In FHI modelset it seemed like the walls fit together very poorly. You could see out through cracks in the wall framework in game to the blue sky, which doesn't seem to be changeable. Now they show up again in the FTI model group. What's with this? I don't remember seeing through cracks in the walls in game, so why are they here?
Wallcracks?
Débuté par
Driggan
, nov. 16 2009 05:40
#1
Posté 16 novembre 2009 - 05:40
#2
Posté 16 novembre 2009 - 06:30
Has nobody else seen this?
#3
Posté 16 novembre 2009 - 01:22
You probably shouldn't snap them into place. You will likely have to manually tweak everything as needed.
#4
Posté 16 novembre 2009 - 06:05
I've found that any tileset that doesn't fit together perfectly is usually intended to have pillars set between every wall junction. fhi_pillarwood2_0 should work and it breaks up the flat wall look. Also don't forget fhi_floorstoneedge_0 around the base of the walls, it can also help the look.
A good rule of play is: if the walls don't match up like a key and lock bridge it with a pillar, that's why they made them.
A good rule of play is: if the walls don't match up like a key and lock bridge it with a pillar, that's why they made them.





Retour en haut






