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Dragon Age : A breaking of faith between GM and players


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#26
Guest_Nornaea_*

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Agree in many respects with the OP. Got a few words to add to it:

sleepy__head wrote...
1.  So you see that group of people in front of you, you know you are about to fight them.  Anyone with half a brain will strategically position your party members before initiating contact.  But in Dragon Age (and many games by Bioware), if you initiate conversation and then things progress to combat, YOUR PARTY IS AUTOMATICALLY MOVED FOR YOU.

Just for the record, in case this is something that is not supposed to be happening ... I have seen this happen many times. Was quite annoying on a few occasions.

sleepy__head wrote...
- The fact that you are constantly outnumbered leads to the absurd situation in which you have to "pull" enemies by taking advantage of the bad AI. 

... makes me feel that I am exploiting, except that some fights have "pull them in slowly" written all over them.

Also, it's quite an immersion breaker ...  I mean ...

Imagine a bunch of villains standing somewhere bunched together, waiting for their ambush to be sprung. You can just see them but they can't see you yet. You shoot (mage or a bow) from extreme range, one of them gets hit and charges in or starts shooting.

And the others? They do nothing. Their friend is obviously fighting for his life but they seems to think "Oh Jack is being rained on with arrows and magic from a long way away. Better not get involved... Let's hope the enemy will soon behave sensibly and walk into our beautiful ambush..."

Would be much better if you could pull small groups of enemies into your counter-ambush this way (would speed up the "cleaning" as well).

Modifié par Nornaea, 16 novembre 2009 - 07:04 .


#27
Bryy_Miller

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sleepy__head wrote...

Despite the title and the criticism in this post, I promise that this is not a troll post.  I will state my case politely and constructively.
There is an unwritten and unspoken bond between players and GMs, and in the case of Dragon Age, the developers and their paying customers.  The players trust that when they pay for a gaming experience, they will be treated fairly.  
 


The devs are paid to make a game for people, not a person.

#28
SageGaspar

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The one encounter that did have me scratching my head was an ambush by a pack of wolves on the road, and there was a circle of leg traps around my characters. The wolves are setting up leg traps?!

#29
GhoXen

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Game Masters? What's this about game masters? This isn't a MMO.

#30
Cowboy_christo

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I disagree with pretty much everything you said OP except the first point. Its really gay to get yourself all stacked up after a cutscene. Get a fireball in the face then you got 4-5 archer doing scattershot one after another and the melee is just ramming you. Gotta <3 nightmare mode XD.



And like someone before posted, they really need to give us a patch or mod to hold position for 1 character ; /

#31
SomeoneStoleMyName

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Have to agree with number 2 lol.



You start an encounter with traps all around you surrounded by swarms of enemies.



How as he said, did you get inside those traps without even triggering them - failed to spot a small darkspawn horde surround you and then get control of the battle as a fireball is allready in the air against you?








#32
boe2

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Dear Bioware:

Whenever I fight the enemy, they fight back and try to kill me: I demand you fix this!

#33
Auraad

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Points 1-3 are fine with me and number 6- I want more loot, too!

What you get is just ridiculous... I don't want *much* more loot, but please ... *some* more would be fair, wouldn't it?

#34
Menagroth

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I agree with almost everything here OP.

The regrouping after cut scenes? Very stupid, very annoying, needs to be fixed.

As far as the perfectly positioned random encounters? Yeah those can be kind of silly too. Ambushes I understand, but some of them are just stupid.

The whole "archer switching to the dagger and shield thing and running off after the enemy?" OMFG!!!!!!!!! SO STUPID!! 

Yes you can fix this by using tactical slots or just do not equip any melee items in the secondary slot... but the tactical slots are limited and sometimes you want them to have those melee weapons at hand...

**My issue here is the limit on the tactical slots!!** These should not be a skill that you have to train. That is just plain stupid. It forces you to micromanage your casters, so you might as well just make a mage to begin with, because there aren't enough slots for you to tell Morrigan how to cast her spells anyway. Very irritating, very poor planning, and all it does is try to soak up some of your skill points into something that you end up having to micromanage anyway. Very poor job there Bioware.

Mostly a good post though. Lots of things I had expected to be improved on as well. The AI being the most important. 

Maybe they will fix some of these issues soon!

#35
phordicus

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#1 is mostly because the cutscene scripters are arrogant pricks who want to shove their minor theatrical contribution down our throats instead of designing intelligent enemy AI. there's no excuse to arbitrarily pop a character out of stealth just so he can say "I think I will kill you now". pathetic what pride and laziness do in combination.

Modifié par phordicus, 16 novembre 2009 - 09:57 .


#36
TheFawz

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Lots of good truths in there. Its however subject to the indivial opinion and preference. I dont think these are major issues and "need" to be fixed. True, it ought to be considered and the very least fixed in the next installment. Good post though and nice structure which made it readable.

#37
WildstarGoethe

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boe2 wrote...

Dear Bioware:
Whenever I fight the enemy, they fight back and try to kill me: I demand you fix this!


[sarcasm] Great contribution. [/sarcasm]

#38
CyberFive

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sleepy__head wrote...

4.  The game tip says : "Try to flank your enemies".  But it conveniently neglects to mention that you can't flank your enemies if they OUTNUMBER you in EVERY battle.

5.  Lame and cheesy NPC attacks.  I have played just about every Bioware games, every rpg and mmo's out there.  I have never experienced such ABUSES with knockdowns as this game.  Fight some enemies with shields, or drakes, and half your team will spend more time on the ground than on their feet.

Excuses for bad design/behavior.  I know a few people would want to say : "If the game is too difficult for you, set it to Easy mode".   The obvious rebuttal to that tired old line is "why didn't the devs called Normal mode Easy?"  How about making the game, the enemies, and the interface FAIR and SMOOTH instead?  Heck, why bother with Easy mode when at the single press of the Power button of my computer I am able to NOT deal with it at all?
Ages back, when I played pen and paper D&D with friends, GMs who delighted in being unfair, are often never asked to play again.  I remember one GM attacked the party with 15-20 master archers in some unavoidable and perfectly timed/positioned ambush, killing most of us.  And when the fight was over, every bow (and even arrows) magically disappeared so there was no loot.   Needless to say we never played with that person again.  In the case of developers and their paying customers, it translates to whether they will be your customers in the future.
 


I have to agree with the OP, and especially 4 and 5 bugged me. My boyfriend bought this game. I was mostly interested in using the toolset, and he in the game itself. But the toolset wasn't out, so I gave the campaign a spin. It ended up with me having finished the story and he is still struggling. He rerolled a couple of times because he felt he screwed up his build. I am not a better player than my boyfriend, but I play differently. I'm more of a stats and min-maxer power player and I skip long texts. He's a true roleplayer, in the sense that he really roleplays his character. I couldn't care less. I just want the strongest character possible, being the power player I am. I get through. He struggles. And this shouldn't be the case, since this is supposed to be an RPG. I can't remember any RPG where I finished the game before he did. You should be able to play your character the way you want, giving him/her a background and storyline. But that approach seriously gimps your character. In most RPGs it's not that bad, but this game is relentlessly unforgiving in terms of difficulty. Where's the roleplaying aspect gone, I wonder? Sure, the story is great. Wonderful even. Loved it. But it seems the devs are allowed to roleplay a lot more than the players.

#39
Guest_jynthor_*

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Spiders......i hate those freaking spiders!

#40
MarkyT

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Despite having some sympathy for some of these points, I would suggest that instead of constantly thinking "how could the game have been made more perfect/realistic" etc, you switch your mindset and say: this is the challenge before me, as presented, can I overcome it. And am I having fun doing so.



You will find you enjoy your gaming experience a lot more. There will always be things designers could have done better in a perfect world, but there are probably a whole raft of reasons why things are as they are - which are often more to do with compromises based upon available resources than any active desire for it to be that way.



Don't let the perfect be the enemy of the good.



This game is top notch, truly top notch. By pretty much any realistic standards, this is as good as games get given the current resources, technology and market. If you dont like it, so be it. But I would suggest casting aside your search for perfection, and just start enjoying what's in front of you.

#41
Kelston

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Sylvius the Mad wrote...

Kelston wrote...

I want to play the game not wonder if I have the proper string of If->Then->Else commands.

That's how I go through my whole life.


Hopefully there are nested ifs!

That's the issue with the tactics system though. It runs through sequentially and approaches each condition as a binary choice. Just a simple tactics override command would solve a lot of problems.

#42
Kelston

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#5 - Whine. Magic is supposed to be extremely powerful in this game. Hence the Chantry's role in the game. Plenty of ways to counter it.




Wow. This is hands down the most blatant fanboy statement you've ever made and you've made some insane ones, Archie.



The game is unbalanced. It isn't supposed to be. I don't really care what the Chantry's role is or what the story is or what ridiculous justification you can come up with a lazy approach to game balance. Get off your knees, you don't get bonus content because you refuse to accept that BioWare can make a mistake. You don't get a special discount. You don't even get a pat on the head.



Loot is scarce. And I love it. No Oblivion crap where you could take everything but their underwear. Impressive realism true, but completely unbalanced. Unlike in DAO. You have to work to have any gold to spend.




But you just said magic is powerful and supposed to be! That's why the Chantry is there! Surely some apostate blacksmith managed to figure out how to give you better than +1 cunning armor. Surely this omnipotent magic force can be forced into an object. Sure, I can traverse dream worlds. Defeat corrupted old gods. I can bend the very elements to my will, I can call forth monsters of the demon world. I can completely dominate the minds of all whom I please even an apprentice who only dabbled like Jowan could immobilize the head mage and head templar... but I can't figure out how to harden my breastplate and infuse it with lyrium.



So which is it? Is magic powerful or not powerful? You want to pull the ridiculous roleplay rules, I can too.

#43
KingTazzo

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SageGaspar wrote...

The one encounter that did have me scratching my head was an ambush by a pack of wolves on the road, and there was a circle of leg traps around my characters. The wolves are setting up leg traps?!


I had what I assume is the same encounter. There were 2 signs on the road which, if you read them after the encounter, say "Warning: Wolves" and "Warning: Traps set for wolves" or words to that effect. Sadly no trap-setting wolves :(

#44
Selvec_Darkon

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Valid points. Though I didn't buy the game for the combat. I knew teh gameplay would be sub par. I bought the game for the story, it's the only reason to buy Bioware games.

#45
Winterbay

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Regarding the wolves and the traps: I didn't set off a single of those traps and wondered where the heck the traps were when I found the sign post...

#46
Lurchibald

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want realism people? a few things would need to be done

1. inventory, each char should have their own inventory, you can only carry the armour you are wearing and your weapon/s and only about 6 potions each and some herbal items (nothing else)

2. Armour. No enemies should be able to "drop armour" nor should you be able to find any and be able to equip it (unless the enemy is your same build physically) without severe penalties as it makes no realistic sense that Sten can wear the same armour my female dwarf has been wearing (when it only just snugly fit her)

3. Weapons. Are we to believe that these weapons need no repair after battling a whole battalion in plate armour?

4. There is no such thing as darkspawn, magic, dragons etc get rid of them as they are not realistic and for that fact elf's too.

5. Item attributes, How the hell can wearing a ring make you more cunning? or wearing a belt make you resistant to the cold? this must be abolished.



sorry for this post i just hate how people talk realism and crap (its a fantasy rpg, not realistic medieval sim 5000)


#47
Scimal

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[quote]sleepy__head wrote...

Dragon Age : A breaking of faith between GM and players
Despite the title and the criticism in this post, I promise that this is not a troll post.  I will state my case politely and constructively.[/quote]

No, you didn't. Just because you're not swearing doesn't make it polite.

[quote]1.  So you see that group of people in front of you, you know you are about to fight them.  Anyone with half a brain will strategically position your party members before initiating contact.  But in Dragon Age (and many games by Bioware), if you initiate conversation and then things progress to combat, YOUR PARTY IS AUTOMATICALLY MOVED FOR YOU.[/quote]

Yeah, it's a bit surprising. Then again, most of the time you only know they're ahead of you through meta-data anyways, like the strategic view. However, it would be nice if your party could hold between setup and combat, but obviously the game can be beaten withou it beiing so.

[quote]2.  At the same time, encounters that do not have cut scenes (random encounters being the worst offender here), the enemies are all magically and PERFECTLY positioned for attacks.  Pray tell, when you run into a group of wolfs during your random travels, exactly HOW does your party end up surrounded by traps without tripping over them on their way IN?  Exactly how does a group of foes, who are as surprised as you are this being a RANDOM encounter, have their mages and archers perfectly positioned in high grounds only accessible through long jogs blocked by melee fighters?[/quote]

Actually, just because it's "Random" to you doesn't mean it's "Random" to them. You don't know it's coming, they've been hunting you. It's not Random to them at all.

[quote]
- As soon as combat starts, you can see the enemies will IMMEDIATELY start attacking/casting.  But does your party do the same?  Of course not!  Even if you hit pause as soon as you can, and manually issue movement or combat command to each party member, as soon as you unpause, there is a delay that the enemies do NOT suffer from.  Often movement or attack orders issued to your party will be forgotten or ignored.  Party members who are moving will get in each other's way, bumping, jostling and not going where you tell them to because the path finding AI thinks that just because Person A is right next to Person B and trying to move past, A must spend several seconds to get around B even though they are both in a wide open area.[/quote]

Try adjusting your Tactics for your characters.

[quote]- There is no way for you to tell your party member to NOT automatically switch weapon.  If you want your archer to keep shooting even when an enemy runs past him close by, instead of putting away his bow and pulling out his sword, there is no way to do that.  So you end up with a supposed archer who runs around chasing a fleeing enemy.[/quote]

Yes there is. Switch to "Ranged" instead of "Default" behavior.

[quote]- Attack orders are CONSTANTLY forgotten or cleared.  So your fighter is fighting against a templar, and gets knocked down.  Suddenly he no longer remembers who he was fighting against.  In fact, you have to CONSTANTLY and REPEATEDLY re-issue attack orders during combat, either because someone was knocked down, frozen, stunned, etc. etc.  Why make this so annoying?  You want the players to handle the strategy, and not the micromanagement of dealing with the combat interface right?[/quote]

Stop getting your panties in a wad because you can't use the A.I. properly.

[quote]4.  The game tip says : "Try to flank your enemies".  But it conveniently neglects to mention that you can't flank your enemies if they OUTNUMBER you in EVERY battle.  You can't really have more than 4 people in your party, and you WILL be outnumbered.  So flanking is essentially and mostly a problem you DEAL with, not a viable tactic for you to USE.[/quote]

Flanking does not depend on numbers but on the strategy. You can flank with just a single stealthed Rogue.

[quote]- The fact that you are constantly outnumbered leads to the absurd situation in which you have to "pull" enemies by taking advantage of the bad AI.  You aggro one foe, run away while it runs after you, leading it back and then gank it.  Rinse.  Repeat.  THAT is essentially the key to victory in Dragon Age.  The devs stuck huge groups of foes everywhere, and your job is to let one or two see you, lead them away and kill them before repeating this step over and over.  If you charge, you die due to the simple fact that there are always more foes than you can handle.  Now, a few fights like that is okay, but when you are required to do that just about EVERY battle this turns into a game of bait and lure.  What a feeling of 'heroism'.[/quote]

Several do, yes. As planned. There are also several you can't do that to. You would prefer the very mortal PC and his 3 companions charge head-on into massive groups of enemies in a completely unrealistic way all the time? Not going to happen.

[quote]5.  Lame and cheesy NPC attacks.  I have played just about every Bioware games, every rpg and mmo's out there.  I have never experienced such ABUSES with knockdowns as this game.  Fight some enemies with shields, or drakes, and half your team will spend more time on the ground than on their feet.[/quote]

So do it back. You can have every move the NPCs have.

[quote]- I have also never experienced such ABUSES with friendly fire as Dragon Age.  Enemies, who obviously don't care about friendly fire, often throw fireballs and blizzards directly into the midst of battles.  The game is so hell bent in killing you that it ceases to be FUN when it is willing to kill some nearby friendlies just to get one of you.  But hey, since you are outnumbered constantly they always have more fodders to throw away like this.  Cheap and cheesy tactic if I have ever seen one.[/quote]

Actually, I'm rather surprised about the enemy. They appear to be fairly intelligent. They don't go lobbing around as many AoE spells as you'd think - their favorite seeming to be Chain Lightning. They will, however, occasionally do so. Then again, most of them are Darkspawn, who probably don't value an underling's life the way you do.

[quote]- In D&D, fireball simply does mass AoE damage.  But whoever was responsible for game balance in Dragon Age apparently decided not only that mass AoE damage isn't enough, lets add DoT (damage over time) on top of that too.  But no, even that isn't enough, lets also add knock back on top of an already overpowered attack.  Why?  The players are rarely willing to use this because of friendly fire, but the npc's don't have to worry about it.  So lets make this as OP and cheesy as possible.[/quote]

I seem to remember BGII's Fireball also knocking back, by the way. Don't compare the game's mechanics to D&D. It just doesn't apply. They may be similar, but ultimately they are not the same system.

[quote]- ABUSE of suppression.  "Suppression" is normally defined as crowd control.  Since you are invariably outnumbered in every battle, the fact that you have to constantly deal with being stunned, knocked down, frozen, slept, etc. etc. just makes the battles that much more frustrating.  WHY is it okay to have an ogre hold up one of your characters in the air with one hand, repeatedly pummeling him, dealing damage all the while that character is unable to do anything?  WHY is it okay to be surrounded by 3 or 4 templars only to get repeatedly knocked down over and over and over?  Hell, you don't even need to be outnumbered.  In the Fade one of the bosses was able to KEEP knocking you down, and as soon as you get up its attacks are recharged and you are on your arse again.
- ABUSE of magic.  I am a mage at heart, whenever I have a choice I always play mage type characters or mage hybrid.  But I have rarely seen a game in which magic is so OP.   Here is a perfect example : you fight 4 mages in the elven forest.  You get a conversation cut scene, and as soon as the cut scene ends, your party is all bundled up into perfect position so they are first frozen with cone of cold from one enemy, stunned by a spell from another, take DoT from chain lightning, and anyone lucky enough to survive has to deal with a huge AoE blizzard.  And yes, the spells of the enemy mages WILL take place first (see #3 above) and you WILL get hit first.  The most you can do is to reload waiting for a chance when fewer party members are frozen or stunned.  4 mages vs 4 party members, you'd think that is a FAIR fight.  Having to reload over and over and over again just to get through that part isn't my idea of "fun".[/quote]

Again, any move they can do, you can do (save for special animal abilities). Do it back. Or defend against it. I don't think you're using Tactical Slots correctly anyways, so it explains a lot.

[quote]5.  LOOT CHEAT.  So you finally triumph over 6 fighters, 5 archers and 3 mages, and searching through the battlefield afterward you found...2 elfroots and 1 lesser health poultice.  Can we say what the hell?  I swear I saw the fighters swinging swords and axes at me, and those were ARROWS that the archers were shooting using their bows.  Devs, if you use something against me, its BETTER be there when I overcome the challenges.  If you don't want me to have it, don't use it against me.  The game already has an innate balance on how much you can carry on your inventory, and how (absurdly) expensive many items like backpacks, books, recipes are.[/quote]

You beat the ever-living crap out of them. Why would you want their beaten and bruised up gear? You consistently set them on fire, sliced through their armor, pinned them with arrows, and tore them to shreds - I doubt you want their armor since you are obviously wearing something better.

If you don't like that explanation: Every fantasy RPG has had funky looting standards. Even D&D.

[quote]Excuses for bad design/behavior.  I know a few people would want to say : "If the game is too difficult for you, set it to Easy mode".   The obvious rebuttal to that tired old line is "why didn't the devs called Normal mode Easy?"  How about making the game, the enemies, and the interface FAIR and SMOOTH instead?  Heck, why bother with Easy mode when at the single press of the Power button of my computer I am able to NOT deal with it at all?
Ages back, when I played pen and paper D&D with friends, GMs who delighted in being unfair, are often never asked to play again.  I remember one GM attacked the party with 15-20 master archers in some unavoidable and perfectly timed/positioned ambush, killing most of us.  And when the fight was over, every bow (and even arrows) magically disappeared so there was no loot.   Needless to say we never played with that person again.  In the case of developers and their paying customers, it translates to whether they will be your customers in the future.
 [/quote]

This is not D&D.

The fights are not impossible.

The mechanics are better than you think.

You just need to stop whining and ask for help. Thanks.

#48
varel1

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I agree with most of the OP's comments. I played as a warrior and spent an inordinate amount of time on the ground, or stunned, both extremely frustating.



On the subject of ally intelligence, in one fight, I, as a heavily armored warrior, had backed the final "big nasty" into a corner and was hacking away at it, supported by Leliana with her bow and being healed by Morrigan and Wynne - suddenly for no apparent reason all 3 ladies switched to melee mode and rushed at the monster - actually pushing me away from it.



This had 2 immediate consequences, I could not reach the monster, and the monster was now able to do unbelievable damage to the three ladies, funny now but extremely annoying then.


#49
Wolff Laarcen

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jynthor wrote...
Spiders......i hate those freaking spiders!

This.

Cheapest, cheesiest mobs in the game.  I've been Overwhelmed 2-4 times in a row - all while getting hit by other mobs - without ever having the chance to move or control my character.  I've had them spam webs on my group before they actually became targetable on the screen.  Just lame.

#50
Kelston

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Scimal wrote...

Again, any move they can do, you can do (save for special animal abilities). Do it back. Or defend against it. I don't think you're using Tactical Slots correctly anyways, so it explains a lot.


Simple question.

Is this game:

A) A roleplaying game
B) A hack and slash
C) An AI programming puzzle game based on limited binary/sequential if -> then functions

Because your defense of the tactics system says you believe this game is C.

Scrimal wrote...

You beat the ever-living crap out of them. Why would you want their beaten and bruised up gear? You consistently set them on fire, sliced through their armor, pinned them with arrows, and tore them to shreds - I doubt you want their armor since you are obviously wearing something better.

If you don't like that explanation: Every fantasy RPG has had funky looting standards. Even D&D.


Why not? Are we going for realism here or some roleplay excuse for bad loot implementation and progression in this game? They shot me too didn't they? They clearly sliced into my armor since I needed to heal. They clearly set me on fire as well.

Because if you're going with that explanation, let me counter with: Why would you want to buy armor from just some random guy you met standing outside of a town or buy anything from some dwarf guy that admits to being a thief with a mentally deficient son that stalked you into your party camp? Because he says they are special? If some random guy on the street came to your house, said he was a thief, and then offered to sell you a Ferrari, would you buy from him?

No? So why would you do it in the game? Because you want to arbitrarily apply rules of realism/common sense so long as they help your argument and ignore the ones that don't?

Modifié par Kelston, 16 novembre 2009 - 02:34 .