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Which is better: Dragon Age: Origins or Dragon Age 2?


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#426
The Edge

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Dragon Age: Origins was awesome, IMO.
Dragon Age 2 was pretty good, IMO.

I just don't think a complete overhaul was necessary for the sequel. A sequel can recycle things from the past with little improvement, improve on the original formula with new features (etc.), or just start from scratch and try again. I think, for the most part, DA2 scrapped alot from Origins to cater to a wider audience, even if it was not necessary.

As DA2 came and went, it didn't feel like a "sequel" in the traditional sense.

#427
neppakyo

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The Edge wrote...

Dragon Age: Origins was awesome, IMO.
Dragon Age 2 was pretty good, IMO.

I just don't think a complete overhaul was necessary for the sequel. A sequel can recycle things from the past with little improvement, improve on the original formula with new features (etc.), or just start from scratch and try again. I think, for the most part, DA2 scrapped alot from Origins to cater to a wider audience, even if it was not necessary.

As DA2 came and went, it didn't feel like a "sequel" in the traditional sense.


To the bolded. I agree. It was extremely idiotic on their part to basically create a new game from scratch in such a short dev period. You don't do that with rpgs. SPortgames, FPS's yeah. Not rpgs.

#428
In Exile

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neppakyo wrote...
To the bolded. I agree. It was extremely idiotic on their part to basically create a new game from scratch in such a short dev period. You don't do that with rpgs. SPortgames, FPS's yeah. Not rpgs.


Can you introduce me to sports games that aren't reclycled versions of the previous year? I've never seen one.

#429
Foxhound2020

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I think everything was done well enough to play except for the combat. I dont like how the combat looks like a really bad rip-off of dynasty warriors. It looks very unrealistic and completely removes immersion. I feel like im in a really bad japanese movie when in combat.

otherwise, I think the introduction of voice acting and story were great.

Modifié par Foxhound2020, 30 mai 2011 - 07:01 .


#430
ApostleinTriumph

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Enemies falling from sky is enough for me to regard Origins as better. I am not even talking about the rest for two reasons, first I haven't finished the game yet and second, this wave combat thing is enough to ruin the game for me.

#431
JFarr74

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In Exile wrote...

neppakyo wrote...
To the bolded. I agree. It was extremely idiotic on their part to basically create a new game from scratch in such a short dev period. You don't do that with rpgs. SPortgames, FPS's yeah. Not rpgs.


Can you introduce me to sports games that aren't reclycled versions of the previous year? I've never seen one.


LOL:lol:

#432
Aesieru

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Drogo45 wrote...

There is no doubt about it - DA2 is an evolutionary step forward from DA. DA2 is better.


I just lost a number of IQ points.

#433
JFarr74

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Aesieru wrote...

Drogo45 wrote...

There is no doubt about it - DA2 is an evolutionary step forward from DA. DA2 is better.


I just lost a number of IQ points.


Again...... LOL :lol:

#434
ryacual

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i think both are great but id lean more towards da2 because im not a control freak. i enjoyed playing hawke. i actually used the default female hawke too. storyline in da2 is better and more compelling. plot twists and surprises...dao you know the ending after the first couple hours. da2 may keep you guessing until the very end depending on some of your choices....if you love being in complete control of everything and love playing the cliche rpg then get dao. if you are more main stream and more action packed get da2. da2 is probably alot easier too.

companions in da2 are awesome. i hate dwarfs yet varric is one of the best characters ever. not because he is a bad ass i think his combat is sub par but his personality is awesome. the characters are alive. dao the characters are like mummies and they are boring. yes they have more cleavage but are quite bland.

however i cant get myself to play through da2 again. i start it and then just stop after a few hours. dao i played a few times over just to check out the other races and origins. and da2 uses the same areas 5000 times over again. kind of sucks but then again its easier to navigate when you have been there and done that. get both?

#435
Icinix

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DAO for the lore and the involvement in the world.

DA2 for the crafting, friendship / rivalry, inventory setup.

If DA3 sits in between the two - I might renege on my previous statements I would wait for it to go bargain bin.

#436
Reapers239

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so i finally got to play DA2. and to say DAO is much better. For im not a fan of wheel dialog, it gives the mass effect feel, and i am big fan of ME. however it just ruined the immersion that including the voice. not that it was not well done. as for the story well there was a great potential of your choices shaping the city but it didnt nothing, to me the "the raise to power" was weak. it just felt lacking....

for combat i prefer DOA combat it is just more realistic, and played as 2h warrior and it was like watching jedi mixed with a ninja, i miss the of the characher feeling the weight of a 2h weapon. plus the lack of animation with the styles NOT THE MENTION KILLING BLOWS those were awsome, in DA2 is like lame sushi kills, and miss overwhelm from the creatures.

i still play DA2, but is DAO FTW and on side note, i hope they finish morrigans story with my warden......

#437
Shadow Raziel

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I liked both... I was really pleased the storyline of DAII was not centered around the Wardens and dark spawn. From a storyline perspective the DA world is evolving into something larger, and for that I am greatful.

#438
Aaleel

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Origins by miles.

More customization, better story, better characters, better replay value.

But moreso it had no problems that ruined the experience for me in the way the reused areas, enemy waves, enemies falling from the sky, and the times when you were given choices A & B, but both A & B led to the same outcome.

#439
LobselVith8

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JFarr74 wrote...

Personally, I think Dragon Age 2 is a big step up from Dragon Age: Origins. 


Personally, I preferred Dragon Age: Origins to Dragon Age 2. I prefer proactive protagonists to reactive ones.

JFarr74 wrote...

I don't see why a good amount of people have a problem with this game, and I think it should be getting better reviews than it has been.


People have a problem because it has a reactive protagonist, choices that don't matter, a linear storyline, "waves" of enemies, and ridiculous antagonists at the end of Act III.

#440
neppakyo

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LobselVith8 wrote...

People have a problem because it has a reactive protagonist, choices that don't matter, a linear storyline, "waves" of enemies, and ridiculous antagonists at the end of Act III.


I'd add disjointed story, trying to please too many genres at once. Plot holes, immersion breakers, quest bugs, various other bugs. Shallow companions (except for Varric and Aveline), anime combat, MMO/JRPG bosses.

I did like Act II the best with the qunari. imho, should of stuck to that plotline for the whole game, instead of my little Al-qaeda Anders.

Act I was drudgrey fetch quests to make 50 gold in order to progress to Act II. Act III was just a complete mess with transformer robots breathing fire and a Sith Lord end boss complete with glowing red sword.

#441
Aaleel

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neppakyo wrote...

LobselVith8 wrote...

People have a problem because it has a reactive protagonist, choices that don't matter, a linear storyline, "waves" of enemies, and ridiculous antagonists at the end of Act III.


I'd add disjointed story, trying to please too many genres at once. Plot holes, immersion breakers, quest bugs, various other bugs. Shallow companions (except for Varric and Aveline), anime combat, MMO/JRPG bosses.

I did like Act II the best with the qunari. imho, should of stuck to that plotline for the whole game, instead of my little Al-qaeda Anders.

Act I was drudgrey fetch quests to make 50 gold in order to progress to Act II. Act III was just a complete mess with transformer robots breathing fire and a Sith Lord end boss complete with glowing red sword.


I just shook my head at Act 1.  Here let's give them a goal to raise 50 gold.  Then it seems like somebody near the end of development said, wait what if they waste their money.  Then they had to put in a quest that allows you to bypass the entire goal and purpose of the first act.  And then on top of that, there's no penalty in doing it, the money gets paid back behind the scenes,

If the first act had to be a bunch of quests.  Why not show how Hawke rose through the ranks.  Small tasks that lead the bigger ones, and then you could even catch Varrics eye.  Can't you imagine Varric saying, the champion had even caught my eye, and it leads you right into Varric bringing you in on the expedition.

Modifié par Aaleel, 02 juin 2011 - 02:27 .


#442
errant_knight

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For me, DA:O in absolutely every single respect.

#443
neppakyo

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Aaleel wrote...

I just shook my head at Act 1.  Here let's give them a goal to raise 50 gold.  Then it seems like somebody near the end of development said, wait what if they waste their money.  Then they had to put in a quest that allows you to bypass the entire goal and purpose of the first act.  And then on top of that, there's no penalty in doing it, the money gets paid back behind the scenes,

If the first act had to be a bunch of quests.  Why not show how Hawke rose through the ranks.  Small tasks that lead the bigger ones, and then you could even catch Varrics eye.  Can't you imagine Varric saying, the champion had even caught my eye, and it leads you right into Varric bringing you in on the expedition.


Ooo, that is a pretty decent idea. I blame short-dev time, retconning DAO and trying to fit in way too much in, running out of time and just slapping everything together with the thinnest thread of coherency.

Modifié par neppakyo, 02 juin 2011 - 02:34 .


#444
ryacual

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i hated dao combat...if anything it is less realistic. id imagine youd be swinging like a madman going nuts if your life is on the line with large masses of enemies. dao you take a swing, wait a couple seconds swing again. it was very lacking in the "realistic" department for me. yes i understand they didnt actually get realistic they were completely back and white. super fast pace fly across screen or just stant there and swing. im not like most of you perfectionists that had the perfect class layout to kill a mob in a second in dao so my fights took forever. well lets just say for melee classes atleast. one thing i think was horrible in da2 is the equipment all together. everyone has the same hawke for their class same armor and weapons there is no preference its just you have to use this weapon unless you want to do less damage. you have to wear this armor because the other armors for different classes required different stats. that is stupid. i can understand not being strong enough to wear heavy armor...but not smart enough lmfao. even if you couldnt figure out how to wear it couldnt someone put it on for you? the game lacks variety in setting and equipment. but to say story in dao is better makes no sense. there was no choice at all even if you didnt want to be a warden you still had to be a wardena nd fight darkspawn. it was most linear story ever but you had the choice to do human , mage, dwarf or elf in whatever order. side quests only had to do with lore. da2 sidequests were built around the characters and your morals.

i agree varric and aveline were the stronger companions character wise but they were excellent. origins lacked that because you could only really talk to your companions at camp and i found it boring speaking to the same person 10 times to get some background. i enjoyed a couple minute cutscene or using the dialogue wheel. i didnt play me so it doesnt hurt my feelings for not being on par with ME.

#445
A Crusty Knight Of Colour

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neppakyo wrote...

Aaleel wrote...

I just shook my head at Act 1.  Here let's give them a goal to raise 50 gold.  Then it seems like somebody near the end of development said, wait what if they waste their money.  Then they had to put in a quest that allows you to bypass the entire goal and purpose of the first act.  And then on top of that, there's no penalty in doing it, the money gets paid back behind the scenes,

If the first act had to be a bunch of quests.  Why not show how Hawke rose through the ranks.  Small tasks that lead the bigger ones, and then you could even catch Varrics eye.  Can't you imagine Varric saying, the champion had even caught my eye, and it leads you right into Varric bringing you in on the expedition.


Ooo, that is a pretty decent idea. I blame short-dev time, retconning DAO and trying to fit in way too much in, running out of time and just slapping everything together with the thinnest thread of coherency.


I don't get why Hawke didn't just raise up through the ranks of the Red Iron/Coterie for Act 1.

Choice/Consequence right there. Who helps you into the city determines the quests you get in Act 1.

Coterie Side -

Maybe litter some quests in the Coterie where you have to steal various items. Also slavery. Hot button issue for maturity points. Good Hawke (preferrably a Rogue) would help smuggle them into the city and work with Aveline to stage "fights" where they escape and Bad Hawke would just do the job. Everyone disapproves, but hey, that's roleplaying and character building. Plus, it helps drive down the "slavery is bad" message.

You eventually work your way up to the point where Aveline claims that she can no longer help you, regardless of whether you've been a good boy or not. She tells you to find another way to find money and hide from the Templars if you're a Mage. Coterie gives you one last job, and it's linked to Aveline's corrupt Guard Captain quest.

Some nobody who thinks he's hot stuff and greets you in the street, name is Varric. He tells you his "sources" think the quest is a trap. You can follow his advice, where you need 50g to join the expedition like the normal game.

If you don't get his advice, you go for the quest, boom! setup! You're arrested. Varric was right! Friend Aveline helps you get out of it by talking to the other guards (you're an informant, blah blah). Rival Aveline beats the crap out of you and "leaves you for dead", other guards back off, claim you've had "enough punishment". She later admits she had to make it look convincing but enjoyed pumelling you too.

Bartrand then makes you can offer you "can't refuse". You're down on your luck, out of money, have a reputation for <whatever you did> and you need him more than he needs you.

Can't be bothered thinking of a Red Iron questline right now, but I would've been pretty happy if things turned out like that.

#446
Aaleel

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mrcrusty wrote...

I don't get why Hawke didn't just raise up through the ranks of the Red Iron/Coterie for Act 1.

Choice/Consequence right there. Who helps you into the city determines the quests you get in Act 1.

Coterie Side -

Maybe litter some quests in the Coterie where you have to steal various items. Also slavery. Hot button issue for maturity points. Good Hawke (preferrably a Rogue) would help smuggle them into the city and work with Aveline to stage "fights" where they escape and Bad Hawke would just do the job. Everyone disapproves, but hey, that's roleplaying and character building. Plus, it helps drive down the "slavery is bad" message.

You eventually work your way up to the point where Aveline claims that she can no longer help you, regardless of whether you've been a good boy or not. She tells you to find another way to find money and hide from the Templars if you're a Mage. Coterie gives you one last job, and it's linked to Aveline's corrupt Guard Captain quest.

Some nobody who thinks he's hot stuff and greets you in the street, name is Varric. He tells you his "sources" think the quest is a trap. You can follow his advice, where you need 50g to join the expedition like the normal game.

If you don't get his advice, you go for the quest, boom! setup! You're arrested. Varric was right! Friend Aveline helps you get out of it by talking to the other guards (you're an informant, blah blah). Rival Aveline beats the crap out of you and "leaves you for dead", other guards back off, claim you've had "enough punishment". She later admits she had to make it look convincing but enjoyed pumelling you too.

Bartrand then makes you can offer you "can't refuse". You're down on your luck, out of money, have a reputation for <whatever you did> and you need him more than he needs you.

Can't be bothered thinking of a Red Iron questline right now, but I would've been pretty happy if things turned out like that.


Also setting the first Act during that time would have allowed you to come back to the city one day and see a celebration. Why?  Because word came that the Blight was over. 

Then you could have had a discussion with your family of the merits of staying in Kirkwall versus going to rebuild your home in Lothering  Hawke could say he/she is making a name and soon things were going to be better, and you can promise your family you're going to make things better.

You could have come back home and say your mother crying, no adjusting well, then you could have talked to her, and promised her you'll make it right.  It would have been so much more personal to set the first Act in this timeframe.

Modifié par Aaleel, 02 juin 2011 - 03:09 .


#447
JFarr74

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ryacual wrote...

i hated dao combat...if anything it is less realistic. id imagine youd be swinging like a madman going nuts if your life is on the line with large masses of enemies. dao you take a swing, wait a couple seconds swing again. it was very lacking in the "realistic" department for me. yes i understand they didnt actually get realistic they were completely back and white. super fast pace fly across screen or just stant there and swing. im not like most of you perfectionists that had the perfect class layout to kill a mob in a second in dao so my fights took forever. well lets just say for melee classes atleast. one thing i think was horrible in da2 is the equipment all together. everyone has the same hawke for their class same armor and weapons there is no preference its just you have to use this weapon unless you want to do less damage. you have to wear this armor because the other armors for different classes required different stats. that is stupid. i can understand not being strong enough to wear heavy armor...but not smart enough lmfao. even if you couldnt figure out how to wear it couldnt someone put it on for you? the game lacks variety in setting and equipment. but to say story in dao is better makes no sense. there was no choice at all even if you didnt want to be a warden you still had to be a wardena nd fight darkspawn. it was most linear story ever but you had the choice to do human , mage, dwarf or elf in whatever order. side quests only had to do with lore. da2 sidequests were built around the characters and your morals.

i agree varric and aveline were the stronger companions character wise but they were excellent. origins lacked that because you could only really talk to your companions at camp and i found it boring speaking to the same person 10 times to get some background. i enjoyed a couple minute cutscene or using the dialogue wheel. i didnt play me so it doesnt hurt my feelings for not being on par with ME.


I prefered Dragon Age 2's combat over Dragon Age: Origins'. 

#448
TEWR

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They both have their pros and cons.

In terms of how the story was handled: Origins wins

In terms of combat: DA2 wins

In terms of companions: hard to say, but I'd go with DA2 over DA:O

In terms of maps: While Origins did reuse maps, it was to a much lesser degree. The Tower of Ishal has the same map design as the Circle Tower. Most reused maps were from random encounters. So Origins wins in that regard


I'm replaying Origins now, but it's hard to get back into the old combat and the fact that facial movements aren't as good. Plus I'm going to be going to the Circle for my first quest.... oh boy the Fade sure will be fun....

I enjoy both games for their merits.

#449
Aesieru

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The Ethereal Writer Redux wrote...

They both have their pros and cons.

In terms of how the story was handled: Origins wins

In terms of combat: DA2 wins

In terms of companions: hard to say, but I'd go with DA2 over DA:O

In terms of maps: While Origins did reuse maps, it was to a much lesser degree. The Tower of Ishal has the same map design as the Circle Tower. Most reused maps were from random encounters. So Origins wins in that regard


I'm replaying Origins now, but it's hard to get back into the old combat and the fact that facial movements aren't as good. Plus I'm going to be going to the Circle for my first quest.... oh boy the Fade sure will be fun....

I enjoy both games for their merits.


You could just get the fade skip mod that gives you everything in it, I guess.

#450
TEWR

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mrcrusty wrote...

neppakyo wrote...

Aaleel wrote...

I just shook my head at Act 1.  Here let's give them a goal to raise 50 gold.  Then it seems like somebody near the end of development said, wait what if they waste their money.  Then they had to put in a quest that allows you to bypass the entire goal and purpose of the first act.  And then on top of that, there's no penalty in doing it, the money gets paid back behind the scenes,

If the first act had to be a bunch of quests.  Why not show how Hawke rose through the ranks.  Small tasks that lead the bigger ones, and then you could even catch Varrics eye.  Can't you imagine Varric saying, the champion had even caught my eye, and it leads you right into Varric bringing you in on the expedition.


Ooo, that is a pretty decent idea. I blame short-dev time, retconning DAO and trying to fit in way too much in, running out of time and just slapping everything together with the thinnest thread of coherency.


I don't get why Hawke didn't just raise up through the ranks of the Red Iron/Coterie for Act 1.

Choice/Consequence right there. Who helps you into the city determines the quests you get in Act 1.

Coterie Side -

Maybe litter some quests in the Coterie where you have to steal various items. Also slavery. Hot button issue for maturity points. Good Hawke (preferrably a Rogue) would help smuggle them into the city and work with Aveline to stage "fights" where they escape and Bad Hawke would just do the job. Everyone disapproves, but hey, that's roleplaying and character building. Plus, it helps drive down the "slavery is bad" message.

You eventually work your way up to the point where Aveline claims that she can no longer help you, regardless of whether you've been a good boy or not. She tells you to find another way to find money and hide from the Templars if you're a Mage. Coterie gives you one last job, and it's linked to Aveline's corrupt Guard Captain quest.

Some nobody who thinks he's hot stuff and greets you in the street, name is Varric. He tells you his "sources" think the quest is a trap. You can follow his advice, where you need 50g to join the expedition like the normal game.

If you don't get his advice, you go for the quest, boom! setup! You're arrested. Varric was right! Friend Aveline helps you get out of it by talking to the other guards (you're an informant, blah blah). Rival Aveline beats the crap out of you and "leaves you for dead", other guards back off, claim you've had "enough punishment". She later admits she had to make it look convincing but enjoyed pumelling you too.

Bartrand then makes you can offer you "can't refuse". You're down on your luck, out of money, have a reputation for <whatever you did> and you need him more than he needs you.

Can't be bothered thinking of a Red Iron questline right now, but I would've been pretty happy if things turned out like that.


how would working with Athenril make you work with Slaves in Act 1 considering she avoids that line of work?