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Why so much junk?


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#26
Sylvius the Mad

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I like that there are useless items, but I dislike that there is a Junk section in the inventory into which they are automatically added.

I would rather the game let us figure out which items are useless, rather than having the UI element hand us meta-game information like that.

#27
Coik

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[quote]Nimpe wrote...
But... Why not make the vendor trash into one item?[quote]

Because that adds an aspect of inventory managment and a cap on how "profitable" any given trip to a vendor will be.  This is also a bit of a time sink, as it necessitates periodic visits to the vendor to unload.  Same reason as in an MMO, really.

[quote]Or simply hand out gold? [/quote]

That's rather boring, neh?  The trash lets them add a little bit of subtle flavor to the world, and can be used to give a wink and a nod to outside media as well.  I'd be prepared to swear that all the trousers I'm finding lying around is a reference to Yahtzee's review of DAO, for instance.

#28
Will Doherty

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Sylvius the Mad wrote...

I like that there are useless items, but I dislike that there is a Junk section in the inventory into which they are automatically added.

I would rather the game let us figure out which items are useless, rather than having the UI element hand us meta-game information like that.



That would make the game less *welcoming*

#29
WilliamShatner

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Will Doherty wrote...

Sylvius the Mad wrote...

I like that there are useless items, but I dislike that there is a Junk section in the inventory into which they are automatically added.

I would rather the game let us figure out which items are useless, rather than having the UI element hand us meta-game information like that.



That would make the game less *welcoming*


But more "challenging".

#30
AlanC9

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Glad you put quotes on "challenging", Shat. It's not like anyone who can read couldn't figure out what's junk and what's not.

#31
Nimpe

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WilliamShatner wrote...

Will Doherty wrote...

Sylvius the Mad wrote...

I like that there are useless items, but I dislike that there is a Junk section in the inventory into which they are automatically added.

I would rather the game let us figure out which items are useless, rather than having the UI element hand us meta-game information like that.



That would make the game less *welcoming*


But more "challenging".


And a bit more "time comsuming."



That's rather boring, neh?  The trash lets them add a little bit of subtle flavor to the world, and can be used to give a wink and a nod to outside media as well.  I'd be prepared to swear that all the trousers I'm finding lying around is a reference to Yahtzee's review of DAO, for instance


Oh, trust me, they added alot of references to things in dialog and codex alone. I'd rather have more open space than item names that make me smile for a second.

Modifié par Nimpe, 11 mars 2011 - 09:39 .


#32
Will Doherty

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Nimpe wrote...

WilliamShatner wrote...

Will Doherty wrote...

Sylvius the Mad wrote...

I like that there are useless items, but I dislike that there is a Junk section in the inventory into which they are automatically added.

I would rather the game let us figure out which items are useless, rather than having the UI element hand us meta-game information like that.



That would make the game less *welcoming*


But more "challenging".


And a bit more "time comsuming."


And less *streamlined*

#33
astreqwerty

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Luke Barrett wrote...

What you gon' do with all that junk?
All that junk inside your trunk?
Im'a sell, sell, sell, sell that junk
Sell that junk to some lowtown punk


nice try but dat didnt save it..at all

junk remains junk

#34
Nekator

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That´s one of the big atmosphere killers in DA2 imo. Not only the crippling of the inventory at all, but the loveless Items.. over 50% are simply and fitting called junk, but the few other things doesn´t shine either. No descriptions, no stories just a star rating and color code... so not even the dumbest WOW Fail druid is going to have any problems with it.. or even worse, would have to "spend time with this boring inventory crap, ey man?" instead of making great things happen, with just one button click.

#35
Sylvius the Mad

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AlanC9 wrote...

Glad you put quotes on "challenging", Shat. It's not like anyone who can read couldn't figure out what's junk and what's not.

In DAO, gems look like junk, but then you find quest-givers who want some.  How can you be suyre you'll never find someone who really wants 25 Sheets of Vellum?

#36
RPGamer13

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My problem: They don't even sell for that much.

This is a problem when there's more expensive items than there were in Origins.

#37
Beerfish

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Sylvius the Mad wrote...

I like that there are useless items, but I dislike that there is a Junk section in the inventory into which they are automatically added.

I would rather the game let us figure out which items are useless, rather than having the UI element hand us meta-game information like that.


I agree with this.  At the beginning of the game I was hoarding these things as by their description they sounded like compenents for spells or crafting.  Only after I saw in the manual what they were was I free to sell enmasse.

#38
tmp7704

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Smiffy008 wrote...

Different junk items makes for better immersion

Which you know, roleplaying games should have.

If it's janitor simulation, perhaps.

Can't say the whole trope of "adventurers live to grab every piece of trash that isn't nailed down, haul it around the world and every merchant jumps at the opportunity to buy it" ever made much sense to me, or helped immersion in any way.

Modifié par tmp7704, 11 mars 2011 - 09:46 .


#39
Montana

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Luke Barrett wrote...

What you gon' do with all that junk?
All that junk inside your trunk?
Im'a sell, sell, sell, sell that junk
Sell that junk to some lowtown punk


Best BioWare answer ever!

I do however prefet the "junk" in DA:O, it was more interesting because you didn't really know if it was junk or furure quest items.

I dont' know how many empty scrolls i had saved when i finally sold them after the landsmeet.

#40
JabbaDaHutt30

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WilliamShatner wrote...

Luke Barrett wrote...

What you gon' do with all that junk?
All that junk inside your trunk?
Im'a sell, sell, sell, sell that junk
Sell that junk to some lowtown punk


I hope all BioWare design meetings are just as creative and profound.


ROFL these posts made my night.

#41
JabbaDaHutt30

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Sylvius the Mad wrote...

I like that there are useless items, but I dislike that there is a Junk section in the inventory into which they are automatically added.

I would rather the game let us figure out which items are useless, rather than having the UI element hand us meta-game information like that.


That's a pretty ridiculous request. I like junk items because it adds a bit of flavour to the game, and this junk section is a lot more convenient.

Modifié par JabbaDaHutt30, 11 mars 2011 - 10:03 .


#42
morgueanna

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You can make 'junk' items without it being obvious junk. Make items that are sellable and 'realistic' in the world.

item:
Broken Sword
"You can tell from what's left of the blade that this was once a beautiful piece. The jewels left in the hilt could fetch a good price"
vender buys for: 7 silver

etc.

#43
JabbaDaHutt30

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tmp7704 wrote...

Smiffy008 wrote...

Different junk items makes for better immersion

Which you know, roleplaying games should have.

If it's janitor simulation, perhaps.

Can't say the whole trope of "adventurers live to grab every piece of trash that isn't nailed down, haul it around the world and every merchant jumps at the opportunity to buy it" ever made much sense to me, or helped immersion in any way.


It's fun... it has been done in roleplaying games for ages.

#44
JabbaDaHutt30

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WilliamShatner wrote...

Will Doherty wrote...

Sylvius the Mad wrote...

I like that there are useless items, but I dislike that there is a Junk section in the inventory into which they are automatically added.

I would rather the game let us figure out which items are useless, rather than having the UI element hand us meta-game information like that.



That would make the game less *welcoming*


But more "challenging".


Uh, come on... how the heck is selling your junk individually more challenging? It's just more tedious.

#45
Cyocide

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I kinda like the way Junk (No one touches Oghren's Junk and lives!) is handled in this game. The thing is, in Origins, I held onto all those Private Documents, Manuscripts, etc cuz I thought someone might want them. I didn't sell them until right before the Final Battle.

So then, in Awakenings, bolstered by this knowledge, I sold my gems etc and other garbage. Now it turns out, I need gems for Wade. Oh my god make up your mind, game! =P

#46
JabbaDaHutt30

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Nimpe wrote...

WilliamShatner wrote...

Will Doherty wrote...

Sylvius the Mad wrote...

I like that there are useless items, but I dislike that there is a Junk section in the inventory into which they are automatically added.

I would rather the game let us figure out which items are useless, rather than having the UI element hand us meta-game information like that.



That would make the game less *welcoming*


But more "challenging".


And a bit more "time comsuming."



That's rather boring, neh?  The trash lets them add a little bit of subtle flavor to the world, and can be used to give a wink and a nod to outside media as well.  I'd be prepared to swear that all the trousers I'm finding lying around is a reference to Yahtzee's review of DAO, for instance


Oh, trust me, they added alot of references to things in dialog and codex alone. I'd rather have more open space than item names that make me smile for a second.


What do trousers have to do with Yahtzee's review? Oo

#47
SavesTheDay

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Suron wrote...

Not to mention there's practically no "inspection" text like at least a few items in DA:O had.


I miss that, too. I keep looking at swords and armor expecting a neat little "fun fact" about the item and there's nothing there. The items that do get more information about them seem to be in the codex, which I do enjoy reading, but I'm pretty sure it's just the DLC items that get more information.

#48
LPPrince

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Luke Barrett wrote...

What you gon' do with all that junk?
All that junk inside your trunk?
Im'a sell, sell, sell, sell that junk
Sell that junk to some lowtown punk


This made me smile so hardcore.

#49
Looper128

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Luke Barrett wrote...

What you gon' do with all that junk?
All that junk inside your trunk?
Im'a sell, sell, sell, sell that junk
Sell that junk to some lowtown punk


haha , this made my day :)

#50
VegaNovus

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Luke Barrett wrote...

What you gon' do with all that junk?
All that junk inside your trunk?
Im'a sell, sell, sell, sell that junk
Sell that junk to some lowtown punk


I
LOVE
YOU.:wub: