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2daExporter.xls?


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#1
jsog

jsog
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Perhaps this is a dumb question, but... where do I get ahold of this spreadsheet mentioned in the Wiki page for 2ds?  Trying to take an XLS file and make it readable by the game.  I used the DAToolChest, and it turned my XLS into GDA files, instead of a 2da... not sure if that is good?  :( 

Anyway, where's the spreadsheet?

#2
BackwardCompatibility

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Umh, you're correct with that gda file. Put it in your override and you're done. By the way, tell me if you have any problem with any ABI_base mod. While other mods will work fine, my ABI_base mods won't change anything.

#3
maikanix

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put teh stuff in your packages/core/override folder

I only used others - the instant shapeshifting mod - but it works fine...

#4
Xenoseroster

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I modified several spells in the ABI_base mod to be instant cast, and they have worked perfectly fine. Not sure what the cause of your problem would be. What are you trying to modify in there, that may be part of the problem?

#5
BackwardCompatibility

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Changing prerequisites for talents and skills (levels, attributes, etc)

I'm wondering if it's worth reinstalling the game... but it means doing a lot: redownload DLC, register again, reinstall toolset... I really want this mod. That actually brings me to wonder: will I be able to register again?

Modifié par BackwardCompatibility, 16 novembre 2009 - 07:36 .


#6
Xenoseroster

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Did you process an entirely new ABI_base or use the M2DA process to over-write them?



What's the name of the file you put into your override?



I hear sometimes you have to put them in your user/ documents/ bioware/ dragonage/ packages/ core/ override folder, so if the first spot you put them in didn't work, you might try that.



Can't think of any other useful questions so let's see where this gets us.

#7
BackwardCompatibility

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I used the M2DA process, copyed, modified, renamed it ABI_Base and put it in the C//[...]Override and then tryed in the //documents//[...]core//Override.