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.MOR face list for Hawke family & Companions


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#1
kaiki01

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Hi all, here is a -partial- list of which .MOR files in face.erf are for companions & hawke family.
If anyone finds this useful, let me know and I will try and finish/post the rest.

z_3b1f1c031320471c - dm_varric
z_2fb125e30d7aba0e - hf_aveline
z_98ddab816757510d - hf_isabela

z_da756e1889a82079 - hf_bethany
z_823ca3a2613285c5 - hf_bethany_h1s1
z_dbfcd1aa8f5ce666 - hf_bethany_h1s2
z_2e2e23b1974c40ab - hf_bethany_h1s3
z_c28043a1f5d93db4 - hf_bethany_h2s3
z_feab9d674cf37b0f - hf_bethany_h3s1
z_e7f39d55052194a9 - hf_bethany_h3s3

z_af03ac301c45556d - hf_bethany_inf
z_a877661607d65558 - hf_ibethany_h1s1
z_3d72383093086963 - hf_ibethany_h1s2
z_c8501e274fcdba0f - hf_ibethany_h2s1
z_b1981e1507fbd3a9 - hf_ibethany_h2s3
z_dde9366900463c79 - hf_ibethany_h3s2
z_8c24c461f8b37cb4 - hf_ibethany_h3s3

z_193a043912205c62 - hm_carver
z_84660b5eb0a934cc - hm_carver_h1s1
z_d81f7d776369c737 - hm_carver_h1s2
z_31318b6de77c93d2 - hm_carver_h1s3
z_90762aa04717eabd - hm_carver_h2s3
z_e8ccc9b89ce7d8ae - hm_carver_h3s1
z_78297bafd04ac82d - hm_carver_h3s2

z_817bc5b386a5115d - hm_icarver_h1s1
z_f145d3bc5289c45e - hm_icarver_h1s2
z_1c8b7e5ef44a0b12 - hm_icarver_h2s1
z_c1f19056c5667471 - hm_icarver_h2s2
z_964f58147734e667 - hm_icarver_h3s1
z_175da5fa89bbdefc - hm_icarver_h3s2

z_967e7401f4208f13 - hf_mother_h1s1
z_00aaa1e768368ac8 - hf_mother_h1s2
z_4c01c357bb9ab69c - hf_mother_h2s1
z_f7f34366f1b47262 - hf_mother_h2s3
z_813ee1a103359be9 - hf_mother_h3s1
z_9b5ce1b34deaab4f - hf_mother_h3s3

z_1e7ecae5bcc2e5c5 - hf_zmother_h1s1
z_783ef8edeaed4666 - hf_zmother_h1s2
z_0ab40af487838f3a - hf_zmother_h2s1
z_b086dcec58fc5d79 - hf_zmother_h2s2
z_9aedc4aaa883db0f - hf_zmother_h3s1
z_8435c49860b1f4a9 - hf_zmother_h3s3

Tried editing the files with gff4editor and placing the files with human readable names in the override folder. Heads are not showing up.

Modifié par kaiki01, 12 mars 2011 - 03:51 .


#2
kaiki01

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Here is information about which of the above .MOR files correspond with the presets for Hawke in the character creator.

Preset 3-5
hf_bethany_h1s1
hm_carver_h1s1
Preset 6
hf_bethany_h2s1
hm_carver_h2s1
Preset 7-8
hf_bethany_h2s2
hm_carver_h2s2
Preset 9
hf_bethany_h3s1
hM_carver_h3s1
Preset 10
hf_bethany_h3s2
hm_carver_h3s2
Preset 11
hf_bethany_h3s3
hm_carver_h3s3

#3
Khemdog

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This is indeed useful. Thank you for the effort.

#4
Guest_To be deleted_*

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Many thanks for this, kaiki01. Much appreciated! :happy:

#5
Grimmdead

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Thank you ^,^

#6
kaiki01

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hf_bethany
hm_carver
are for the morphs that are used in the intro.

#7
Omegadeity

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thanks kaik01! hey do you know anders.mor file? i can only find anders_dark not too sure what that is..

#8
kaiki01

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Omegadeity wrote...

thanks kaik01! hey do you know anders.mor file? i can only find anders_dark not too sure what that is..


Been looking for that one as well. I am going back and renaming all the .mor files to human readable names. If I find it I will post above.

#9
kaiki01

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Omegadeity wrote...

thanks kaik01! hey do you know anders.mor file? i can only find anders_dark not too sure what that is..


The anders.mor is z_8694b994e06fca42

#10
ChibiKnight

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Maybe anders_dark is when he's in Justice form?

#11
kaiki01

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I actually havn't gotten past Act 1, do I dont know =)

#12
Azraea

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If you manage to find Flemeth it would be wonderful, most of the way through faces and I don't think I am going to find her, hoping to get her hair into the char gen and swap one of the armors to have her armor look. Working on it myself atm, but you have a lot more experience than I, so if you get a chance would love it if you could find her information. :)

#13
kaiki01

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I went through all the faces and I couldn't find Flemeth in face.erf, sorry =(

#14
Thought Process

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I'm betting Flemeth is an actual custom mesh dealie.

#15
Azraea

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Yeah, thanks for looking, so far I have just found her actor mapping tag. dae000cr_flemeth Not sure what if anything can be done with this.

#16
kaiki01

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It looks like the Flemeth morph is not a .mor, I tried plugging it into Bethany. Nothing, but some strange graphic glitches on her neck. Looks like Flemeth is a monster and not a NPC =\\

#17
Azraea

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Can monster details be added to the char gen? Assuming not or the people would already have horns. ;)

#18
kaiki01

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Im not even sure that monsters have details as such. It is probably just a single model.

#19
Azraea

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Figures that would be what I would pick lol. Well thanks for all your help. =)

#20
kyorbro

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Does anyone know which one is the player Hawke[female] mor file?

Modifié par kyorbro, 13 avril 2011 - 08:24 .


#21
kyorbro

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I realized that I have to extract my characters mor file from my savegame. Can someone give me a simple tutorial how to do it, please?

#22
Loc'n'lol

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Get pyGFF (you probably already have it).
Open your savegame
Look for playerchar/playerchar_char/player_morph (towards the end), click on it. In the edit field should be some text gibberish, right click on it and select export to file. Export as filename.mor wherever you want.
Berfore using, get ERFv3Packer to pack your morph files into erf files and place the resulting erf files in the override folder, because DA2 can only read most files from erf packages.

If you want the human readable name of all .mor files, get this.

#23
kyorbro

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Thanks, _Loc_N_lol_
It worked:lol:

Modifié par kyorbro, 14 avril 2011 - 12:08 .