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A Letter to Bioware


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61 réponses à ce sujet

#51
rob_k

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I'm still in act 2 at the moment, but I had my first real tough choice (one of them anyway) to make during the 'prime suspect' quest.

To be honest anyways, while I can understand people not liking certain elements of the game as it pertains to the story, I'd rather write something that puts people at unease and makes them think etc. rather than something that doesn't.

To me, it's the mark of good writing if that can be done, even if the story's not enjoyable because of the themes etc. presented.

#52
DebatableBubble

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Maybe it's just me, but I LOVED all of the death and depression. I don't know, I just felt that it made it more dramatic.

#53
Sonris89

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syn010110 wrote...

I tried for so long to avoid deciding between crazy mages and crazy templars, but Anders forced my choice. I sided with the mages out of respect for Bethany and because my Hawke was in love with Merrill...

... and I needed Anders as a healer. THAT pissed me off more than anything else in this game. I wanted to kill Anders dead after he blew up the Chantry, but I couldn't because I would have had no healer!

(My Hawke was a rogue.)


I beat it on hard with nothing but two rogues and two warriors and alot of healing potions and revival grenades.. And alot of kiting.


But I'm glad the game got darker. DA:O was sold as a grim fantasy but all I got out of it was sunshine and rainbow kisses. As the developer stated if you give people the option to save everyone without any consequence then any other option becomes a failure to the player and is always avoided.

I disagree that these things should be forced but we should make really hard choices which they started to impliment. I remember raging at Redcliffe because the two options were either save everyone or don;t because you are a douche bag. There was no consequence for playing hero with everything on the line. There was no consequence for risking the health of the whole for the life of the few. That was one of the weakest points of  DA:O and it will always mar my experience with the game.

I'm happy I had to make choices I really didn't want to make or had a hard time making. It reflected that "Not every hero is pure" motto they used for DA:O.

Now if they just had made DAII one or two acts longer..

Modifié par Sonris89, 14 mars 2011 - 02:35 .


#54
MB957

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Syndria wrote...

I liked it.

Was a change of pace from the "happy cheery sunshine crew" style stories that I see in most games these days. Sometimes, I just want to play a real ass. Make life hell for everyone. Usually can't do that outside FPS games.

Props to Bioware.



Could you tell me what the titles of some of those "happy cheery sunshine crew" style games you mention?  Obviously, I am not into the "dark fantasy" rpg's.  Heck, DAO was the first rpg I've ever played (outside of DandD in the 1980's on a tandy 1000...lol and sid meirs pirates)  I loved DAO because of it's character development and multitude of good vs evil choices.  As for DA2, well, I was truly looking forward to it, but I wasn't aware it was a "dark fantasy" genre...lol!  I thought it would be more like DAO, but new twists and fullfilling.  I didn't get that.  So, I would like to play games where I get that!  But I am no gamer,..lol  and don't know much about these things!  Help please!!

#55
MasterSamson88

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Well they don't call it dark fantasy for nothing.

#56
SuperMedbh

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There's some issues with plot continuity at times, but this isn't one of them. There's really no such thing as a perfect black and white choice. And that's pretty much the theme of this game, much as sacrifice was the theme of DAO. Templars oppress mages, yes. But then again, mages are amazingly dangerous. Anders isn't right, either. Even serial killers have their reasons for doing what they do.

Frankly, I like this better than the easy morality choices we get in most videogames. As the critic Yahtzee put it "Can't we have something besides Mother Theresa vs. eating babies? Maybe...Mother Theresa eating babies?"

#57
Statulos

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I for once will not be critic of DA 2. Sometimes life sucks, a lot. And this is one of those times.

#58
MR445

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GRX Dragon wrote...
Justice or Vengeance... anyhow, interesting dialog, I must've missed that somehow, since in my only playthrough I didn't get asked to gather materials (or maybe I did and I'm just not thinking clearly?).


Kind of late reply, but yeah. He tells Hawke in Act 2 (I think) that he found the recipe for some potion that could separate Justice/Vengeance from him and he asks you to help him get some stuff for it.

Then during the next part of the quest chain he asks you to distract the Grand Cleric without telling you why. That raised suspicions pretty quickly but I did it anyway for the exp/gold/friendship. :(

#59
TEWR

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Mongerty2 wrote...

I liked some of the darker stuff, but a lot of what made me mad is that everything resulted in combat. Very rarely was there the option to be diplomatic, but you pretty much had to choose sides.

I think I see what they were going for, but it sort of fell flat. (still a great game)
Does anyone else think that they were trying to show that in the end, the Qun was correct? ( I mean, In my playthrough, he was never really the antagonist, just the end of a lot of conspiracies. I think that the leader was one of the deeper characters). Kirkwall is a rotting place that really needs to be purged, and we pretty much end up doing that.


if you have certain companions in your party for certain situations you can refer to them for special dialogue that helps you become a neutral party or word your way out of trouble.

#60
TEWR

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Sonris89 wrote...


Now if they just had made DAII one or two acts longer..



well even though the game takes place over a 7 year period, we were told it's the story of Hawke over the course of 10 years, so DLC for the remaining 3?

Modifié par The Ethereal Writer Redux, 15 mars 2011 - 12:22 .


#61
moilami

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The Ethereal Writer Redux wrote...

Sonris89 wrote...


Now if they just had made DAII one or two acts longer..



well even though the game takes place over a 7 year period, we were told it's the story of Hawke over the course of 10 years, so DLC for the remaining 3?


Will read from forums what happens in those DLCs what should had been included in $60 game.

#62
MR445

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The Ethereal Writer Redux wrote...

Sonris89 wrote...


Now if they just had made DAII one or two acts longer..



well even though the game takes place over a 7 year period, we were told it's the story of Hawke over the course of 10 years, so DLC for the remaining 3?


A Bioware employee said on the forums that the 3 year period was the time from when you killed Meredith to the time that Varric was being interrogated by the Seeker.

So I wouldn't toss aside the idea of DLC covering what you did if you sided with the mages or what led up to your disappearance if you became viscount. I am hoping for a super long expansion though, hopefully one with more unique environments than I could count on my fingers.