Phrequency wrote...
The guy is entitled to his opinion, I don't see why you'd troll that.
But c'mon, why would you have such a crappy rebuild of the hack'nslash combat system , no armour choices for characters, no races, no backgrounds for yourself to choose and play through, VERY FEW dungeons to enter, and if you do enter them, 10/10 times you'll recognize that you've been in it before, elsewhere.
Grats EA/Bioware.
Cheap, rushed, childish.
But EA cares only if you've bought it, so why am I even writing this? D:
I didn't read up on history, but did EA buy over Bioware or something? I did not remember EA was part of the equation when DA:O was out. And I totally agree with what you have to say. Back in the day I was playing Ultima, made by Origins (the company). EA bought them over and turned them upside down. Origins Inc. back then made some very notable games, best or not depending on opinions. They made Ultima Series, and later Ultima Online (the first serious subscription based MMORPG), Wing Commander Series and its Privateer side series. And also this game similar to present time Hawx game. I loved almost all their games, until they had some financial problems and EA bought them over and decided to show them how to make games EA style. Nevertheless, all their games became ... extremely commercial with little real value, especially for RPG fans. EA forced the company to ban 20% of their player base for "hacking" to show their iron fist and damage control; and the way they select offenders to ban without warning was by a script inaccurately detecting and flagging people for ban. And the promotion video for their last expansion pack was totally .... home-made with a handheld camcorder and their office staff as actors. Think of it as Dragon Age series with expansion of "Samurai and Ninja invading the land" (yes that was it) and watching a goofy nerdy programmer in Ninja costume jumping around in the office showing off their ... awesome ninjitsu moves recorded by your iphone camera. This was EA's doing.
So considering the track record, I am not surprised how EA would play a role in this. In fact, it could have been much worse. We don't see any Samurai invasion yet in Kirkwall. "RP is for nerd, cool action button smashers is the trend now, so go with it! How many people likes talking computed animated characters anyway, players only want combo smashing actions."
Uh, I hope I don't lose my $60 game access after posting my opinion of the matter. Freedom of speech seems not to be in the trend within EA.

Edit:
http://en.wikipedia.org/wiki/BioWare shows that Bioware was in a partnership with 2 other companies in 2005 (is this a merger?) and in late 2007 this whole partnership was bought by EA, thus making BioWare a sub-brand of EA. DA:O came out in 2009, in which I believe started to develop way before EA settled in as Bioware's boss. So once again, it is not surprising DA:O was more catered toward real RPG while DA2 seems to stray into EA's belief is absolute capitalistic profit earning recipe. I am not surprised if EA had a few business analysts doing some probability algorithms to see which directions seem to yield the best sales given their market research data. It only makes sense.
Modifié par Tomomi, 20 mars 2011 - 02:42 .