Tirfan wrote...
^ Kind of warily agree, I think the new armor designs are even worse change than the Darkspawn, while the armors in the DA:O weren't really great they at least seemed somewhat plausible, the DA2 armors.. I don't understand, they don't look functional, they don't look anywhere realistic, they don't even look like they could be made in the setting (but MAGIC.. which people are wary of and probably wouldn't want to use so very much).. but the newGenlocks have made me rethink this stance.
Possibly. I definitely agree that some of the armour just looks absurd... particularly those daft chestplates with the giant piece of metal sticking out just in the right position for an opponent to grab....
On the other hand, the high level Apostate's Mask and Malcom's Bequest from the item DLC rank as probably one of the best looking mage robes I've ever seen in a fantasy game. It's a mixed bag.
The Genlocks, I dunno, I can take it or leave it. I think they look pretty cool but frankly, I don't understand why the devs just didn't introduce a new creature, rather than retconning an old one. I'm half expecting the Deep Stalkers to have wings and two heads at this rate.
Well, when it comes down to it, what are Darkspawn/how they came into being/what are old gods/how much Chantry lies - are all at least at some level connected, and I do think that Old Gods are one of the most interesting things lore-wise, and I would love to explore them more, and this should/would reveal things about the Darkspawn, blights, how badly the story in the chant is different from what really happened etc.
And I kind of thought that this was the direction the DA-series would head towards, we defeated the Archdemon & Darkspawn & learned some things about them.. and this knowledge we gained didn't exactly answer many questions, but rather opened up many more, which then, were never explored, in the sequel which would have made sense, at least to me..
As did I. I assumed Awakening was setting up DA2, and the hero's job was to delve into the origins of the Darkspawn, and the Old Gods, and possibly figure out how and where the Architect came to be. I even thought this right up until I started Act 2 - I thought Act 1 was leading into this, with the discovery down in the Deep Roads that might shed light on what has been going on for 1200 years.
Only, all that mysterious stuff is put to one side and the game insists on dragging me through all this politicking that I couldn't care less about, in a town I'm sick of, and forces me to to mess about with all sorts of side issues that were already done to death in the first game. I couldn't care less about the Mage/Templar war. So what? Both sides hate each other, both sides want power, both sides have a scrap. We've seen it a million times before. I'd rather the games concentrate on the genuinely mysterious stuff that defines the DA universe, and leave all this high-brow politicking for side quests where it belongs.