I'm having a few issues starting out. First I'll mention that I'm playing on hard but given that i;ve completed every major Bioware game on their max difficulty it;s not that much of a stretch.
I have only just arrived in Kirk wall so not too sure about later on, but I'm geting my arse handed to me. Every fight I get knocked down and by the time i stand up, i;m being knocked down, rinse repeat for every fight.
Does this become less problematic at later leveles with spells to enhance resiliance, and do stats effect how much this happens (in a worth while sence to get the stats in the first place) or will I be coomed to knock down deaths for the entire game?
Any tips on avoiding this aswell would be appreiciated, i;ve tried the lure and run tactic to make them attack thin air but once outnumbred it never works well.
Mage tips
Débuté par
Ralliare
, mars 11 2011 10:31
#1
Posté 11 mars 2011 - 10:31
#2
Posté 11 mars 2011 - 10:35
I completely avoid melee with my mage. If I am in melee, something is wrong.
Make sure you have mind blast, and just get outta there when surrounded. Once you get to a high enough level, get your companions to be able to transfer threat off you (with Taunt or Goad).
Make sure you have mind blast, and just get outta there when surrounded. Once you get to a high enough level, get your companions to be able to transfer threat off you (with Taunt or Goad).
#3
Posté 11 mars 2011 - 10:36
If you're playing on the hardest difficulty, it doesn't matter that you're playing a mage. You need to play your entire party completely.
#4
Posté 11 mars 2011 - 10:41
Not playing on hardest yet, just hard, I have been playing my party, but yet to get any "get them off me" skills so it;s a little problematic
#5
Posté 11 mars 2011 - 10:53
I thought Aveline started with taunt.
#6
Posté 11 mars 2011 - 10:56
A few pieces of advice:
1. Try to position your vulnerable party members, like your mage, in the rear, behind warriors. Enemies tend to attack the closest party members at the beginning of a battle.
2. Once you have the opportunity, it may be worth getting some crowd control abilities to mitigate the mage's tendency to get knocked down. Cone of Cold (with the upgrade) is pretty good at this, as is Mind Blast (again, much more powerful with the upgrade).
3. Even without those abilities you can still use your allies to draw attention away from your mage. Warriors have taunt, which can draw enemy mobs away from your mages, and roges have a number of abilities, like armistice, that accomplish the same thing.
As to your specific questions: there are skills and abilities that mitigate knockdown effects. Strength increases your fortitude, which makes you harder to knock down. However, strength doesn't have many benefits for a mage, so I don't recommend putting points into it. The Force Mage specialization has a passive ability called Unshakeable or something like that, which gives you an automatic bonus to Fortitude, although I haven't used it, so I can't vouch for how useful it is.
I've managed to make my mage somewhat knockdown resistant by increasing his constitution and using the Rock Armor sustainable ability. I'm not 100% sure, but I've noticed my mage being knocked around less. If I remember correctly, how hard you get thrown back by a blow is a function of how much damage the hit does to you proportionally to your max health, and how much fortitude you have. If I understand what's going on correctly, my mage is more resistant to knockdows than before because I've increased his health pool and his armor, so he is taking less damage per his (proportional to his max HP) than he used to.
For the most part though, you are better off finding ways to avoid enemies hitting your mage than by
1. Try to position your vulnerable party members, like your mage, in the rear, behind warriors. Enemies tend to attack the closest party members at the beginning of a battle.
2. Once you have the opportunity, it may be worth getting some crowd control abilities to mitigate the mage's tendency to get knocked down. Cone of Cold (with the upgrade) is pretty good at this, as is Mind Blast (again, much more powerful with the upgrade).
3. Even without those abilities you can still use your allies to draw attention away from your mage. Warriors have taunt, which can draw enemy mobs away from your mages, and roges have a number of abilities, like armistice, that accomplish the same thing.
As to your specific questions: there are skills and abilities that mitigate knockdown effects. Strength increases your fortitude, which makes you harder to knock down. However, strength doesn't have many benefits for a mage, so I don't recommend putting points into it. The Force Mage specialization has a passive ability called Unshakeable or something like that, which gives you an automatic bonus to Fortitude, although I haven't used it, so I can't vouch for how useful it is.
I've managed to make my mage somewhat knockdown resistant by increasing his constitution and using the Rock Armor sustainable ability. I'm not 100% sure, but I've noticed my mage being knocked around less. If I remember correctly, how hard you get thrown back by a blow is a function of how much damage the hit does to you proportionally to your max health, and how much fortitude you have. If I understand what's going on correctly, my mage is more resistant to knockdows than before because I've increased his health pool and his armor, so he is taking less damage per his (proportional to his max HP) than he used to.
For the most part though, you are better off finding ways to avoid enemies hitting your mage than by
Modifié par dkh5mac, 11 mars 2011 - 10:57 .
#7
Posté 11 mars 2011 - 10:57
Mind blast is a Get off me talent...
It will always remove your threat even if they aren't knocked back...
It will always remove your threat even if they aren't knocked back...
#8
Posté 11 mars 2011 - 10:59
Also, if they come after you, run past your tank as it tends to drop them off there, because the tank has greater armor.
#9
Posté 11 mars 2011 - 11:17
You're meant to play the game as a 2h warrior. The rogue/mage classes are just there to add the illusion of options. Warrior class dead center of the screen at class selection? Check. Only class that doesn't require "working around fortitude issues"? Check. Automatic AOE and huge damage on AOE abilities? Check. AOE CC on all AOE abilities? Check.
And of course the background image above is a 2h Warrior Hawke. Leave the casting and the stabbing to the NPCs. Unless of course you like watching your younger brother do all the real work.
And of course the background image above is a 2h Warrior Hawke. Leave the casting and the stabbing to the NPCs. Unless of course you like watching your younger brother do all the real work.
#10
Guest_iOnlySignIn_*
Posté 11 mars 2011 - 11:19
Guest_iOnlySignIn_*
Mage Hawke can melee as well as any other class.
(1) There is a ring from the very beginning (right after you arrive at Kirkwall) that gives you +3 Fortitude. That was enough for my Hawke to not be knocked down by normals on Nightmare until Level 7 (knocked back, but not knocked down).
(2) At Level 8 at the earliest, you can get the Force Mage Passive that gives +100 Fortitude. Get that, with upgraded Mind Blast (8m is actually quite small so little FF happens, and Aveline can be made immune to your Mind Blast). Melee all you wish.
Of course, you can avoid melee if you utilize the map well. Best example is the first fight in Kirkwall against the deserters. Just run up the step pass the friendly archers onto that enclosed platform. Nuke everyone and no melee enemy can target you.
At later levels, get One Foot In (Blood Mage), upgraded Cone of Cold, and Chain Reaction. Tank like the Champion you are. :-) Or better still, get Arcane Fortress on yourself and nuke the sh*t out of enemies around you with Walking Bomb or Firestorm.
(1) There is a ring from the very beginning (right after you arrive at Kirkwall) that gives you +3 Fortitude. That was enough for my Hawke to not be knocked down by normals on Nightmare until Level 7 (knocked back, but not knocked down).
(2) At Level 8 at the earliest, you can get the Force Mage Passive that gives +100 Fortitude. Get that, with upgraded Mind Blast (8m is actually quite small so little FF happens, and Aveline can be made immune to your Mind Blast). Melee all you wish.
Of course, you can avoid melee if you utilize the map well. Best example is the first fight in Kirkwall against the deserters. Just run up the step pass the friendly archers onto that enclosed platform. Nuke everyone and no melee enemy can target you.
At later levels, get One Foot In (Blood Mage), upgraded Cone of Cold, and Chain Reaction. Tank like the Champion you are. :-) Or better still, get Arcane Fortress on yourself and nuke the sh*t out of enemies around you with Walking Bomb or Firestorm.
Modifié par iOnlySignIn, 11 mars 2011 - 11:28 .
#11
Posté 11 mars 2011 - 11:23
when your mage is getting hit with knockdown attacks, you need to use one of your other characters to save them, either by using a knockdown or stun attack/spell on the enemy, or with taunt.
If you are playing with tactics enabled, I'm not sure exactly the best solution.
I'm playing with all tactics turned off, constantly pausing and micromanaging every character action, so when I see my mage getting knocked down, I know I have to use another character to save them.
If you are playing with tactics enabled, I'm not sure exactly the best solution.
I'm playing with all tactics turned off, constantly pausing and micromanaging every character action, so when I see my mage getting knocked down, I know I have to use another character to save them.
#12
Posté 12 mars 2011 - 01:47
naughty99 wrote...
when your mage is getting hit with knockdown attacks, you need to use one of your other characters to save them, either by using a knockdown or stun attack/spell on the enemy, or with taunt.
If you are playing with tactics enabled, I'm not sure exactly the best solution.
I'm playing with all tactics turned off, constantly pausing and micromanaging every character action, so when I see my mage getting knocked down, I know I have to use another character to save them.
Yes
Best option is to call in help if you get in that situation. There have been many times that you can't even cast a spell becasue you are just getting pummeled. Specifically if you get surrounded and traped as a mage you are pretty much screwed.
I try to keep far and away from the main battle as a mage. If you see anyone coming for you have to be johnny on the spot with a CC spell. It is best to save those for when you need it. That also depends on the size of the battle. With more enemies there is a greater chance they will come after you.
Also you could kit towards a warrior. Sometimes that will stop the enemy from chasing you.





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