While I like dark story telling, the point of a roleplaying game is that the players decide what thier actions are, and tell their own story, not to shoehorn whatever decision the player makes into your idea of what makes a good story.
This is a point that I feel that most people have overlooked the entire time they played the game through.
You are NOT telling your OWN story. Varric is telling the story OF you. It's a small difference, but it's a clear one. It's a story about overcoming adversity and tragedy, plainly put.
When I lost Carver, I didn't care. He had no impact on me as he was introduced so early in the story that I couldn't gain an emotional attachment. This is key because through Varric's eyes, Varric would have no backstory to accomodate this.
When I lost Bethany, I was emotionally tied -- again -- because Varric could tell her story as it pertains to her time in Kirkwall.
Finally; losing your mother is pre-destined. Not having a choice in that loss is quite realistic as you don't get to choose when you lose someone in your life. The fact that it upsets you is actually, quite good. It means the writers have appealed to you and you feel the loss. Not having a huge impact in your time in game, it's important that you empathize in the loss. Wishing you had an option is what we'd all wish for, we always look back on losses and wish we could have done something different, approached it from a different angle.
Like everyone, I was upset at the loss and I'm glad I was - as it means I was engrossed in the story enough to care.





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