Modifié par Officer Nice, 11 mars 2011 - 09:03 .
Why Do PC Players Hate Console Gamers?
#1
Posté 11 mars 2011 - 09:02
#2
Posté 11 mars 2011 - 09:07
#3
Posté 11 mars 2011 - 09:07
#4
Posté 11 mars 2011 - 09:12
That includes Justin Beiber.
#5
Posté 11 mars 2011 - 09:16
#6
Guest_John Newton_*
Posté 11 mars 2011 - 09:16
Guest_John Newton_*
Officer Nice wrote...
Looking around the forums, I've been seeing a lot of PC players saying stuff about console players. Is there any particular reason why? I would assume it's because console gamers usually get the DLC first and etc.
Because consoles are the wave of the future, or will be.
And that one day there will be no PC's perhaps...
My statement above is not intendant to start a flame war.
#7
Posté 11 mars 2011 - 09:23
#8
Posté 11 mars 2011 - 09:23
mousestalker wrote...
I play on the PC. I do not harbour any animosity towards anyone based upon their possessions. At this point, I'm pretty sure I don't hate anyone.
That includes Justin Beiber.
I pretty much hate Justin Beiber.
To the OP, not so concerned what PC gamers think or don't think about me being on a console although I've never experienced any negative comments myself. Generally I find I'm more jealous of them because of mods.
#9
Posté 11 mars 2011 - 09:26
Hating console players is obviously stupid because it's a way too huge a generalization. There are console players who enjoy complex games as well. But since consoles are so prominent in this day and age, the "lowest common denominator" is viewed as being mainly on consoles. I think this is true, but like I said, it's such a gross generalization that you can't say that "console players are x or y".
#10
Posté 11 mars 2011 - 09:40
kilmindaro wrote...
It's more about games being dumbed down for consoles, and then ported, usually badly, to PC, i think.
This. Plus I don't hate console gamers at all. I hate console games! Mostly because they're never released for the PC and because of bad ports, really. When a console game has a good port, like Fable TLC, I really enjoy playing them on the PC.
#11
Posté 11 mars 2011 - 09:41
#12
Posté 11 mars 2011 - 10:03
The whole "PC Gamer vs. Console Gamer" bit does pretty awful things to a group of people who have probably already been ostracized at some point in their life...do we really need extra walls of separation WITHIN our "group"?
#13
Posté 11 mars 2011 - 10:06
AshedMan wrote...
I love games, regardless of the platform.
This applies to me as well.
#14
Posté 11 mars 2011 - 10:09
#15
Posté 11 mars 2011 - 10:15
I also fall into this catagory. Can't we gamers just get along!?7th_Phoenix wrote...
AshedMan wrote...
I love games, regardless of the platform.
This applies to me as well.
#16
Posté 11 mars 2011 - 10:27
All the aches and pains add up and makes PC gamers grouchy.
(I'm being silly here... just so people know. Can't tell how people will react on the BSN lately.)
#17
Posté 11 mars 2011 - 10:50
Make the console games no less complex as what us PC gamers are used to and we'll have less problems with the ports. Of course they'll still have to bother with doing some proper optimisation for PC hardware though.
#18
Posté 11 mars 2011 - 10:58
I dislike PC gaming for being stubborn about moving away from the primitive keyboard control system.
Modifié par SleeplessInSigil, 12 mars 2011 - 01:07 .
#19
Posté 11 mars 2011 - 11:53
As console gamers are often quick to point out, PC gaming has a barrier to entry. It's not cost (though that claim is also often made), but it's a willingness to learn a bunch of fiddly technical details in order to play. This used to be more true than it is now (EMS/XMS anyone?), but the consequence of this barrier was that computer games (I still think it's valuable to draw a distinction between computer games and video games) were aimed at a market filled with people who spent their leisure time doing fairly technical things.
In 1980, if you wanted to turn off your brain and have some fun, you watched television, or you went ouside and threw a ball. You did not worry about memory allocation. As such, the computer game market basically excluded people who lacked either the desire or aptitude to learn how to use computers effectively. Since any product will be aimed at the centre of its market, these people were exactly the people for whom computer games were made.
Since then, computers have become more user friendly. More people can use them (arguably all people can use them - now they're only excluded from the market by a lack of desire, not a lack of aptitude). Consoles are the ultimate user-friendly computer (as is any purpose-built computer devise, like the controls on your washing machine, or your microwave oven), and thus they offer a much broader market for games.
And as before, the games are aimed at the centre of that market. But these PC gamers, who used to be the centre of that market, are now marginalised, and their preferences are now characterised as niche.
#20
Posté 11 mars 2011 - 11:59
#21
Posté 12 mars 2011 - 12:01
I'll stop there.
Edit: well put Sylvius
Modifié par slimgrin, 12 mars 2011 - 12:03 .
#22
Posté 12 mars 2011 - 12:24
But I think what it really comes down to is that the consoles are a corporate monopoly. Players are even taking sides. “My corporation is better than yours!” Anyone can develop a game for the PC. ANYONE. It’s a free market.
#23
Posté 12 mars 2011 - 12:42
Sylvius the Mad wrote...
PC gamers (some of them, anyway) hate console gamers because they see console gamers as a symptom of a bigger and more threatening problem.
As console gamers are often quick to point out, PC gaming has a barrier to entry. It's not cost (though that claim is also often made), but it's a willingness to learn a bunch of fiddly technical details in order to play. This used to be more true than it is now (EMS/XMS anyone?), but the consequence of this barrier was that computer games (I still think it's valuable to draw a distinction between computer games and video games) were aimed at a market filled with people who spent their leisure time doing fairly technical things.
In 1980, if you wanted to turn off your brain and have some fun, you watched television, or you went ouside and threw a ball. You did not worry about memory allocation. As such, the computer game market basically excluded people who lacked either the desire or aptitude to learn how to use computers effectively. Since any product will be aimed at the centre of its market, these people were exactly the people for whom computer games were made.
Since then, computers have become more user friendly. More people can use them (arguably all people can use them - now they're only excluded from the market by a lack of desire, not a lack of aptitude). Consoles are the ultimate user-friendly computer (as is any purpose-built computer devise, like the controls on your washing machine, or your microwave oven), and thus they offer a much broader market for games.
And as before, the games are aimed at the centre of that market. But these PC gamers, who used to be the centre of that market, are now marginalised, and their preferences are now characterised as niche.
He correct even for games like Street Fighter II on the PC and all the games on the PC in the 80s you had to actually read the instructions and take a long quiz before even playing the game and then your game might be intrupted to take another quiz after a certain amount of games....PC Games suffered around this point when people announced PC Gaming was dead lol
#24
Guest_Captain Cornhole_*
Posté 12 mars 2011 - 12:48
Guest_Captain Cornhole_*
1. Consoles are simplified while PCs are more technical and a lot more can be done on them, so in that light PC users see themselves as more professional and thus more intelligent.
2. Ever since the dawn of man there have been that elite group of people that are unique for for one reason or another. Since most people use consoles these days for gaming, PC users consider themselves that elite class of people that are on top.
#25
Posté 12 mars 2011 - 12:50
Modifié par SleeplessInSigil, 12 mars 2011 - 12:51 .




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