In Exile wrote...
furryrage59 wrote...
The combat in DA2 was pretty silly to be honest. It had gone from realuistic combat speeds to an ampthetimine induced manag style dagger speed swinging frenzy, absolutely nukes any immersion totally.
The speed in DA:O was unrealistically slow. The swings were absurd (no one uses a 2-H like a baseball bat) and the S&S style moved stupidly (you don't swing your sword across your body and leave your chest open by moving your shield-arm to the side).Plus the lack of kill animations is just inexcusable, combat has taken a massive leap backwards and is now a simple button mashing exercise, sadly.
If play on the console, I can't comment. On PC, it plays the same.Character interaction has quite simply been dumbed down.
...? Character interaction is the same as DA:O, with the difference being that the times you can speak are timed & addded to the quest journal.
Actually one fellow linked a youtube video which showed them striking very similiar to how one uses a baseball bat when doing a powerful swing, sorry.
How do you know how people were taught to fight in this fantasy realm? Are you a master swordsman? Are you trained in martial aspects at all? The fighting is similiar to pretty much any fantasy game/film i have ever seen fighting in so not sure what your point is really on that one. Additionally the combat speed was more realistic in Origins than 2 by a long, long way. It kills immersion completely. The only thing which is slow is two handed weapons, which are heavy and take a wind up to be powerful. Using skill combos you can pretty much negate the speed loss anyway, as well as using haste etc. In 2, the speed is ridiculous, you'd be exhausted in seconds even attempting to swing a two handed weapon at that velocity in the ridiculous combos it tries to do. You wouldn't be able to use a light sword at that pace, let alone a 6-8lb weapon.
You said it yourself, character interaction is not the same. In origins you could chat to anyone anytime, in 2 you can talk at set points.




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