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Which is better: Dragon Age: Origins or Dragon Age 2?


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#701
erynnar

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csfteeeer wrote...

Mr.House wrote...

erynnar wrote...

Sorry
Raice, DAO is more complex on the skills. Been playing it again, and not
just for a refresher. I have played for hours. I don't just spam dex
and cunning for my rogues. I put points in str and con too. It helps.
DA2, I did that and found it was as useful as ****** on a boar hog.

There was no skills in DA2, there was talents and they where much more complex then DAO, more so the specs.


what exactly do you mean by "talents" and "specs"?


Sorry!!! Case of cranal rectal inversion on my part! I meant the stats that lead to opening up talents on the skill tree. Not the talents! Like I said, sorry, cranial rectal inversion. UGH!

I hated in DA2 that you just spammed the skill points into two things (rogue cunning/Dex) until you maxed out to get your high level armor and then put points to other stats. And of course I didn't find that out until half way through my first playthrough. So, I wound up playing it like I did DAO, where it helped to put points to strength and constitution while leveling. With DA2 I didn't bother until I maxed them. So, basically figured out I had wasted my time when I should have just spammed the two for my rogue.

#702
JFarr74

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Still sorta on the fence though about which combat system I prefer.....

#703
Sanguinerin

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Indeed, I can't say that I loved the DA2 combat either. It's too fast and too flashy, and unnecessarily so. Then, yes, the waves just made it all the more annoying.

I'll take my slower DAO moves over DA2 any day.

#704
TEWR

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I hated Origins' combat animations. I love DA2's animations.

#705
erynnar

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The Ethereal Writer Redux wrote...

I hated Origins' combat animations. I love DA2's animations.


I do love the DA2 ones for rogue and mage. I didn't pay attention to the 2h or sword and board (I didn't play them, so I can't speak to those). I love the mage ones (no more poking the air with a stick-HUZZAH!:lol:).  I don't like the teleportation, it goes against lore for mages, and it's just silly. Are rogues magical now? And then there's the aforementioned lore breaker. But I do love the animations.

#706
KnightofPhoenix

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I hate the rogue's animation and while I thought mages were mostly better in DA2, I really hate the animation for blood wound. What the hell does damaging internal organs have to do with blood magic.

#707
erynnar

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KnightofPhoenix wrote...

I hate the rogue's animation and while I thought mages were mostly better in DA2, I really hate the animation for blood wound. What the hell does damaging internal organs have to do with blood magic.


Oh yeah, you reminded me of some bad animation choices. I never played blood mage, so I forgot the "stick yourself with a sword, which should kill you animation."

I love the rogue martial arts ones, well, because I am a Bruce Lee, Jet Li, Jackie Chan fan.  And I wrote my own rogue Warden with a special martial arts training in my fanfic. So, when Hawke rogue did them, I was thrilled and had my ego stroked...I'll admit. I can see how some wouldn't like them, but I did. 

Blood Wound animation is just as ridiculous, if not more, than teleportation. It can go in the trash bin.

#708
TEWR

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erynnar wrote...

The Ethereal Writer Redux wrote...

I hated Origins' combat animations. I love DA2's animations.


I do love the DA2 ones for rogue and mage. I didn't pay attention to the 2h or sword and board (I didn't play them, so I can't speak to those). I love the mage ones (no more poking the air with a stick-HUZZAH!:lol:).  I don't like the teleportation, it goes against lore for mages, and it's just silly. Are rogues magical now? And then there's the aforementioned lore breaker. But I do love the animations.


2h isn't all that bad aside from 6 foot leaps in the air. Otherwise, it's pretty good.


The only thing I didn't like about sword and board was the speed dash Aveline does to enemies.


At first I was like Image IPB..... but then I was like ..... Image IPB


The way I rationalize backstab is that the rogue is releasing a smoke bomb that covers a good portion of the field and he runs to backstab the person. Sure the screen is telling me different, but dammit I'm not gonna let a screen tell me what I'm seeing! Image IPB


As for mages, the devs tried to implement a mechanic where that move slows down time and they run to another place. But because of the rushed nature of the game, it looks like teleportation. That's what David Gaider said anyway.

So, all in all the animations are amazing imo. It's something I think Bioware probably spent a lot of time investigating to try and get as close to what they wanted within the timeframe they were given.

#709
Serpieri Nei

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KnightofPhoenix wrote...

I hate the rogue's animation and while I thought mages were mostly better in DA2, I really hate the animation for blood wound. What the hell does damaging internal organs have to do with blood magic.


Image IPB

#710
Black Arachnia

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AWESOME...I mean.....LoL

#711
JFarr74

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Serpieri Nei wrote...

KnightofPhoenix wrote...

I hate the rogue's animation and while I thought mages were mostly better in DA2, I really hate the animation for blood wound. What the hell does damaging internal organs have to do with blood magic.


Image IPB


Nice.....:police:

#712
pizzapicante

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Origins

#713
erynnar

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The Ethereal Writer Redux wrote...

erynnar wrote...

The Ethereal Writer Redux wrote...

I hated Origins' combat animations. I love DA2's animations.


I do love the DA2 ones for rogue and mage. I didn't pay attention to the 2h or sword and board (I didn't play them, so I can't speak to those). I love the mage ones (no more poking the air with a stick-HUZZAH!:lol:).  I don't like the teleportation, it goes against lore for mages, and it's just silly. Are rogues magical now? And then there's the aforementioned lore breaker. But I do love the animations.


2h isn't all that bad aside from 6 foot leaps in the air. Otherwise, it's pretty good.


The only thing I didn't like about sword and board was the speed dash Aveline does to enemies.


At first I was like Image IPB..... but then I was like ..... Image IPB


The way I rationalize backstab is that the rogue is releasing a smoke bomb that covers a good portion of the field and he runs to backstab the person. Sure the screen is telling me different, but dammit I'm not gonna let a screen tell me what I'm seeing! Image IPB


As for mages, the devs tried to implement a mechanic where that move slows down time and they run to another place. But because of the rushed nature of the game, it looks like teleportation. That's what David Gaider said anyway.

So, all in all the animations are amazing imo. It's something I think Bioware probably spent a lot of time investigating to try and get as close to what they wanted within the timeframe they were given.


Don't believe your lying eyes? ROFL! I like the smoke bomb idea.

#714
JFarr74

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The blood mage animations are pretty ****ed up though.

#715
Black-Xero

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 Origins beats DAII in both the world, plot and dialog. DAII beats Origins with its massive improvement in gameplay and tiny improvement in visuals.

#716
JFarr74

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Black-Xero wrote...

 Origins beats DAII in both the world, plot and dialog. DAII beats Origins with its massive improvement in gameplay and tiny improvement in visuals.


Can't argue with that.

#717
Tirfan

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I could argue with that, I won't. Instead the animations; one thing where I may start to actually cool down a bit after watching a lot of videos, the teleportation things - there might be a lore-reasonings like the "smokebomb & run really fast" - but it does boil down to, for me at least, that where is the line when gameplay/lore-segregation becomes too large, and it did with those teleports. Kind of the same with most 2handed-animations, even during the normal ones I just kept thinking "you can't keep that pace up for very long" but, it is a minor thing that I can possibly learn to live with, but the 2h-ability animations with those jumps are always too much.

Mage animations.. blood-magic animations are bad, and the normal staff animations are ruined to me by that strike #4, where I just kept thinking; "What is the point of this?"

I didn't pay too much attention to rogue animations, but can I say I hate the backstab and the Twin Fangs animation, the first time I saw it, there is no words to describe how bad I thought it was.. turning your back against your enemy just to stab him with your daggers probably isn't an good idea.

#718
xkg

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I just wonder how that 'smoke n run' concept works with "Back to back" ability, because last time i checked you just teleport to your companion the same moment you use that ability and on quite long distance.
Even Ben Johnson can't run that fast.

#719
Tirfan

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^Probably, not very well, at least for me (I just can't accept the smoke n run even on backstabs).. is it just me or is there really quite a lot of lore-breaking abilities in this game? Perhaps we can put all those abilities down to Varric being an unreliable narrator.

#720
xkg

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Yeah lol. Maybe DA2 is indeed revolutionary and innovative, this seems to be some kind of new GOLDEN FORMULA in gamming industry.

Just use DA2 style narrative and then you can blame all the bugs/lore breakers/broken mechanic/childish animations on that "unreliable narrator". Problem solved :D

Modifié par xkg, 07 juillet 2011 - 09:30 .


#721
furryrage59

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In Exile wrote...

MonkeyLungs wrote...
DA2 was rushed and even though Bioware are really great illusionists the rushed nature of the title is really apparent and it hurts the game.

Also:
Combat

Skills
Talents

Animation
Level Design
Story
Character Interaction
.... ALL better in Origins.


I've got to disagree with you there. Overall, I think combat in DA2 was better than DA:O (which isn't to say DA2 didn't have bad combat; we're talking degrees of less bad here).

I prefer DA2's unrealistic fast and over-the-top animations to DA:O's unrealistic slow and clearly-never-thought-about-swords-before animations.

I also think character interaction was leaps and bounds above in DA2.


The combat in DA2 was pretty silly to be honest. It had gone from realuistic combat speeds to an ampthetimine induced manag style dagger speed swinging frenzy, absolutely nukes any immersion totally. Plus the lack of kill animations is just inexcusable, combat has taken a massive leap backwards and is now a simple button mashing exercise, sadly. Nothing could have prepared me for the level of joy i would feel when my guy leapt on a dragon/ogre and finished it off, had to pause the game and run around the room clapping my hands:O and the first time i used a two handed guy and they turrned into it and ran them through with there back to them, small things but left a lasting impression.

Character interaction has quite simply been dumbed down.

To be totally honest, they should have released this game as a side quest or by another name as it has nothing to do with Dragon age and adds literally nothing of lasting value over the original (subjective opinion, 9 playthroughs of origins, barely 1 with DA2).

#722
In Exile

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furryrage59 wrote...

The combat in DA2 was pretty silly to be honest. It had gone from realuistic combat speeds to an ampthetimine induced manag style dagger speed swinging frenzy, absolutely nukes any immersion totally.


The speed in DA:O was unrealistically slow. The swings were absurd (no one uses a 2-H like a baseball bat) and the S&S style moved stupidly (you don't swing your sword across your body and leave your chest open by moving your shield-arm to the side).

Plus the lack of kill animations is just inexcusable, combat has taken a massive leap backwards and is now a simple button mashing exercise, sadly.


If play on the console, I can't comment. On PC, it plays the same.

Character interaction has quite simply been dumbed down.


...? Character interaction is the same as DA:O, with the difference being that the times you can speak are timed & addded to the quest journal.

#723
WidowMaker9394

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Origins.

By far.

#724
csfteeeer

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Character interaction is the Same?

Really in Exile? Really?

#725
DaveExclamationMarkYognaut

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xkg wrote...

Yeah lol. Maybe DA2 is indeed revolutionary and innovative, this seems to be some kind of new GOLDEN FORMULA in gamming industry.

Just use DA2 style narrative and then you can blame all the bugs/lore breakers/broken mechanic/childish animations on that "unreliable narrator". Problem solved :D


Yeah, man, Bioware doesn't suck at writing, Varric sucks at writing haha. And apparently it's all a deconstruction. Because there's no way that these people could have made a bad game.

Modifié par DaveExclamationMarkYognaut, 07 juillet 2011 - 07:09 .