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My problem with the story


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#1
TwistedComplex

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I was on my second play-through and i figured out why i have such a hard time swallowing the story

Don't get me wrong, the story is good and it sets things up nicely in the world of dragon age. But i found it hard to follow at times and i think the reason is because of how the game frames your objective

In Origins, you knew your untimate goal and how to achieve it almost right off the bat. Everything along the way was a bonus. In dragon age 2 it feels like the story is dragging you on a leash.

It's hard to describe

In Origins you had an ultimate goal
In DA2 the story lacks that kind of direction
You go from needing to buy back your estate, to becoming champion, to defeating the templars.

I guess the best way i can describe it is:
After every completed story line, i asked myself "Why did i do that?"

I felt like i was just wondering through the world of dragon age rather than being apart of it

It was a good story, but i think the framing of the story left me feeling empty

Any thoughts?

Modifié par TwistedComplex, 11 mars 2011 - 11:10 .


#2
DrunkDave89

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In my opinion, they're trying to give the illusion of hawke being a self made (wo)man. You don't have an overarching goal because you were originally just on the run. You came to the Free Marches and tried to make the best of a ****ty situation and build a life for yourself and your family.

#3
MerchantGOL

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its not a lack of direction its just a different kinda story

this is not a Good vs Evil story, this a story about people, so that makes it Grey

#4
lx_theo

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Yes, it's direction is not consistent, though that's just because of the story. It's different, and well done for what it is. But how it's designed does take away from the motive. If Bioware did a better job of having a more prominent goal throughout the entire story, then it would appeal to more people.

#5
Tainan7509

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yeah I have hard time to figure out about the direction too. I think if your read the lord, it might help you a bit. I still have hard time to choose to side with mage or templar. i dislike both TBH. I try to make peace in every decision but it is difficult.

#6
BS Veyron

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The only part I got lost in was towards the end. I lost all sense of who i was suppose to be helping.

#7
MerchantGOL

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Question? dose any one have one singular goal in their life?

Modifié par MerchantGOL, 12 mars 2011 - 03:55 .


#8
TwistedComplex

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MerchantGOL wrote...

Question? dose any one have one singular goal in their life?


No, but were not playing real life

It is beneficial for a game to have an over-arching objective instead of a jumble of interweaving story-lines

At some points in the Dragon Age 2 story, it feels like a big ball of tangled up wires. They're well-written, compelling wires, but that doesn't matter if i can't untangle them

#9
MerchantGOL

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TwistedComplex wrote...

MerchantGOL wrote...

Question? dose any one have one singular goal in their life?


No, but were not playing real life


No But you are playing the Life of your character,

Think about it your in the same region for 10 years, this is detailing the life ant times of one person and the events around him , the events of the one region he lives in, you wouldnt hav eone single cackling villan to chase after

#10
lx_theo

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Yes, but even playing the life it helps to have that over arching goal. It sets a motive for it over the entire game. The big conflict, the Mage v. Templars wasn't really explored until later. The issue was brought up and made present early, but you didn't really care for it because it's bulk early on it shown through side quests.

If there was more presence of this major issue throughout the game's main plot, there would have been a broader appeal for the story, and less complaints. It wasn't bad, it was actually a quite good story. Execution could have been better though.

#11
lx_theo

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Yes, but even playing the life it helps to have that over arching goal. It sets a motive for it over the entire game. The big conflict, the Mage v. Templars wasn't really explored until later. The issue was brought up and made present early, but you didn't really care for it because it's bulk early on it shown through side quests.

If there was more presence of this major issue throughout the game's main plot, there would have been a broader appeal for the story, and less complaints. It wasn't bad, it was actually a quite good story. Execution could have been better though.

#12
DarkSpider88

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Remember Flemeth saying something about change being thrust upon you. The story is about you a normal girl or guy who is just trying to straighten out their life and the greatness is thrown upon you. It is a story about a person's evolving life not just fighting a big bad. I personally prefer it this way.

#13
TwistedComplex

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MerchantGOL wrote...

TwistedComplex wrote...

MerchantGOL wrote...

Question? dose any one have one singular goal in their life?


No, but were not playing real life


No But you are playing the Life of your character,

Think about it your in the same region for 10 years, this is detailing the life ant times of one person and the events around him , the events of the one region he lives in, you wouldnt hav eone single cackling villan to chase after


The ultimate story of DA2 is the unrest of Kirkwall between mages and templars.

That needs to be AT THE FOREFRONT in every chapter of the game if it wants us to really feel like things were getting ready to spiral out of control

I remember when Anders said "One day, everyone will have to choose a side"

THAT'S the kind of thing that made me get a sense of where the world was at. Unfortunatly, encounters like that were few and far between. They ramped up well in finale, but through-out the game, it felt weak. The tension WAS there, don't get me wrong, but it didn't feel like it was at the forefront of the story

#14
ragnaven

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Forshadowing would have been nice, when Bartrand bails on you in the deep roads they needed and ominus aside cut scene from Varric going, and thats when everything started to go wrong. I'd of been invested at that point, going oh crap what did I just do. The game just kinda meanders.

As to playing the life of Hawke, your not playing his life, your playing Varric's story of his life. History is always written in hindsight, and Heroes don't get the luxury of living normal lives.
"Crawl under a rock if you like little hero, hide where the wind blows cold with ice and snow, take yourself to distant and forgotten isles but destiny will find you. The universe has to much invested in you now for you to ever walk away."-exert from a table top game, dm's speech via an oracle in the game.

Modifié par ragnaven, 12 mars 2011 - 05:00 .


#15
thehistorysage

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I can understand this complaint, but it actually pulled me into the story more, whether intentional or otherwise. It was playing a life, rather than playing an episode. It felt like a real world.

#16
TwistedComplex

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DarkSpider88 wrote...

Remember Flemeth saying something about change being thrust upon you. The story is about you a normal girl or guy who is just trying to straighten out their life and the greatness is thrown upon you. It is a story about a person's evolving life not just fighting a big bad. I personally prefer it this way.


And i do to.

I'm not saying every Dragon Age game needs an arch-demon

I'm saying each game SHOULD have an over-arching story set at the forefront ahead of the rest of the story-lines so we get  a sense of where the world and it's tensions are

An example would be driving on a highway next to a railroad, and a train next to the highway

Your mind is on the road, but you are always aware of the looming train next to you. And right at the climax of the story, you hit a railroad crossing. Now the train that's been looming over you the entire time is RIGHT in your face.

Instead, in Dragon Age 2, it feels like the train came creeping in half way through the game, and then smacked you in the face at the last second with very little build up

#17
TwistedComplex

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thehistorysage wrote...

I can understand this complaint, but it actually pulled me into the story more, whether intentional or otherwise. It was playing a life, rather than playing an episode. It felt like a real world.


I thought the normal life story was great.

Just so you understand where i stand with the story, it's like this

We all live normal lives, going about our daily business, but there's always that one "bigger than life" issue hanging above our heads.

The war in the middle east, the economy, etc. If Hawke lived the life we do right now, his story would have him raise from the status of poverty, up to a reknown general, or president.

Hawke was just a normal person, but he tackled the "bigger than life" issue, but we never got a sense of it looming above us

That's the best way i can compare it.

Modifié par TwistedComplex, 12 mars 2011 - 05:06 .


#18
MisterShine

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ragnaven wrote...

Forshadowing would have been nice, when Bartrand bails on you in the deep roads they needed and ominus aside cut scene from Varric going, and thats when everything started to go wrong. I'd of been invested at that point, going oh crap what did I just do. The game just kinda meanders.


To be fair, Varric states things very similar to "I wish we hadn't been down there, and if we had the chance to go back and change it.. yeah. That's where it started" 

It's hard to tell he's talking about the idol, but in retrospect it makes more sense. I just wish that they had gone more in-depth about the Primeval Thaig and what the hell was going on down there.. I'm also not sure how I feel about leaving us at a huge cliff hanger to sell us some DLC to explain what's going on... but then again, otherwise they'd be selling us a sequel so I guess it all balances out :pinched:

#19
Camilladilla

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ragnaven wrote...

Forshadowing would have been nice, when Bartrand bails on you in the deep roads they needed and ominus aside cut scene from Varric going, and thats when everything started to go wrong. I'd of been invested at that point, going oh crap what did I just do. The game just kinda meanders.


The foreshadowing is there, it's subtle enough that it's not eyeroll inducing, but apparent enough that when you replay the game you realize how much the game's been hinting at. Bartrand's betrayal was one of those subtle moments, it was obvious what was going to happen when he started acting weird.

#20
ragnaven

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Yes it's there but until the end of the game you can't get it, there was no real forshadowing that works. Why because they bring Bertrand back, and he has issues. Until the end of the game I was fully convinced that was what he was on about. If your going to foreshadow you have to know where to actually do it. You do it to wide or to early and you can tick people off.

It's like the gun on the wall trope. You put a gun on a wall in a room and focus on it enough in the story and it has to be important later or you just tick people off. While the camera does focus on the idol some, it gets overshadowed by Bertrands betrail, and still more so by his insanity. You want to foreshadow something is important then you have to be a bit more narrow, but that is just my opinion.