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The Heal CD too long?


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#51
BomimoDK

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The cooldown is fine. It directly borrows from you guys' beloved BG2's Mage combat system where you had better fire the right spell at the right target at the right time in the right place and pray for no interrupts since you only had a select number of spells a day. I loved that about the first BG and the second. It prevents me from just blindly nuking all of the fodder when i know i have to save some CC for the bigger fish.

Vasiliii wrote...

I think the cooldown on Heal is too long
for traditional tank and spank builds to be viable (unless it's on
normal or casual difficulty) unless your DPS characters CC enemies
effectively. I'm playing on Hard atm and I find I need to CC the
stronger enemies while quickly disposing of weaker ones because my party
doesn't hold up well in a sustained fight. Also, it takes pressure of
your party health bars if you use Disorient, Stagger and Brittle
combinations to quickly destroy the enemy.

You've got to be kidding me! i'm playing hard and i'm doing damn fine at this and i'm not even "good" at this game compared to many of you guys! Just keep your tanks Cunning stat up for high defense, have your mage use impairing spells rather than damaging spells and keep a rogue or two batting the enemies silly. Of course i bite the dust constantly like everyone else, but the difference is that i succeed at achieving a working flow of battle that plays out as i want when i get it right.

Modifié par BomimoDK, 14 mars 2011 - 08:46 .


#52
Tomark

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Currently playing without a healer and doing fine on nightmare with the occasional healing pot use.

I'd say i could use a healer- greater heal is extremely powerful if used at the right time.

Anyway, no one but your tank should need heals unless you are on big outside maps and don't position your chars well.

But, yeah, the creation tree is very powerful in DAII, too bad only Anders has it.