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is ME3 Bioware's last hope?


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#101
The Spamming Troll

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Lumikki wrote...

mrsph wrote...

Am I the only person that thinks most stories that Bioware makes just aren't that good to begin with? It's the settings and characters I enjoy, the stories are just the same thing over and over.

Base stories are often based same consept in all movies, series, books and games.

How ever, I would not say Bioware can't make good stories. Example what was wrong in Kotor story? I think it was well writen and had surprices for player. It had layers what revealed slowly for player.


all bioware stories are exactly the same.
heres your proof.
hellforge.gameriot.com/blogs/Hellforge/Bioware-RPG-Cliche-Chart

Modifié par The Spamming Troll, 12 mars 2011 - 05:08 .


#102
88mphSlayer

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mrsph wrote...

Jade Empire was a pretty divisive game wasn't it? Since I've never played it, and didn't really surf the web for videogame news at that time, I'm curious.


it's okay, i enjoyed the settings and even enjoyed the brawler combat some, i did think it was way too short and way too shallow on side content

#103
Zulu_DFA

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TomatoTomato wrote...

Zulu_DFA wrote...

You do realize that you could deal with the excessive equipment out of combat?


Ahh, okay, I get you.

Do not get me wrong, I am not completely ruling it out, but what I was saying is ME1's approach was far too messy to be considered reimplementing as a whole, which I do not think you would disagree with.

And no, the combat pause isn't so much of a big deal. There are aspects of gameplay that will obviously be there, but the combat pause I can look beyond more than Shepard somehow lugging around 150 different types of weapons and armour in invisible pockets.

I'm all for a sensible inventory system. Perhaps, yes, the looting would have been limited to lockers/crates only without items falling off the killed enemies. Or it should have been limited to the UNC mission sonly, when Shepard literally secures the area, as opposed to the main missions, when he simply has no time for looting whle chasing Saren (and when the area goes boom in the end). But the fact remains that empty shops and non-existnent looting in ME2 (hell, even in the vaunted COD you can always pick a gun from the limp enemy's body) make zero sense. And that is much less than the "clunky", "flawed" or whatever you want to call it ME1's Equipment menu.

Modifié par Zulu_DFA, 12 mars 2011 - 04:57 .


#104
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Whatever666343431431654324 wrote...

Oh, constantly. Wehave posters who refuse to acknowledge that ME2 is even an RPG. Its now some sort of bastard demon child in their eyes. Its the child of the dark one, here to consume us all. Only they can save us, but like Cassandra at Troy, they're cursed so no one believes their prophesies and we are all doomed. ../../../images/forum/emoticons/andy.png


Eh...

Some are adverse to even the smallest amount of change. It happens.

And in regards to the inventory system. I mean, I don't know. It could use a little more tweaks, but I thought ME2 was fine for the most part. Mainly the lack of armour I thought was the most questionable, together with certain characters only wearing breathing masks in hazardous environments, etc.

Modifié par TomatoTomato, 12 mars 2011 - 05:02 .


#105
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Whatever666343431431654324 wrote...

I think the concept in ME2 was that Cerberus gave you top gear but as you explored the galaxy, you found new technologies. So some mercs have a new design that Cerberus hasn't got yet, so you scan it and make use of the technology.

In ME1, you stripped the dead like a vulture.


random bucckethead mercs have better guns then one of the most elite organizations in the entire galaxy??????

although i did like scanning items to the normandy instead of carrying around a bunch of gear in my bottomless pockets. but theres no convinceing me its cool to find my adepts first SMG on some random planets random hallways random dead geths random lap. one of the most influencial humans, an elite space marine brought back to life in the only ever zombification of a human being costing a buttload of money, still has to search near overfilled trash cans for a friggin gun????????????????????????

i need more question marks.

"im commander shepard, and the shiruken is my favorite gun in the galaxy."

gimme a break, whatevs.

Modifié par The Spamming Troll, 12 mars 2011 - 05:06 .


#106
Whatever42

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The Spamming Troll wrote...

Whatever666343431431654324 wrote...

I think the concept in ME2 was that Cerberus gave you top gear but as you explored the galaxy, you found new technologies. So some mercs have a new design that Cerberus hasn't got yet, so you scan it and make use of the technology.

In ME1, you stripped the dead like a vulture.


random bucckethead mercs have better guns then one of the most elite organizations in the entire galaxy??????

although i did like scanning items to the normandy instead of carrying around a bunch of gear in my bottomless pockets. but theres no convinceing me its cool to find my adepts first SMG on some random planets random hallways random dead geths random lap. one of the most influencial humans, an elite space marine brought back to life in the only ever zombification of a human being costing a buttload of money, still has to search near overfilled trash cans for a friggin gun????????????????????????

i need more question marks.

"im commander shepard, and i use the shirkuen."


No... the mercenaries use a technology in their guns that can be used to improve your guns. When you get an upgrade in ME2, you're not actually taking and using the mercs gun. You can apply upgrades in any order. You're simply scanning a new technology that Cerberus researches and integrates into your equipment.

And as Garrus said, mercs do have great tech. You expect Cerberus to have all the technology in the galaxy? You expect no other organization or company to have developed new technology that cerberus doesn't have?

This is opposed to ME1, where the council gave you nothing and the alliance gave you nothing outside of your ship. There, mercenaries often did have better guns than you and you had to strip the dead of their gear.

#107
packardbell

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You people keep assuming everyone agrees DA2 was a failure, to me it wasn't. I enjoyed the game and so did many others.. calling it a failure is quite ignorant really.

#108
AlanC9

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That works for upgrades just fine. It doesn't really work for some of the new weapon types, which according to their descriptions are in fairly common use. And of course, there's no real explanation for all the stuff for sale on the Citadel et al. that Cerberus hasn't picked up yet.

Still a hell of a lot better than ME1.

#109
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Whatever666343431431654324 wrote...

This is opposed to ME1, where the council gave you nothing and the alliance gave you nothing outside of your ship. There, mercenaries often did have better guns than you and you had to strip the dead of their gear.


Though vaguely mentioned, I think storywise the council gave Shepard a suitable amount of gear once they were declared a Spectre. Anderson mentions the requisitions officer would now be authorised to sell special equipment, though this may not have been as apparent because with ME1's leveling system, it would have been awkward for Shepard to just waltz down and pick up a HMWA X at the get-go.

Modifié par TomatoTomato, 12 mars 2011 - 05:22 .


#110
Whatever42

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AlanC9 wrote...

That works for upgrades just fine. It doesn't really work for some of the new weapon types, which according to their descriptions are in fairly common use. And of course, there's no real explanation for all the stuff for sale on the Citadel et al. that Cerberus hasn't picked up yet.

Still a hell of a lot better than ME1.


Maybe Cerberus didn't have the designs because it was a patent violation? I know they're renegade but who knows how powerful patent trolls are in the future? Image IPB

#111
The Spamming Troll

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Whatever666343431431654324 wrote...

The Spamming Troll wrote...

Whatever666343431431654324 wrote...

I think the concept in ME2 was that Cerberus gave you top gear but as you explored the galaxy, you found new technologies. So some mercs have a new design that Cerberus hasn't got yet, so you scan it and make use of the technology.

In ME1, you stripped the dead like a vulture.


random bucckethead mercs have better guns then one of the most elite organizations in the entire galaxy??????

although i did like scanning items to the normandy instead of carrying around a bunch of gear in my bottomless pockets. but theres no convinceing me its cool to find my adepts first SMG on some random planets random hallways random dead geths random lap. one of the most influencial humans, an elite space marine brought back to life in the only ever zombification of a human being costing a buttload of money, still has to search near overfilled trash cans for a friggin gun????????????????????????

i need more question marks.

"im commander shepard, and i use the shirkuen."


No... the mercenaries use a technology in their guns that can be used to improve your guns. When you get an upgrade in ME2, you're not actually taking and using the mercs gun. You can apply upgrades in any order. You're simply scanning a new technology that Cerberus researches and integrates into your equipment.

And as Garrus said, mercs do have great tech. You expect Cerberus to have all the technology in the galaxy? You expect no other organization or company to have developed new technology that cerberus doesn't have?

This is opposed to ME1, where the council gave you nothing and the alliance gave you nothing outside of your ship. There, mercenaries often did have better guns than you and you had to strip the dead of their gear.


yes, i expect cerberus to have ALL the best tech in the galaxy. do you think the collectors base is the first tech TIM finds that worth a darn? do you remember bumping into that kid on omega when you go recruit garrus? you have an option to parainterupt and fix his gun or whatever. that kid is a merc, so your telling me people like that have better tech then cerberus? i dont think so. i could see getting tech from dr okeer, or liara, or someone of importance, but findind upgrades laying on the ground is rediculouse. i stub my toes on upgrades, thats how i find them.

with ME1, i feel like the council didnt need to give spectres anything really. your a friggin spectre, why would you need a gun from the council? its prolly because they anticipated if theyd give you a gun then youd imediately point it at the turian councilors face.

#112
Whatever42

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TomatoTomato wrote...

Whatever666343431431654324 wrote...

This is opposed to ME1, where the council gave you nothing and the alliance gave you nothing outside of your ship. There, mercenaries often did have better guns than you and you had to strip the dead of their gear.


Though vaguely mentioned, I think storywise the council gave Shepard a suitable amount of gear once they were declared a Spectre. Anderson mentions the requisitions officer would now be authorised to sell special equipment, though this may not have been as apparent because with ME1's leveling system, it would have been awkward for Shepard to just waltz down and pick up a HMWA X at the get-go.


I don't recall them upgrading my gear when I became a spectre. Maybe I wasn't paying attention. And yes, the council will sell me gear. 

Bioware simply made a gameplay decision that the traditional inventory mini-game (and it is a mini-game) slowed things down too much and didn't make great sense in a game like ME. People can agree or disagree depending on how much they loved that mini-game but there is a logic to it, whether you like it or not. Now, I agree that the locker system should have had more personalization - personalization is a cornerstone of RPGs - but that's a different point.

#113
AlanC9

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Zulu_DFA wrote...

Have you talked to the Normandy's Intendant?


Yep. That made zero sense, to borrow your phrase. Why didn't the Alliance buy the Normandy  a site license for all the good stuff from the get-go? And don't even get me started on the item tiers.

Anyway, in ME2 it's a lot worse: every item you can get, you can get only in one place in the entire frigging galaxy, even if its a piece of crap every merc has got.


Agreed, actually. ME2 shouldn't have had shops at all; Cerberus should have already purchased the best gear publicly available.

Many weapon types should have been avaiable from the game start too. Alternatively, the descriptions coudl be written to that the weapons are not, in fact, easy to obtain.

#114
Whatever42

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The Spamming Troll wrote...

yes, i expect cerberus to have ALL the best tech in the galaxy. do you think the collectors base is the first tech TIM finds that worth a darn? do you remember bumping into that kid on omega when you go recruit garrus? you have an option to parainterupt and fix his gun or whatever. that kid is a merc, so your telling me people like that have better tech then cerberus? i dont think so. i could see getting tech from dr okeer, or liara, or someone of importance, but findind upgrades laying on the ground is rediculouse. i stub my toes on upgrades, thats how i find them.

with ME1, i feel like the council didnt need to give spectres anything really. your a friggin spectre, why would you need a gun from the council? its prolly because they anticipated if theyd give you a gun then youd imediately point it at the turian councilors face.


umm.. what? You break that kid's gun so he can't join. And that kid doesn't have better tech. And the mercs don't have better tech. They have developed unknown tech that you can use to upgrade. You have better gear than them. They just have some useful innovation you can use.

The Blue Suns are a huge organization. They invest a lot in weapons and armor. So you're saying when a Turian weapons manufacturer comes up with a new technology for assault rifles, that Cerberus instantly acquires it because TIM is god? That TIM has all technology in the galaxy sitting in his database? Sorry, ST, that's completely absurd. Just surrender the point gracefully.

And the council won't equip you because they think you'll shoot the Turian council? Or that they expect you to be independently wealthy or to go steal your own gun? You're trolling me, right? Image IPB

Modifié par Whatever666343431431654324, 12 mars 2011 - 05:40 .


#115
Whatever42

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AlanC9 wrote...

Zulu_DFA wrote...

Have you talked to the Normandy's Intendant?


Yep. That made zero sense, to borrow your phrase. Why didn't the Alliance buy the Normandy  a site license for all the good stuff from the get-go? And don't even get me started on the item tiers.

Anyway, in ME2 it's a lot worse: every item you can get, you can get only in one place in the entire frigging galaxy, even if its a piece of crap every merc has got.


Agreed, actually. ME2 shouldn't have had shops at all; Cerberus should have already purchased the best gear publicly available.

Many weapon types should have been avaiable from the game start too. Alternatively, the descriptions coudl be written to that the weapons are not, in fact, easy to obtain.


If they got rid of shops entirely, the riot would have only been that much bigger. I agree with your second suggestion - make the guns rare. The Turians come up with a brand new SMG not in Cerberus's databases.

#116
Thompson family

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cachx wrote...

Well after hanging out at the DA2 forums for a couple of days, all I can say is that those guys make the ME2 "critics" look like smart and well adjusted individuals.

As for the OP, last hope?, really? If anything Bioware is at an all-time high. I can just imagine the doctors right now smoking 100$ dollar bills, celebrating.


Whoa. Thanks for the warning. Hadn't planned on going over there. Now I definitely plan to steer clear.

#117
The Spamming Troll

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Whatever666343431431654324 wrote...

The Spamming Troll wrote...

yes, i expect cerberus to have ALL the best tech in the galaxy. do you think the collectors base is the first tech TIM finds that worth a darn? do you remember bumping into that kid on omega when you go recruit garrus? you have an option to parainterupt and fix his gun or whatever. that kid is a merc, so your telling me people like that have better tech then cerberus? i dont think so. i could see getting tech from dr okeer, or liara, or someone of importance, but findind upgrades laying on the ground is rediculouse. i stub my toes on upgrades, thats how i find them.

with ME1, i feel like the council didnt need to give spectres anything really. your a friggin spectre, why would you need a gun from the council? its prolly because they anticipated if theyd give you a gun then youd imediately point it at the turian councilors face.


umm.. what? You break that kid's gun so he can't join. And that kid doesn't have better tech. And the mercs don't have better tech. They have developed unknown tech that you can use to upgrade. You have better gear than them. They just have some useful innovation you can use.

The Blue Suns are a huge organization. They invest a lot in weapons and armor. So you're saying when a Turian weapons manufacturer comes up with a new technology for assault rifles, that Cerberus instantly acquires it because TIM is god? That TIM has all technology in the galaxy sitting in his database? Sorry, ST, that's completely absurd. Just surrender the point gracefully.

And the council won't equip you because they think you'll shoot the Turian council? Or that they expect you to be independently wealthy or to go steal your own gun? You're trolling me, right? Image IPB


is that what happened with that kid? i never really understood that part........

theres no new techs being developed by mercs. you act like the upgrades you find do something different then just adding 10% more damage. one upgrade is the same as the first. if i found something like a mod that upgraded my fire rate, or ammo capacity, or gave my gun a lightsaber, then yeah, thats new tech. but not finding 1 of 5, +10% damage upgrades.

considering zeadd started the blue suns, and the fact that cerberus hires him becasue he needs the money and that "the fade" is nothing but a drunken ex alliance mook, then yes, id assume the blue suns wouldnt have anything compared to cerberus weaponry.

yes, shooting the turian councelor in the face was a joke. did you play me1?

Modifié par The Spamming Troll, 12 mars 2011 - 06:05 .


#118
Whatever42

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Yeah, I played ME1 many times. Hanging up on the council was the greatest joy in that game. It turned me into a paragade. Point taken. :-)

The mercs are very wealthy. The Blue Suns control a significant portion of the Omega economy and control whole worlds. If they don't do their own research then they sure buy it. And Zaeed was driven out of the Blue Suns 20 years ago.

And again, they don't have *better* weaponry than Cerberus. They have some technology innovation that Cerberus uses to upgrade your weaponry. Your gun could be 100% better than his gun but his gun has some interesting technology that increases muzzle velocity that can be made to make your gun 110% better than his gun. You don't take his gun, you scan it.

#119
Bourne Endeavor

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Reptilian Rob wrote...

Well gosh, we better just jump ship while we can!

Sarcasm aside this is ludicris, the simple sentence "BioWare is in this egotistical and nonsensical delusion they can capture the CoD masses yet continue to ignore the conundrum in their midst." is just a jumble of nonsense, if you want to talk about nonsense, that is.

There are several reasons this is an inaacurate statment, first and foremost of which is the fact that Bioware has implemented a fan feedback system WITHIN ME2 and DAO to cater to the content and game direction the fans crave. This feature can be turned on and off from the menu setting, Bioware has even given the community an option to participate, not force fed us.

Second, Bioware Games have always gone through reinovation. Need I go back as far as Shattered Steel to prove that point? In a matter of years they went from first person mech combat to the mystisism of Jade Empire. From Jade Empire Bioware went to the spawling universe and tight combat of Mass Effect.

Bioware is doing much the same now with their current direction. They are not catering to multiple crowds as the posted above me as said. Bioware is once again rinventing their genres.

It's funny, how when something is changed, the naysayers come out of the woodwork...


Uh, did you quote the wrong portion of my post, because yours has virtually nothing to do with why I made that statement. I did not claim they were catering to anyone. I insinuated they were attempting to appeal to the CoD crowd through streamlined mechanics, which they have openly acknowledged, albeit in relatively vague detail. What perpetrated my citing them delusional is the belief they can attract the CoD fanbase whilst retaining their current fanbase when we want vastly different things.

CoD, and by extension most FPS gamers, harbor disdain to lengthily storylines and dialogue. They perceive it tedious and a waste of their time, whereas RPGers demand more of the aforementioned. In spite of the streamlined mechanics, ME2 still largely did not appeal to CoD players. This is evidently by the enormous difference in sales between them. There is no reinvention of the genre; there is a choice. BioWare either forgoes RPG in favor of FPS or stays the course, but there is no compromise.

#120
AlanC9

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Whatever666343431431654324 wrote...
If they got rid of shops entirely, the riot would have only been that much bigger. I agree with your second suggestion - make the guns rare. The Turians come up with a brand new SMG not in Cerberus's databases.


Well, I was saying what I wanted, not what Bio should have done.

#121
Praetor Knight

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But compromise remains an option? for ME3?

And hasn't ME2 stayed TPS?

#122
Dexi

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ifander wrote...

Hyperbole, anyone? I think BioWare deserves some credit for trying to move RPG's in a new direction. 


I think Bioware deserves a good slap (preferably from a krogan or a yahg), another one apart from what they got for DA2, just to be sure, to be brought back to the ground.

This happens when you become a bit cocky and think : "they'll buy it and play it and eventually love it anyway"...


I am really sorry DA2 is dissed so badly because still, the dev team worked hard, making a game is not ezcrap... 



But this should make BW consider/reconsider some things...


Anyway, I am happy that this slap came from DA2 being bad resulting in ME3 not being the same mistake ( hopefully), and not the other way around.

#123
Fat Headed Wolf

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If one questionable game is all it took for a historically good company to be on the brink of failure, RARE would have died long, long, long, long, long ago.

Modifié par Fat Headed Wolf, 12 mars 2011 - 07:47 .


#124
Reptilian Rob

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Bourne Endeavor wrote...

Reptilian Rob wrote...

Well gosh, we better just jump ship while we can!

Sarcasm aside this is ludicris, the simple sentence "BioWare is in this egotistical and nonsensical delusion they can capture the CoD masses yet continue to ignore the conundrum in their midst." is just a jumble of nonsense, if you want to talk about nonsense, that is.

There are several reasons this is an inaacurate statment, first and foremost of which is the fact that Bioware has implemented a fan feedback system WITHIN ME2 and DAO to cater to the content and game direction the fans crave. This feature can be turned on and off from the menu setting, Bioware has even given the community an option to participate, not force fed us.

Second, Bioware Games have always gone through reinovation. Need I go back as far as Shattered Steel to prove that point? In a matter of years they went from first person mech combat to the mystisism of Jade Empire. From Jade Empire Bioware went to the spawling universe and tight combat of Mass Effect.

Bioware is doing much the same now with their current direction. They are not catering to multiple crowds as the posted above me as said. Bioware is once again rinventing their genres.

It's funny, how when something is changed, the naysayers come out of the woodwork...


CoD, and by extension most FPS gamers, harbor disdain to lengthily storylines and dialogue.

There you go making assumptions again, and you do know what they say about making assumptions, do you not?

As before, I would like to point out that this is an evolution, not a revolution.

#125
Geth_Prime

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In regards to an inventory system, I think it should be like ME2's armor system, but not just for armor. Also for guns, melee weapons, omni-tools, vehicles and grenades (yes, I liked the frisbee grenades). You should be able to change the look of things, their special ability (e.g. incendiary ammo, singularity grenade), choose attachments for the weapons and vehicles, and there needs to be more