is ME3 Bioware's last hope?
#126
Posté 12 mars 2011 - 08:34
Another cool feature would be looting scrap and junk from various places, and then either selling them via some kind of futuristic eBay, or using them to build a prototype weapon or armor piece.
Anyone like this idea?
#127
Posté 12 mars 2011 - 08:59
#128
Posté 12 mars 2011 - 09:41
BioWare games don't ever fit expectations for a host of reasons, but they are still fun and as worth buying as any game is.
Modifié par Zatwu, 12 mars 2011 - 09:42 .
#129
Posté 12 mars 2011 - 10:57
RainyDayLover wrote...
I honestly don't get all the hate for DA2 but then I don't play Bioware games for anything other than the storytelling and characters at which DA2 excels at -- even more so than both of the Mass Effect games.
Guess we're much alike as gamers.
This is the same reason I play tons of old-school point & click adventure games, many of them have interesting stories... gameplay, oddly enough, is very very low on my list of what I want in a game... I want great characters and a decent story.. everything else is secondary / tertiary etc.
I've played some godawful games in terms of gameplay... but really enjoyed them due to characters and / or their story.
With Dragon Age 2, I'm not a big fan of the gameplay in particular, but I don't hate it either... I'm in the "meh, don't care eitehr way" area on that. The plot / story is so-so, but the saving grace are the great characters and some very interesting dialogues... I'm having fun.. quite a bit actually, simply experiencing all those things.
I have no regrets on buying the game.... I didn't enjoy the gameplay much in DAO either, but loved it for the characters & story as well.
I also hated Baldur's Gate 1 & 2 in terms of their gameplay.... AD&D rulesets don't work too great in real time like that... but I've replayed both games close to a dozen times just because I love the story and characters so damned much.
I also don't care about how the gameplay in the mass effect series works out because I don't play MAss Effect for the shooter-game aspect of it... I play it because I love the story, characters and rich dialogue options. It could have been a first person shooter style game or a turn based strategy game.. it makes no difference, as long as the story & characters were the same and dialogue choices were in, I'd have loved it just as much.
Though this complete lack of interest in gameplay probably explains why I don't play games that don't have interactive dialogue since I'm mostly interested in video games as a form of interactive novel, heh.
Modifié par Hathur, 12 mars 2011 - 10:59 .
#130
Posté 12 mars 2011 - 11:08
#131
Posté 12 mars 2011 - 11:12
Whatever666343431431654324 wrote...
Valmarn wrote...
Phaedon wrote...
DA2 has been getting positive professional reviews so far.
Though I find that statement to be rather ambiguous, I would agree that most of the reviews have been, more or less, positive. I recognize that many "professional" reviewers have given it scores in the 90's, and that would be "most of the reviews" that are positive.
Now, bear in mind that 3 out of 5 or 7 out of 10 I, personally, consider to be mediocre, which I do not consider positive. Given BioWare's reputation as one of the premiere video game developers, I would even go so far as to consider 8 out of 10 to be mediocre.
~60%, ~70% and 80% could be considered postive, but when compared to BioWare's past success (especially Dragon Age: Origins), I find it difficult to do so.
Metacritic scores of Bioware games:
Baldur's Gate II: 95%
Neverwinter Nights; 91%
Neverwinter Nights 2: 81%
KotoR: 94%
Jade Empire: 89%
Mass Effect: 91%
Dragon Age Origins: 91%
Mass Effect 2: 96%
Dragon Age 2: 84%
Mean Metacritic rating: 90.2%
Median Metacrici rating: 91%
-snip-
Wow...I guess didn't realize Metacritic was the "be all, end all" video game review site.
My bad...lol. I thought there were other outlets that reviewed video games. My mistake.
Now, not to be a ******, but the time you spent typing up your wall of text was in vain.
In all fairness, it looked as though you didn't read my entire post before replying, either.
With that being said, I have highlighted the portion of my post that, judging from your reply, you must have skipped over.
#132
Posté 12 mars 2011 - 11:16
Dexi wrote...
^ A game is a game, not a book, so gameplay counts ( or should count ) a lot, because it's... you guessed it, a game!
Indeed. For you and for the vast majority of gamers.
My response (had you read the first sentence that alluded to it) was simply that I was surprised to see another gamer like myself (a vast minority), who's core interest in a game is the dialogue, characters and story, not the gameplay. I am well aware, however, that 90% or more of people who play games prefer gameplay first.
Modifié par Hathur, 12 mars 2011 - 11:17 .
#133
Posté 12 mars 2011 - 12:23
Reptilian Rob wrote...
There you go making assumptions again, and you do know what they say about making assumptions, do you not?Bourne Endeavor wrote...
Reptilian Rob wrote...
Well gosh, we better just jump ship while we can!
Sarcasm aside this is ludicris, the simple sentence "BioWare is in this egotistical and nonsensical delusion they can capture the CoD masses yet continue to ignore the conundrum in their midst." is just a jumble of nonsense, if you want to talk about nonsense, that is.
There are several reasons this is an inaacurate statment, first and foremost of which is the fact that Bioware has implemented a fan feedback system WITHIN ME2 and DAO to cater to the content and game direction the fans crave. This feature can be turned on and off from the menu setting, Bioware has even given the community an option to participate, not force fed us.
Second, Bioware Games have always gone through reinovation. Need I go back as far as Shattered Steel to prove that point? In a matter of years they went from first person mech combat to the mystisism of Jade Empire. From Jade Empire Bioware went to the spawling universe and tight combat of Mass Effect.
Bioware is doing much the same now with their current direction. They are not catering to multiple crowds as the posted above me as said. Bioware is once again rinventing their genres.
It's funny, how when something is changed, the naysayers come out of the woodwork...
CoD, and by extension most FPS gamers, harbor disdain to lengthily storylines and dialogue.
As before, I would like to point out that this is an evolution, not a revolution.
It is not an assumption, it is fact. Black Ops sold twice as much as Mass Effect 2. Evidently, it did not appeal to that fanbase. Such is relatively common knowledge the majority of FPS fans have little interest in lengthily storylines, otherwise the games would not have eight hour campaigns yet do so phenomenally well.
You may spin your evolution theories for eternity. It does not make them accurate. In essence, what you have claimed is ME3 being a FPS is evolution. I doubt many agree.
Modifié par Bourne Endeavor, 12 mars 2011 - 12:26 .
#134
Posté 12 mars 2011 - 12:58
#135
Posté 12 mars 2011 - 01:51
around 33:30 they talk about Shadow of the Dammed, a game made by Shinji Mikami (Resident Evil 4, Vanquish, etc) and Suda 51 (No more Heros, Madworld). The interviewed both at GDC and asked both the same question. Why does the artstyle of the game not look anything like the other unique games Suda 51 has made so far?
Suda's response: *Some random stuff he probably pulled out of his *** at that moment*
Mikami's response: "Oh, EA told us to change it!"
So now I am wondering what EA told Bioware...
#136
Posté 12 mars 2011 - 02:10
So - nope. Mass Effect is not BioWare's last hope. It might as well be a compleate failure... because if TOR shows up a victory as big as EA expects it to be, whatever both companies earned from the ME3 will be a fraction of TOR based income. Fan support is not even half as valuable as money is.
And what if TOR fails (unlikely scenario but...)? Bye bye BioWare.
#137
Posté 12 mars 2011 - 02:29
Mr.Kusy wrote...
*snip*
I can't speak for the others but I am aware of and disgusted by this fact. Not sure if OP meant it that way but to me "last hope" is more about the relationship between Bioware and their long-term fans.
As you pointed out those fans will hardly matter compared to the success of TOR and the amount of Star Wars fans it will lure in. Not sure if Old republic fail = Bioware dead is true though. EA may want to keep them around.
Modifié par Vyse_Fina, 12 mars 2011 - 02:31 .
#138
Posté 12 mars 2011 - 02:38
#139
Posté 12 mars 2011 - 02:50
You do know that Metacritic takes an average from a number of sites and not all of the reviews for DA2 came from big gaming sites.Valmarn wrote...
Whatever666343431431654324 wrote...
Valmarn wrote...
Phaedon wrote...
DA2 has been getting positive professional reviews so far.
Though I find that statement to be rather ambiguous, I would agree that most of the reviews have been, more or less, positive. I recognize that many "professional" reviewers have given it scores in the 90's, and that would be "most of the reviews" that are positive.
Now, bear in mind that 3 out of 5 or 7 out of 10 I, personally, consider to be mediocre, which I do not consider positive. Given BioWare's reputation as one of the premiere video game developers, I would even go so far as to consider 8 out of 10 to be mediocre.
~60%, ~70% and 80% could be considered postive, but when compared to BioWare's past success (especially Dragon Age: Origins), I find it difficult to do so.
Metacritic scores of Bioware games:
Baldur's Gate II: 95%
Neverwinter Nights; 91%
Neverwinter Nights 2: 81%
KotoR: 94%
Jade Empire: 89%
Mass Effect: 91%
Dragon Age Origins: 91%
Mass Effect 2: 96%
Dragon Age 2: 84%
Mean Metacritic rating: 90.2%
Median Metacrici rating: 91%
-snip-
Wow...I guess didn't realize Metacritic was the "be all, end all" video game review site.
My bad...lol. I thought there were other outlets that reviewed video games. My mistake.
Now, not to be a ******, but the time you spent typing up your wall of text was in vain.
In all fairness, it looked as though you didn't read my entire post before replying, either.
With that being said, I have highlighted the portion of my post that, judging from your reply, you must have skipped over.
#140
Posté 12 mars 2011 - 04:29
...and all i have to say is....
*takes a deep breath*
NO
#141
Posté 12 mars 2011 - 06:56
xSTONEYx187x wrote...
Dragon Age 2 is brilliant. An awesome, cinematic adventure game with great dialogue and likeable characters. Some people on this site are just horrible little people with nothing better to do than knock back a great product.
if someone gave you a rotten cheeseburger would you still enjoy eating it, or would you go back to the server and say "hey this cheese burger sucks."
actually i should say if you ordered a cheeseburger, adn the server gave you a turkey on rye, would you still enjoy it or would you ask the server to actually give you what was labeled on the menu?
Modifié par The Spamming Troll, 12 mars 2011 - 07:01 .
#142
Posté 12 mars 2011 - 07:01
The Spamming Troll wrote...
xSTONEYx187x wrote...
Dragon Age 2 is brilliant. An awesome, cinematic adventure game with great dialogue and likeable characters. Some people on this site are just horrible little people with nothing better to do than knock back a great product.
if someone gave you a rotten cheeseburger would you still enjoy eating it, or would you go back to the server and say "hey this cheese burger sucks."
actually i should say if you ordered a cheeseburger, adn the server gave you a turkey one rye, would you still enjoy it or would you ask the server to actually give you what was labeled on the menu?
Well the cheeseburger that BioWare served me is quite tasty and I've only nibbled at it.
#143
Posté 12 mars 2011 - 07:04
xSTONEYx187x wrote...
The Spamming Troll wrote...
xSTONEYx187x wrote...
Dragon Age 2 is brilliant. An awesome, cinematic adventure game with great dialogue and likeable characters. Some people on this site are just horrible little people with nothing better to do than knock back a great product.
if someone gave you a rotten cheeseburger would you still enjoy eating it, or would you go back to the server and say "hey this cheese burger sucks."
actually i should say if you ordered a cheeseburger, adn the server gave you a turkey one rye, would you still enjoy it or would you ask the server to actually give you what was labeled on the menu?
Well the cheeseburger that BioWare served me is quite tasty and I've only nibbled at it.
prolly becasue your drunk and cheeseburgers are always great when your drunk.
#144
Posté 12 mars 2011 - 07:22
Dexi wrote...
^ A game is a game, not a book, so gameplay counts ( or should count ) a lot, because it's... you guessed it, a game!
Too bad that more and more budget goes into cut scenes and less into the actual game. RPGs become more and more linear and less interactive because of that. LotSB was probably the best DLC but still went exactly that direction, which ME3 will do as well.
#145
Posté 12 mars 2011 - 08:34
Hathur wrote...
I also hated Baldur's Gate 1 & 2 in terms of their gameplay.... AD&D rulesets don't work too great in real time like that... but I've replayed both games close to a dozen times just because I love the story and characters so damned much.
Going a bit OT, but what was wrong with the IE implementation of AD&D? It's a lot better than the way the Gold Box games bastardized the initiative system.
#146
Posté 12 mars 2011 - 08:42
what REALLY makes me mad is that a lot of game companies "died" because they became greedy and started "mainstreaming" or branching out to accommodate more platforms and still everyone does it??? I mean its the craziest thing, why, WHY?!!
more money is not a very good strategy, so they make an extra buck from lets say PS or making it R13 or whatever, but then they lose the fan base and BAM they go under, is it really so bad to have a stable fan base, or not make 200% more money then lose all the next time!!!
look at blizzard for example, they make a game every 3 or 4 years sometimes more (not counting wow expansions) and they are doing well enough, when they made SC2 they kept the core of the game and enhanced the rest, it worked wonders, same with Diablo 2, warcraft 3 ....etc. and they remained loyal to PC, so wtf is wrong with the expanding to other platforms crap??!! its a death trap if you ask me that's whats wrong with it, because PC compared to all other platforms combined is different you can't make an epic game that works great for all.
and as the Greek say, you can't please Sparta and Athens at the same time, so don't try.
and besides I'm 99% sure that its EA's fault, the guys at EA just don't get it, just pay the bills and stay away from making the actual game, becuase you all suck at it, your great producres, but you don't have a creative bone in your collective body.
Modifié par Tarek, 12 mars 2011 - 08:46 .
#147
Posté 12 mars 2011 - 08:50
This is unfortunately very true.Thompson family wrote...
Deja Vu all over again. A year ago, ME2 had BioWare slipping off the brink of the abyss.
This isn't a forum. It's a drama queen chat room.
#148
Posté 12 mars 2011 - 09:00
The strategy I think made Bioware great was that they were VERY good at producing story-driven, party-based role playing games with varying levels of tactical combat. (Highest be dragon age and BG series; lowest probably Jade Empire). Not every one likes those kinds of games but the people who do like them like them A LOT. This keeps Bioware a viable going-concern with a recognizable (note that the high quality party based story driven RPG is pretty much ONLY done by Bioware -- they're it!) style of product.
Now, there may be things they could do to bring in some people who ordinarily do not like RPGs. Such as have it more action-driven etc. This may temporarily result in increased sales and revenues. The games may even be decent (VERY decent) for the most part and people may be drawn in.
If Bioware decides to start making games that are less like what it is so good at to appeal to a broader audience, the long-term result is that instead of making a style of game that is UNIQUE TO THEM they are making something where other companiues also produce similar products. They just gave up their monopoly (or oligopoly) on the story driven Party-based rpg.
I DO NOT think that is what happened with DA2. Another thing may have happened however: they may have released a product of lesser quality than their usual (but still quite good) counting on people to buy it based on brand recognition so they could capitalize on DA1 success. They need to realize that while this may result in more revenue short term, diluting the quality associated with the brand is a ******-poor strategy long term.
That said -- people are overreacting. DA 2 is still a damn good game. Certainly MUCH better than any other party-based RPG out there.
#149
Posté 12 mars 2011 - 09:15
That was my point, but let the metacritic score stabilize over the week first.Whatever666343431431654324 wrote...
Dragon Age 2 is not exactly a triumph. A disaster? Hardly.
#150
Posté 12 mars 2011 - 11:54





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