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Which is better: Dragon Age: Origins or Dragon Age 2?


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#876
Aaleel

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Theagg wrote...

The Ethereal Writer Redux wrote...

I know that it takes at least 2 weeks to go from Orzammar to the Circle, and one day to go from Redcliffe to the Circle and the same for the Circle to Redcliffe.


That makes no sense though looking at distances involved, since Orzammar is much closer to the Circle than Redcliffe and both are accesible by major routes fot the most part......strange !


Well you have to climb up through the mountains just to get to the mountain pass where the entrance is, and then presumably down through the interior of the mountains to get to the city.

I don't know that it would take 14 times longer, but it would take longer.

#877
Theagg

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Sutekh wrote...

Theagg wrote...

The Ethereal Writer Redux wrote...

I know that it takes at least 2 weeks to go from Orzammar to the Circle, and one day to go from Redcliffe to the Circle and the same for the Circle to Redcliffe.


That makes no sense though looking at distances involved, since Orzammar is much closer to the Circle than Redcliffe and both are accesible by major routes fot the most part......strange !


I think they mentioned going to the Circle from Redcliffe by boat (both being lakeside). That could explain this.


As yes....oar power B)

#878
billy the squid

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Brockololly wrote...

The Ethereal Writer Redux wrote...

well Ostagar was covered in snow.



But I'm wondering if that was due to it being winter (Ostagar and the Wilds are near some sort of frozen tundra where barbarians live) or the Blight, since the time after a Blight is called The Thaw. Probably due to the weather, as I'm reaching.


Or more likely it was due to:

"Hey, we're making a DLC where you go back to Ostagar but need to have it look at least a little different. What do we do?"

"Add some snow?"

"Sounds good."

But DA overall (Origins and DA2) handles the passage of time very poorly. Which is pretty bad considering it would seem the whole timeline aspect of going through Thedas is something they're trying to push.


maybe, and I agree that both games don't handle the passage of time perfectly, but I though DAO was okay. However, in the Human Noble origin Fergus states that he would be down in the South in the freezing rain. So it might be that the battle took place in the spring thaw or the summer period and Ostagar remains much like the North of England in the Winter, it does get very cold and snows heavily. Although it doesn't quite explain how Calin's corpse survived so well preserved. 

Modifié par billy the squid, 10 juillet 2011 - 07:15 .


#879
JaegerBane

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Theagg wrote...
No it isn't. Refugees in our real world spend years in countries where exactly this kind of hostility towards them exists...but thats besides the point since I'm not actually talking about years. You also fail to take into account the mindset of refugees. Return to a blighted landscape with no home whatsoever in many instances or stay where the going is arguably somewhat more pleasant than that prospect.


Don't get me wrong, I've no doubt *some* refugees stuck around, just as Hawke himself did. I'm simply pointing out that the idea there'd be enough for Anders and that shop owner to be working non-stop to help them, years after the blight, despite their home country recovering with leadership that is quite willing to have them back... it just doesn't stack up.

The comments about real world refugees are frankly, beside the point. The reason for any individual group of refugees staying somewhere for any amount of time is largely dependant on their own situation, and it normally involves good reason as to why they can't go home, related to intolerance, persecution and warfare - none of which is the case here. Refugees don't make a habit of sticking around in unfriendly areas just for the sake of it.

Well, that's your opinion, not a factual statment. I don't feel 'years' are required for Hawke's meeting with Anders to make sense.


This is not my opinion. This is an educated guess based on the timeframes in question, as I explained up front. Either you have an issue with how I came to that figure or you don't, but don't try and throw smokescreens up via the old 'just your opinion' cliche. Anything less than a year added basically means Origins or Awakening have to take place over a unrealistically short time frame for everything to work.

Sigh, again you are intent on implying I made arguments that in fact I never did. At no point did I suggest it took them upwards of 6 months to get from Lothering to Gwaren. Or anywhere near that amount of time.


Two things here:

1) the 6 month figure is nothing to do with you. I put that forward to illustrate that the time disparity is so high that even if we assumed they spent ages travelling, it still doesn't make the time frame work, without resorting to absurd levels. At no point did I suggest you were specifically claiming it was '6 months'.

2) You did make this suggestion, however.

Theagg wrote...
All we know for certain know is that Flemeth
made clear, the journey from Lothering to Kirkwall in its entirety was
"quite the trip" and obviously a very long journey.


Your words, cowboy. Not mine. If you meant something a lot less than you should really have made yourself a bit clearer, as the above statement doesn't really indicate you were arguing that it was a relatively quick journey.

Modifié par JaegerBane, 10 juillet 2011 - 07:13 .


#880
JaegerBane

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In Exile wrote...

Aaleel wrote...
Also no one has addressed Wynne saying its been a year since you left the tower, and that point in the game not even being near the end of it.


Which was really confusing, because isn't Ferelden supposed to have winters? Passage of time was just so badly done in that game. It's little wonder DA2 ended up how it did, at least with the time-gaps in the framed narrative. 


I've always found it amusing that people have issues with how the seasons were handled. Not to say they don't have a point - they do - it's just that it's strange to see people getting hung up on the lack of snow or rain, but having no issue believing the party manages to find an area to camp that always looks *exactly* the same, no matter where they are in the country :P

#881
erynnar

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Theagg wrote...

Huntress wrote...

Sutekh wrote...

erynnar wrote...
That was one of the flaws of DAO, no seasons really. Except it's winter when you return to Ostagar. Really needed some weather changes in DAO.

And it must have been subzero temperatures, seeing that Cailan's corpse was so well preserved, no matter when you do the quest.

DAO is mightily confusing re: passage of time. Distances too. How many days to go from Redcliffe to Denerim, again? (after the Landsmeet). And how many from Amaranthine to Vigil's Keep? (After Amaranthine burning).


It takes days, even weeks, every drop of blood is a Day in the game.. I for one do not wish to sit in the computer for days waiting for the character to get to a city or town, exemple: today I hit go to denerim from redccliff, a week later.... oh still near the forests.. crap give us mounts please! lol.

And I don't want to see Morrigan doing it with Alistair, I skip the little movie in every game. The only one that really matter is the first night and the little kiss when my warden ask the Li to bed.;)


Redcliffe to Denerim, along the highway takes a month.(counting drops of blood as the metric)

So, with no major highway to travel along, the Southron hills, edge of the wilds and the Brecilian forest to cross and get through, and unfavorable circumstances probably slowing down travel, I hazard to guess how long it would take Hawke and family  to travel from Lothering to Gwaren. (which is about the same distance as from Lothering to Denerim, ie 3 weeks travel in good conditions on a good road)

Probably well over a month...

Redcliffe to Lothering takes 8 days.


Actually, this has all been calculated out by the fanfic writers for DAO (and dammit I can't find the link--lost it when I got my new computer--and this site really needs a search function). They did the calculations for on foot, and by horse, since many writers are trying to be accurate as possible.

#882
AngryFrozenWater

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Brockololly wrote...

The Ethereal Writer Redux wrote...

well Ostagar was covered in snow.

But I'm wondering if that was due to it being winter (Ostagar and the Wilds are near some sort of frozen tundra where barbarians live) or the Blight, since the time after a Blight is called The Thaw. Probably due to the weather, as I'm reaching.


Or more likely it was due to:

"Hey, we're making a DLC where you go back to Ostagar but need to have it look at least a little different. What do we do?"

"Add some snow?"

"Sounds good."

But DA overall (Origins and DA2) handles the passage of time very poorly. Which is pretty bad considering it would seem the whole timeline aspect of going through Thedas is something they're trying to push.

About the snow... I don't get this, Brock. It's obvious that you return to Ostagar. There is no need to change anything there. Yet BW covered it with snow. This kind of snow does not drop from thin air. It requires graphics artists and level builders to put it all there. So, instead of reusing everything that was already there they put in some extra effort. BW can never win, can they?

#883
erynnar

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Theagg wrote...

Sutekh wrote...

Theagg wrote...

The Ethereal Writer Redux wrote...

I know that it takes at least 2 weeks to go from Orzammar to the Circle, and one day to go from Redcliffe to the Circle and the same for the Circle to Redcliffe.


That makes no sense though looking at distances involved, since Orzammar is much closer to the Circle than Redcliffe and both are accesible by major routes fot the most part......strange !


I think they mentioned going to the Circle from Redcliffe by boat (both being lakeside). That could explain this.


As yes....oar power B)



Or by sail. they could book passage on a ship.

#884
erynnar

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AngryFrozenWater wrote...

Brockololly wrote...

The Ethereal Writer Redux wrote...

well Ostagar was covered in snow.

But I'm wondering if that was due to it being winter (Ostagar and the Wilds are near some sort of frozen tundra where barbarians live) or the Blight, since the time after a Blight is called The Thaw. Probably due to the weather, as I'm reaching.


Or more likely it was due to:

"Hey, we're making a DLC where you go back to Ostagar but need to have it look at least a little different. What do we do?"

"Add some snow?"

"Sounds good."

But DA overall (Origins and DA2) handles the passage of time very poorly. Which is pretty bad considering it would seem the whole timeline aspect of going through Thedas is something they're trying to push.

About the snow... I don't get this, Brock. It's obvious that you return to Ostagar. There is no need to change anything there. Yet BW covered it with snow. This kind of snow does not drop from thin air. It requires graphics artists and level builders to put it all there. So, instead of reusing everything that was already there they put in some extra effort. BW can never win, can they?


I liked the snow. I thought it was nice to get a different season. I figured the Emissary preserved the body with magic to keep it as a trophy of their triumph (it being a Blight and the darkspawn being smarter). Otherwise, why keep it at all and not say...eat it?  But that's just me. ROFL!

#885
erynnar

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JaegerBane wrote...

In Exile wrote...

Aaleel wrote...
Also no one has addressed Wynne saying its been a year since you left the tower, and that point in the game not even being near the end of it.


Which was really confusing, because isn't Ferelden supposed to have winters? Passage of time was just so badly done in that game. It's little wonder DA2 ended up how it did, at least with the time-gaps in the framed narrative. 


I've always found it amusing that people have issues with how the seasons were handled. Not to say they don't have a point - they do - it's just that it's strange to see people getting hung up on the lack of snow or rain, but having no issue believing the party manages to find an area to camp that always looks *exactly* the same, no matter where they are in the country :P


ROFL! I don't have a problem, just think it would be neat to have Fall, Spring, Summer, Winter, even rain on occasion. But it's not necessary. What I really don't like is my character going into a coma for three years.

Oh, and I agree with you on the Anders timeline being wrong.

#886
billy the squid

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erynnar wrote...

AngryFrozenWater wrote...

Brockololly wrote...

The Ethereal Writer Redux wrote...

well Ostagar was covered in snow.

But I'm wondering if that was due to it being winter (Ostagar and the Wilds are near some sort of frozen tundra where barbarians live) or the Blight, since the time after a Blight is called The Thaw. Probably due to the weather, as I'm reaching.


Or more likely it was due to:

"Hey, we're making a DLC where you go back to Ostagar but need to have it look at least a little different. What do we do?"

"Add some snow?"

"Sounds good."

But DA overall (Origins and DA2) handles the passage of time very poorly. Which is pretty bad considering it would seem the whole timeline aspect of going through Thedas is something they're trying to push.

About the snow... I don't get this, Brock. It's obvious that you return to Ostagar. There is no need to change anything there. Yet BW covered it with snow. This kind of snow does not drop from thin air. It requires graphics artists and level builders to put it all there. So, instead of reusing everything that was already there they put in some extra effort. BW can never win, can they?


I liked the snow. I thought it was nice to get a different season. I figured the Emissary preserved the body with magic to keep it as a trophy of their triumph (it being a Blight and the darkspawn being smarter). Otherwise, why keep it at all and not say...eat it?  But that's just me. ROFL!


Considering, Ferelden is based on medieval England and Ostagar was the outpost of the Tevinter Imperium, ie. Roman Empire which conquered Britain and built Hadrian's wall in the North to stop raids by the indigenous tribes.

Ostagar might be representative, and the North of England and Scotland gets bloody cold in winter, but it does warm up quite a bit in summer. I also never quite got how Calin's body was preserved for so long. I always thought Morrigan said that the Darkspawn were feeding on the corpses when one awoke in Flemeth's hut. Yummy.

Modifié par billy the squid, 10 juillet 2011 - 07:22 .


#887
erynnar

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billy the squid wrote...

erynnar wrote...

AngryFrozenWater wrote...

Brockololly wrote...

The Ethereal Writer Redux wrote...

well Ostagar was covered in snow.

But I'm wondering if that was due to it being winter (Ostagar and the Wilds are near some sort of frozen tundra where barbarians live) or the Blight, since the time after a Blight is called The Thaw. Probably due to the weather, as I'm reaching.


Or more likely it was due to:

"Hey, we're making a DLC where you go back to Ostagar but need to have it look at least a little different. What do we do?"

"Add some snow?"

"Sounds good."

But DA overall (Origins and DA2) handles the passage of time very poorly. Which is pretty bad considering it would seem the whole timeline aspect of going through Thedas is something they're trying to push.

About the snow... I don't get this, Brock. It's obvious that you return to Ostagar. There is no need to change anything there. Yet BW covered it with snow. This kind of snow does not drop from thin air. It requires graphics artists and level builders to put it all there. So, instead of reusing everything that was already there they put in some extra effort. BW can never win, can they?


I liked the snow. I thought it was nice to get a different season. I figured the Emissary preserved the body with magic to keep it as a trophy of their triumph (it being a Blight and the darkspawn being smarter). Otherwise, why keep it at all and not say...eat it?  But that's just me. ROFL!


Considering, Ferelden is based on medieval England and Ostagar was the outpost of the Tevinter Imperium, ie. Roman Empire which conquered Britain and built Hadrian's wall in the North to stop raids by the indigenous tribes.

Ostagar might be representative, and the North of England and Scotland gets bloody cold in winter, but it does warm up quite a bit in summer. I also never quite got how Calin's body was preserved for so long. I always thought Morrigan said that the Darkspawn were feeding on the corpses when one awoke in Flemeth's hut. Yummy.


She did, I just played that part again on DAO and writing it into my fanfic. NOM? ewwww!

#888
Brockololly

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AngryFrozenWater wrote...
About the snow... I don't get this, Brock. It's obvious that you return to Ostagar. There is no need to change anything there. Yet BW covered it with snow. This kind of snow does not drop from thin air. It requires graphics artists and level builders to put it all there. So, instead of reusing everything that was already there they put in some extra effort. BW can never win, can they?


Oh I have no problem with them adding snow to make Ostagar feel a little different. Visually its great.

My only little issue is how overall, the sudden snow dump on Ostagar doesn't make much sense narratively, if you were to go straight to Ostagar after leaving Lothering for example.

I guess I'd just really love it if BioWare could come up with a coherent climate/geography/timeline for Thedas. Whether that means adding a day/night cycle and a calendar like Baldur's Gate or having more open areas such that you can get a better feel for the given geography instead of having levels that seem to amount to "Snow Level" or "Desert Level." Some weather cycles would be nice too.


I mean, Ferelden is supposed to be in the far south of the planet and is supposed to be cold. Yet I never got a feeling for any cohesive geography or climate- same thing in DA2. Everything just feels like disjointed levels, not areas of a continent that are connected.

I know you can have variance in climate even over short distances but I guess what I'm saying is DAO and DA2 lack very effective atmosphere. Weather, sound effects (like blowing wind or rain and so forth), day/night cycles with all the change in lighting that brings, varied environments and climates- thats all stuff that can greatly make a game more immersive. Play something like Amnesia and damn, it feels like you're in a drafty, spooky castle. I'm playing STALKER now and damn, with the day/night cycles and sound design and everything it makes going out alone in the Zone at night during a thunderstorm spooky. Especially in an RPG, atmosphere is an important thing to get people to buy into the world you're trying to create.

#889
ademska

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quick note: da2 actually did have implied day and night cycles. and no, i don't mean the ability to switch between them.

as you take trips around kirkwall without switching to the corresponding night or day map, the position of the sun and moon change accordingly. and if it's day, the lighting can be significantly different. in hightown especially the difference between dawn and midday is really obvious.

i wish they'd done more for it - seasons would have been baller, but like origins da2's main action is supposed to be ambiguous as far as the timescale. after all, i highly doubt hawke woke up one morning all MAN I SHOULD REALLY VISIT ALL MY FRIENDS ONE RIGHT AFTER ANOTHER TODAY or, you know, gave anders a key to his/her house after he's lived there three years.

Modifié par ademska, 10 juillet 2011 - 08:08 .


#890
Theagg

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JaegerBane wrote...

Don't get me wrong, I've no doubt *some* refugees stuck around, just as Hawke himself did. I'm simply pointing out that the idea there'd be enough for Anders and that shop owner to be working non-stop to help them, years after the blight, despite their home country recovering with leadership that is quite willing to have them back... it just doesn't stack up.

The comments about real world refugees are frankly, beside the point. The reason for any individual group of refugees staying somewhere for any amount of time is largely dependant on their own situation, and it normally involves good reason as to why they can't go home, related to intolerance, persecution and warfare - none of which is the case here. Refugees don't make a habit of sticking around in unfriendly areas just for the sake of it.


Yes they do, Liberian refugees in Ghana for example, who long after the conflict ended in Liberia still refuse to go home and are disliked intensly by many in Ghana. So the situation in Kirkwall with Ferelden refugees easily 'stacks up'

Your words, cowboy. Not mine. If you meant something a lot less than you should really have made yourself a bit clearer, as the above statement doesn't really indicate you were arguing that it was a relatively quick journey.


See, now you are just being condescending. No, I didn't mean "a lot less". I meant what I said, it took them quite a while considering the route they had to travel from Lothering to Gwaren, perhaps well over a month, maybe 6 weeks to do that land trek, Since it takes a clear 3 weeks to go from Lothering to Denerim, on a good road, in good conditions. (Lothering to Gwaren is far from such an ideal route, during a blight, unless they went via Denerim which is an even longer trek)

Add two weeks in a boat and we are at possibly a two month trip from Lothering to Kirkwall via Gwaren. Then add one year prior to Act 1.. Then add an undetermined part of another year that passes in Act 1 to bring us up to the point at which Hawke meets Anders for the first time.

(Then consider how much of the Origins 'year' or thereabouts is spent doing things prior to you even getting to Lothering in the first place..ie your Origins story, the trek to Ostagar, how long you spend in Ostagar prior to the battle, rescue by Flemeth from the tower and the trip to Lothering. Then events after that until you get the first treaty done...only then can you begin the above timeline for Hawke and family...

There is nothing in my Anders epilogue from Awakening etc that disallows him fitting into that time frame.

No, its your original contention that it was a relatively quick journey, which was that to get from Lothering to Kirwall, the entire journey, you suggested literally took them just the 'few weeks' Varric mentioned.(ie the two weeks he stated that they actually spent just on a boat)

But since you are intent on calling me by silly names, debate over.

#891
JaegerBane

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Theagg wrote...
Yes they do, Liberian refugees in Ghana for example, who long after the conflict ended in Liberia still refuse to go home and are disliked intensly by many in Ghana. So the situation in Kirkwall with Ferelden refugees easily 'stacks up'


Theagg, I'm sure you can find some example in all of history of refugees refusing to leave regardless of how bad things are. That wasn't really my point - I was primarily getting at the idea refugees sticking around is rarer than them heading home when there's nothing stopping them from going home, and hence it's more likely to indicate the blight is more recent then not at the time you find Anders. You can bring up whatever real-world examples you like, but the fact of the matter is something like the blight doesn't have a real world equivalent and therefore there's only so relevant real-world analogies will ever be.

Of course, the fact your analogies are getting more and more obscure indicates you've made your mind up on this and no amount of debate will change that. I mean, seriously, on what basis are you claiming Fereldans and real-life Ghanian refugees are similar? Why would they act alike rather than show the vast majority of refugee behaviour?

See, now you are just being condescending. No, I didn't mean "a lot less". I meant what I said, it took them quite a while <snip>


Grow a thicker skin. If you're honestly so offended by the term 'cowboy' then I suggest you stay off forums altogether, for your own sake.

'Quite a while' can many practically anything, so there's no point going off on one about how I misunderstood what you're saying. Your own argument has become so complicated that I can't be bothered trying to decipher it, particularly if you're going to just use vague terms and then expect me to derive exact values from it.

But since you are intent on calling me by silly names, debate over.


Oh please, someone get the violin.

#892
Theagg

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ademska wrote...

quick note: da2 actually did have implied day and night cycles. and no, i don't mean the ability to switch between them.

as you take trips around kirkwall without switching to the corresponding night or day map, the position of the sun and moon change accordingly. and if it's day, the lighting can be significantly different. in hightown especially the difference between dawn and midday is really obvious.

i wish they'd done more for it - seasons would have been baller, but like origins da2's main action is supposed to be ambiguous as far as the timescale. after all, i highly doubt hawke woke up one morning all MAN I SHOULD REALLY VISIT ALL MY FRIENDS ONE RIGHT AFTER ANOTHER TODAY or, you know, gave anders a key to his/her house after he's lived there three years.


Yes those times of day changes were notable and welcome but as you say somewhat tacked on rather than being part of a more cohesive approach to the passage of time being truly integrated into the game.

But does anyone as of yet know exactly how long a Thedan day is compared to an Earth day ? After all, if a Thedan day was only 15% longer than an Earth day for example then that would make a Thedan year of 12 months equivalent to an Earth year of 14 months.

Interesting to know these things as people are making judegments about what they feel can or cannot be done in a particular timespan in Thedas based on their sense of what can be acheived in a numerically identical (but not neccessarily physically identical) Earth timespan.

#893
xkg

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ademska wrote...

quick note: da2 actually did have implied day and night cycles. and no, i don't mean the ability to switch between them.

as you take trips around kirkwall without switching to the corresponding night or day map, the position of the sun and moon change accordingly. and if it's day, the lighting can be significantly different. in hightown especially the difference between dawn and midday is really obvious.


Ok. So i was curious about that when i saw your post and did some testing.

There are 3 Sun positions (1 for each act). But position doesn't change in the same act no matter how may times you change location or how long you are running around the city.

Did that with 3 of my characters and for each one - sun is always in the same position.

#894
ademska

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xkg wrote...

Ok. So i was curious about that when i saw your post and did some testing.

There are 3 Sun positions (1 for each act). But position doesn't change in the same act no matter how may times you change location or how long you are running around the city.

Did that with 3 of my characters and for each one - sun is always in the same position.

are you on pc or console? i play on 360 because i'm a dirty plebe and i am like... 90? yeah, 90% certain that i noticed it in act 3 and ran all around watching it change, and i've got a playthrough on act 2 where i noticed changes.

if not, w/e w/e

#895
xkg

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^
Yeah PC.
I am one of these so-called "PC Elitists" .lol :)

#896
Theagg

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JaegerBane wrote...

Of course, the fact your analogies are getting more and more obscure indicates you've made your mind up on this and no amount of debate will change that. I mean, seriously, on what basis are you claiming Fereldans and real-life Ghanian refugees are similar? Why would they act alike rather than show the vast majority of refugee behaviour?


Again, the refugees have been in Kirkwall at games end for seven years. That's feasible. I give you real world examples why it is, you in turn come up with a subjective argument that states "It doesn't stack up". Which is no argument at all.

But thats besides the point because your other main argument was....

I mean, you really do have to leave your brain on the shelf to even accept that Anders is in Kirkwall at the time Hawke meets him. At this point, it's little more than a year since the Lothering.

And your point thereafter being that this means Anders would have to be both in Kirkwall and doing Awakenings at the same time. Which, of course, is impossible. However again, you haven't really made any convincing argument that a] the time elapsed from Hawke and family fleeing Lothering to Hawke meeting Anders is "little more than a year" nor b] any convincing argument as to when exactly Awakening was resolved.

All I can say is that the events of Origins and Awakenings were both done, dusted and put to bed within two years. Thats with the official timeline. How much of those two years they took I don't know. How close to the end of those two years the finale of Awakenings happened, I don't know.

It's not made clear.. vague phrases like "several months" are bandied around for some events etc but no precise dates within 9.31 are given.

And all I can say is that its conceivable that Hawke and co did not finally arrive in Kirkwall until five or six months or so after the start of the Origins timeline. (Wether or not they did is irrelevant, all that matters is its a feasible timescale) That we know another year after arriving then elapsed before Act 1. Then, based on how you can play that act, nearly another year could potentially pass by before Hawke meets Anders. (very soon before heading off into the Deep Roads towards the end of 9.31 / beginning of 9.32 )

Which, of course, given how a player chooses when and in what order to do certain encounters just further demonstrates the weird, out of kilter, almost nonsensical fluid nature of time in both Origins and DA2.

So that brings you up to a possible point in time near to two years since the beginning of Origins before Hawke meets Anders, and perhaps many months since the end of Awakenings.

Plenty of time.

All we then have as to why you feel this can't be so is because you personally don't believe Anders could have done in that time what he is supposed to have done since the end of Awakenings. But that's just a subjective feeling on your part.

And since you can't actually make any objective argument as to why Anders could not do those things post Awakenings within such a time frame, that's a non argument too.

Modifié par Theagg, 11 juillet 2011 - 02:22 .


#897
ejoslin

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Theagg wrote...

Huntress wrote...

Sutekh wrote...

erynnar wrote...
That was one of the flaws of DAO, no seasons really. Except it's winter when you return to Ostagar. Really needed some weather changes in DAO.

And it must have been subzero temperatures, seeing that Cailan's corpse was so well preserved, no matter when you do the quest.

DAO is mightily confusing re: passage of time. Distances too. How many days to go from Redcliffe to Denerim, again? (after the Landsmeet). And how many from Amaranthine to Vigil's Keep? (After Amaranthine burning).


It takes days, even weeks, every drop of blood is a Day in the game.. I for one do not wish to sit in the computer for days waiting for the character to get to a city or town, exemple: today I hit go to denerim from redccliff, a week later.... oh still near the forests.. crap give us mounts please! lol.

And I don't want to see Morrigan doing it with Alistair, I skip the little movie in every game. The only one that really matter is the first night and the little kiss when my warden ask the Li to bed.;)


Redcliffe to Denerim, along the highway takes a month.(counting drops of blood as the metric)

So, with no major highway to travel along, the Southron hills, edge of the wilds and the Brecilian forest to cross and get through, and unfavorable circumstances probably slowing down travel, I hazard to guess how long it would take Hawke and family  to travel from Lothering to Gwaren. (which is about the same distance as from Lothering to Denerim, ie 3 weeks travel in good conditions on a good road)

Probably well over a month...

Redcliffe to Lothering takes 8 days.


No, because you have to travel from Redcliff to Denerim in a forced march when the darkspawn are two days away from Denerim, and Denerim isn't totally destroyed, which it would be if it took a month to get from one to the other.

DA timeline is completely fubared.

#898
Theagg

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ejoslin wrote...

No, because you have to travel from Redcliff to Denerim in a forced march when the darkspawn are two days away from Denerim, and Denerim isn't totally destroyed, which it would be if it took a month to get from one to the other.

DA timeline is completely fubared.


Indeed. That's one heck of a forced march to do Redcliffe to Denerim in so so short a period. Did the Warden and Co don pairs of Seven League Boots to make that special march..

But also. It depends on how long Denerim had held out before you arrive. Medieval sieges of towns and castles could go on for lengthy periods before the walls were finally breached. Sometimes a siege could last for months. So even if you were in Redcliffe and the Darkspawn army was two days away from Denerim, it could have been another month before the Darkspawn properly broke into Denerim and its castle areas.

Modifié par Theagg, 11 juillet 2011 - 12:13 .


#899
JFarr74

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Theagg wrote...

ejoslin wrote...

No, because you have to travel from Redcliff to Denerim in a forced march when the darkspawn are two days away from Denerim, and Denerim isn't totally destroyed, which it would be if it took a month to get from one to the other.

DA timeline is completely fubared.


Indeed. That's one heck of a forced march to do Redcliffe to Denerim in so so short a period. Did the Warden and Co don pairs of Seven League Boots to make that special march..

But also. It depends on how long Denerim had held out before you arrive. Medieval sieges of towns and castles could go on for lengthy periods before the walls were finally breached. Sometimes a siege could last for months. So even if you were in Redcliffe and the Darkspawn army was two days away from Denerim, it could have been another month before the Darkspawn properly broke into Denerim and its castle areas.


What is the timeline in both games?

#900
In Exile

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JaegerBane wrote...

I've always found it amusing that people have issues with how the seasons were handled. Not to say they don't have a point - they do - it's just that it's strange to see people getting hung up on the lack of snow or rain, but having no issue believing the party manages to find an area to camp that always looks *exactly* the same, no matter where they are in the country :P


Why do you think I don't have a really serious issue with the camp area looking exactly the same? I was just pointing out how the timeline was b0rked.