The Heal CD too long?
#1
Posté 11 mars 2011 - 09:01
Now, the 1st thing I noticed while playing the DA2 demo was the CD on heal. It was twice the CD time compared to DA:O. I did not understand why it was implemented or even why it stayed in the vanilla release. At the moment, I can't depend on Heal or Potion because of the CD. The reason this hurts me personally is because I LOVE to play the Sword&Board (tank) build. I love being able to hold down multiple enemies, get healed, and keep them focused while my group members do their magic in the background. It is a thankless job, but I love doing it. I can't do this in DA2 because the Heal CD is too high to make Tanking effective. So now I kite...but anyone can kite. I could have built a mage or rogue to kite, but I don't like kiting unless it is effective or extremely necessary on end game bosses. I would just like the Heal to be back at the DA:O CD if possible. I know it is asking alot and I may be the only one, but I really don't want to mod my first playthrough of this game. (Unless it is buggy like FA, but it isn't)
#2
Posté 11 mars 2011 - 09:05
makes you play smarter and more tactically rather than just being sloppy and healing through it like you could often do in DA:O.
#3
Posté 11 mars 2011 - 09:39
#4
Posté 11 mars 2011 - 09:41
#5
Posté 11 mars 2011 - 09:44
This^^^ It is so much more fun to think through battles instead of just hacking away and spamming heals.Clonedzero wrote...
at first i didn't like it either, but it forced me to play smarter, to time my attacks better, to control the battles better.
makes you play smarter and more tactically rather than just being sloppy and healing through it like you could often do in DA:O.
#6
Posté 11 mars 2011 - 09:44
Definitely would love to see the heal spells CD go down. My mana bar is almost always filled since I barely have any spell to cast in between heals, which don't happen often.
That's only applicable to harder battle on the hard (and nightmare, which I don't want to touch at all for a lot of reasons).
#7
Posté 11 mars 2011 - 09:46
#8
Posté 11 mars 2011 - 09:49
Adeph wrote...
The CD is 40 seconds, at least it is on the Mage I'm playing at the moment. Is the tooltip for the spell wrong?
You're right, it's 40 seconds. I was remembering wrongly. 20 or 30 seconds would be nice. Perhaps 25 even. Hard to say without testing it in actual battle. On hard I always feel you should be just about be able to maintain your heals, so I guess it'll require some testing before stating a definitive number.
#9
Posté 11 mars 2011 - 09:59
#10
Posté 11 mars 2011 - 09:59
With 100% FF and DPS on nightmare health is basically like 1 extra Hpot, which isnt that much at all
#11
Posté 11 mars 2011 - 10:02
#12
Posté 11 mars 2011 - 10:15
Clonedzero wrote...
at first i didn't like it either, but it forced me to play smarter, to time my attacks better, to control the battles better.
makes you play smarter and more tactically rather than just being sloppy and healing through it like you could often do in DA:O.
It is just a different set of tactics, not a smarter set.
#13
Posté 11 mars 2011 - 10:47
Ahglock wrote...
Clonedzero wrote...
at first i didn't like it either, but it forced me to play smarter, to time my attacks better, to control the battles better.
makes you play smarter and more tactically rather than just being sloppy and healing through it like you could often do in DA:O.
It is just a different set of tactics, not a smarter set.
True, but I've found you can't rely as much on the automatic tactics system to keep your party alive.
#14
Posté 11 mars 2011 - 10:50
It is just a different set of tactics, not a smarter set.
So we can agree that its not necessarily dumber? =P It really makes you use every spell wisely though. A misfired heal is pretty much a wipe waiting to happen.
#15
Posté 11 mars 2011 - 10:56
Wintermist wrote...
Adeph wrote...
The CD is 40 seconds, at least it is on the Mage I'm playing at the moment. Is the tooltip for the spell wrong?
You're right, it's 40 seconds. I was remembering wrongly. 20 or 30 seconds would be nice. Perhaps 25 even. Hard to say without testing it in actual battle. On hard I always feel you should be just about be able to maintain your heals, so I guess it'll require some testing before stating a definitive number.
It was 60 in the demo, which may be why you thought it. And 30 seconds is the maximum, I'd think.
#16
Posté 11 mars 2011 - 11:15
Clonedzero wrote...
at first i didn't like it either, but it forced me to play smarter, to time my attacks better, to control the battles better.
makes you play smarter and more tactically rather than just being sloppy and healing through it like you could often do in DA:O.
See, I totally understand the "healing" problem of DA:O. The fact was you had Heal at 20 seconds. But you could pop potions like candy in DA:O. Which made "healing" nearly pointless if you had the cash. Now they removed potions from being eatin like candy, which is a good balance choice. But they also increased "heal" for no reason at all whatsoever. Also EVERYONE in the party shares the potion CD which is also another, but unecessary, balance tweak. I would be more than happy to stay with potion being the way it is, but I do not like Kiting enemies around because tanking is highly unrecommended. It is kinda hard to play a game that is promoting itself as "fast paced" when you have to slow down your tactics. Also, Heal seems to be one of the only abilities thats CD is tweaked so heavily compared to every other magic attack, why?
#17
Posté 11 mars 2011 - 11:20
Adeph wrote...
The CD is 40 seconds, at least it is on the Mage I'm playing at the moment. Is the tooltip for the spell wrong?
If its 40 sec then it has been brought down from 60 sec in the demo. 40 sec seems reasonable to me since it was such an overpowering tactic in DAO.
#18
Posté 11 mars 2011 - 11:21
Cyocide wrote...
It is just a different set of tactics, not a smarter set.
So we can agree that its not necessarily dumber? =P It really makes you use every spell wisely though. A misfired heal is pretty much a wipe waiting to happen.
True, but a heal's 1st focus should always be the Tank. Everyone else should get regeneration when possible. But with Heal being so long, it is not recommended to have a tank..well, tanking. Can it be done? Sure, but you have to know what the fight is before you start so you know how many enemies there will be. Good in theory, but kinda of had to of played that battle to know what is happening, and a player playing the game the 1st time will not know that. He will not know that X amount of enemies will appear from X spot. So you have to hold back a basic Heal, remember basic not group, as a "just in case"? That is over planning already. Such tactics should come in mind at mini boss to boss battles, not every other battle. Damn it, got slightly off track.
#19
Posté 11 mars 2011 - 11:23
Sorry any other tactics that force you not to rely on spamming heal are smarter, being able to spam heal can hardly even be called a tactic.Ahglock wrote...
Clonedzero wrote...
at first i didn't like it either, but it forced me to play smarter, to time my attacks better, to control the battles better.
makes you play smarter and more tactically rather than just being sloppy and healing through it like you could often do in DA:O.
It is just a different set of tactics, not a smarter set.
#20
Posté 11 mars 2011 - 11:24
#21
Posté 11 mars 2011 - 11:27
Morroian wrote...
Sorry any other tactics that force you not to rely on spamming heal are smarter, being able to spam heal can hardly even be called a tactic.Ahglock wrote...
Clonedzero wrote...
at first i didn't like it either, but it forced me to play smarter, to time my attacks better, to control the battles better.
makes you play smarter and more tactically rather than just being sloppy and healing through it like you could often do in DA:O.
It is just a different set of tactics, not a smarter set.
But you might end up running around kiting waiting for the heal cooldown to reset. Exploting the AI just to survive instead of letting us heal as we would otherwise do, it's better to regulate it with mana cost rather than cooldown.
#22
Posté 11 mars 2011 - 11:34
#23
Posté 11 mars 2011 - 11:37
Clonedzero wrote...
at first i didn't like it either, but it forced me to play smarter, to time my attacks better, to control the battles better.
makes you play smarter and more tactically rather than just being sloppy and healing through it like you could often do in DA:O.
I completely agree and I think the current duration is perfect. IMHO, the long cooldowns for healing potions and spells is perhaps the single greatest improvement to DA2.
Nightmare mode in DAO was a joke because you could almost constantly spam potions and healing spells to get through anything.
In DA2 I really have to think and plan every character action very carefully and I'm dying frequently, even when I drop down to Hard mode.
The increased frequency of enemy knockdown attacks is another improvement to the gameplay balance that makes it harder to cast heal spells and use potions.
Modifié par naughty99, 11 mars 2011 - 11:41 .
#24
Posté 12 mars 2011 - 12:23
#25
Posté 12 mars 2011 - 12:28





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