lets get right down to it shall we! it all just depends on preference. and preferably (i myself) would've liked the oppurtunity to change my companions looks. i feel that personal choices is a big part of what makes this game enjoyable; gives you a real sense that its your world youre playing in, so when they took that aspect out of the game i found it less exciting and less enjoyable then the first, even though there were few choices for your companions armor, it was still nice to have them. it added to the game's fun and things to do and things to change. in my opinion (if Bioware is listening) that choice needs to be brought back and improved upon, because, appearantly. there are allot of style mongers out there who'd like to style up their characters through out the game.

#54
AKowalczyk1987

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Also unhappy with being unable to change companion looks. At least in ME2, you got alt. costumes after loyalty missions. But I'm still only in the beginning of DA2...

#55
stewie1974

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well how are they going to sell their alternate appearance packs if you can already change em...

I agree I hate this decision, but well its pretty much the only one

#56
ankuu

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kennyv217 wrote...

This is exactly what they did with Mass Effect 2, every squaddie having their own outift and not being able to equip them with different armor. BioWare seems to be dumbing down the RPG elements for non-RPG'ers


I personally liked my companions to have unique clothing/hair, it was bad enuff that most people in Origins looked the same. I remember that Templar next to the Circle...Alistair's lost brother. I would have appreciated if my char would have had some more unique clothes tho...i felt stupid in big chunky heavy armor with Fenris running around in skinny pants.

Still i am a big RPG fan and i missed the equipment sessions...There are not enough good RPGs on the market to start dumbing down the ones we have. There are a lot of games for non-RPG'ers to play already.

#57
zweber567

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I'm glad they did this. Rather look at the unique appearances of the companions clothes then have everyone wear the same boring leather and mail armor like in Origins.

#58
StevenCrux

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@zweber567
True, but if they're armor changed with upgrades it'd be nice.
Also DA2 has enough armor meshes (unlike DAO) and most of your allies are different classes...i believe they could all be well equiped but look different.

#59
Holdgar

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So, why can't I remember any whining about not being able to change companion outfits\\armor in Planescape: Torment, for example? Well, you COULD actually, but you know what I mean.

#60
Phrequency

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EA has become more and more obsessed with speed, they would develop games faster and faster with the same ****ty graphics and even less choices and detail to the game design.

DA:O took around 5 years to produce; and it was bloody worth it, even though it had some minor issues, and the combat system was slow, it was the first major RPG game I ever stood up for, I even believed that every time I started another play through I'd end up finding something totally amazing, like the codex texts.

But DA2.

Almost all codex are copied from DA:O

Almost every item in the DA2 World clips and the armour and swords just mesh together making the game look cheap as f**k, which is probably true compared to DA:O.

But the worst thing of all is that they took the actual RPG element out of DA2, why would you build a game to be an RPG, if you just make it a click-fest with a storyline...

Look at command and conquer Tiberium wars and then number 4.

EA produce cheaper stuff every passing day.

DA3 should have 2 completely seperate formats, for PC, make the world so interactive with the player that you'd be sh*tting bricks to find every last quest and admire every tiny detail and graphic.

And for consoles, sure, dumb it down, 80% of the population on earth are retards and don't know how to play a game with choices, the rest are just buying this game because they want the story to continue.

As for music and effects, a good job on DA so far, but the feel of the music doesn't give the battles you encounter any credit, its the same orchestral instruments, sometimes a voice, or a more upbeat rythmic piece of music based on the tempo of battles could go a long way, I know I'd appreciate, and I'm sure as hell I'm not the only one who listens with ears.

I doubt EA ever listen to customers.

If submitting this post would make a difference, they would make it illegal.

#61
TileToad

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Got to admit I've wondered about this too. Why did Bioware change the armor customization for companions, when it would've been easier (IMO) to have kept the original system? Now they had to implement two seperate systems. One for your main character and a different one for your companions. Seems like extra work for less customization..

#62
Phrequency

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TileToad wrote...

Got to admit I've wondered about this too. Why did Bioware change the armor customization for companions, when it would've been easier (IMO) to have kept the original system? Now they had to implement two seperate systems. One for your main character and a different one for your companions. Seems like extra work for less customization..



Sometimes I think EA allow the workers to just let everyone's brother and cousin join without any real skill at game design, maybe they just sit around talking about how they want a game to be, then throw it in the trash and start from scratch, just like they did here..

#63
darbre

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sorry guys but after Merril moved in to the mansion her armor changed for me

#64
baedeker

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just started playing DA2 and honestly, i thought that not being able to equip armour to the companion NPCs was a bug and realised that it was not.

Not good, Bioware/EA. A cRPG traditionally allows for such customisation, y'know...
i could let this slide in ME2 since it is not a traditional cRPG per se but Dragon Age... hmmm....

At least, you should allow us the option to "rotate" different versions of the non-customisable armour for the companion NPCs or allow upgrades to have different skins.

Add to the fact that DA2 does not have an official toolset for modding only makes it worse.

While i agree that the DA:O characters look a little cookie cutter, we had the option to mix and match so that characters look a little different (and sexy).

Over all, it is not game breaking but it is really annoying. Also, is it just me or does the companion armour skins look a little like they were inspired by Final Fantasy and other similar JRPGs? Not that it is a bad thing necessarily.

#65
SirJarenTor

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I prefer the characters having a consistent look.

Also, I think it's funny how many people complain about missing "RPG Elements" and refer to things like (useless to the player/party) armor and weapons they'd sell to merchants who realistically have no use for it, and playing dress up with your party members. Did you ever play a table top game where you dictated to your group mates what they'd wear and when?

#66
Ryvack

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 I like the way it is now...I do think the upgrades to each companion's armour should have some sort of minor visiual change...like...pouches...belts...pauldrons.  But the overall look to each character is amazing...I would take that over throwing a tone of armour over them like in DAO.   
I hated playing dress-up with 10 different characters in Origins.  The'd be covered head to toe and I'd be like..."heellooo...who the hell's in there"

#67
CRISIS1717

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All I can say is when they release DLC character armour do not buy it.

#68
Ryvack

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CRISIS1717 wrote...

All I can say is when they release DLC character armour do not buy it.


seriously dude....just stop!

#69
Phrequency

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Ryvack wrote...

CRISIS1717 wrote...

All I can say is when they release DLC character armour do not buy it.


seriously dude....just stop!



The guy is entitled to his opinion, I don't see why you'd troll that.

But c'mon, why would you have such a crappy rebuild of the hack'nslash combat system , no armour choices for characters, no races, no backgrounds for yourself to choose and play through, VERY FEW dungeons to enter, and if you do enter them, 10/10 times you'll recognize that you've been in it before, elsewhere.

Grats EA/Bioware.

Cheap, rushed, childish.

But EA cares only if you've bought it, so why am I even writing this? D:

#70
bgnwdao

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And here I was hoping I was just being dumb and couldn't figure out how to change my companions' armour... :(
Count me in with the crowd thinking this is just sad. Please please bring it back on the next one!

#71
Brubar

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I think it's nice that you can't change their armor / outfits. It adds a more unique and appropriate look to the characters, and gives them more personnality. I agree though that it would have been cool if each one of them had at least one or 2 variations, depending on being friend, or rival something like that.

#72
duffn8r

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 Does any one know hwre to find compainon armor for carver or which merchant sells it
:wizard:

#73
truestatic

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Entirely and totally fine with me.  Managing your own equipment is part of the fun and a very standard RPG thing.  Managing 8+ character's equipment is a real drag and starts to feel less like an RPG and more like Travelling Pants Salesman: The Game

#74
Tomomi

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duffn8r wrote...

 Does any one know hwre to find compainon armor for carver or which merchant sells it
:wizard:


If this is Act 1, it was done as a personal quest for Carver/Bethany.  Check your journal.

#75
Tomomi

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Phrequency wrote...

The guy is entitled to his opinion, I don't see why you'd troll that.

But c'mon, why would you have such a crappy rebuild of the hack'nslash combat system , no armour choices for characters, no races, no backgrounds for yourself to choose and play through, VERY FEW dungeons to enter, and if you do enter them, 10/10 times you'll recognize that you've been in it before, elsewhere.

Grats EA/Bioware.

Cheap, rushed, childish.

But EA cares only if you've bought it, so why am I even writing this? D:


I didn't read up on history, but did EA buy over Bioware or something?  I did not remember EA was part of the equation when DA:O was out.  And I totally agree with what you have to say.  Back in the day I was playing Ultima, made by Origins (the company).  EA bought them over and turned them upside down.  Origins Inc. back then made some very notable games, best or not depending on opinions. They made Ultima Series, and later Ultima Online (the first serious subscription based MMORPG), Wing Commander Series and its Privateer side series.  And also this game similar to present time Hawx game.  I loved almost all their games, until they had some financial problems and EA bought them over and decided to show them how to make games EA style.  Nevertheless, all their games became ... extremely commercial with little real value, especially for RPG fans.  EA forced the company to ban 20% of their player base for "hacking" to show their iron fist and damage control; and the way they select offenders to ban without warning was by a script inaccurately detecting and flagging people for ban.  And the promotion video for their last expansion pack was totally .... home-made with a handheld camcorder and their office staff as actors.  Think of it as Dragon Age series with expansion of "Samurai and Ninja invading the land" (yes that was it) and watching a goofy nerdy programmer in Ninja costume jumping around in the office showing off their ... awesome ninjitsu moves recorded by your iphone camera.  This was EA's doing.

So considering the track record, I am not surprised how EA would play a role in this.  In fact, it could have been much worse.  We don't see any Samurai invasion yet in Kirkwall.  "RP is for nerd, cool action button smashers is the trend now, so go with it!  How many people likes talking computed animated characters anyway, players only want combo smashing actions."

Uh, I hope I don't lose my $60 game access after posting my opinion of the matter.  Freedom of speech seems not to be in the trend within EA.:devil:

Edit: http://en.wikipedia.org/wiki/BioWare shows that Bioware was in a partnership with 2 other companies in 2005 (is this a merger?) and in late 2007 this whole partnership was bought by EA, thus making BioWare a sub-brand of EA. DA:O came out in 2009, in which I believe started to develop way before EA settled in as Bioware's boss. So once again, it is not surprising DA:O was more catered toward real RPG while DA2 seems to stray into EA's belief is absolute capitalistic profit earning recipe. I am not surprised if EA had a few business analysts doing some probability algorithms to see which directions seem to yield the best sales given their market research data.  It only makes sense.

Modifié par Tomomi, 20 mars 2011 - 02:42 .