Trying to set up tactics for ANY companion to use a health potion and a mana/stamina potion if their respective pool is too low.
Sets up fine, both lines look good but when I go back into their tactics screen the mana/stamina potion is in the field for the health potion and the condition to use the mana/stamina potion now has a clear action. So basically it's moving up/down 1 slot from it's original place for some reason.
I can't seem to replicate this 100% but it happens quite a bit. Not sure if it bugs out after setting it correctly and playing..or just when I go back into the screen. Will update.
Tactics bug
Débuté par
rflandy
, mars 11 2011 11:52
#1
Posté 11 mars 2011 - 11:52
#2
Posté 12 mars 2011 - 12:09
I've had this same problem as well as the Health potions disappearing from the tactics action box even though I have health potions in my inventory. There is definately a bug here.
#3
Posté 12 mars 2011 - 04:09
Update:
Any item usage tactics seem to be disappearing randomly, tested it with all potions. Happens after loading, without loading, can't find a correlation yet.
Any item usage tactics seem to be disappearing randomly, tested it with all potions. Happens after loading, without loading, can't find a correlation yet.
#4
Posté 12 mars 2011 - 04:13
This is on default version? or the beta patched version?
#5
Posté 12 mars 2011 - 06:29
Default
#6
Posté 12 mars 2011 - 06:51
im having a problem with tactics but not like this, but it only seems to happen after i setup a potion use... i'll go into tactics set it up, play and level up a couple times and get some new skills, go back into tactics to setup new skills and it wont let me change out of custom back to say like tank or scrapper or anything, it just stays custom
#7
Posté 12 mars 2011 - 08:38
#8
Posté 13 mars 2011 - 10:03
Bumping in case anyone else has this or to bring attention to it
#9
Guest_To be deleted_*
Posté 14 mars 2011 - 02:54
Guest_To be deleted_*
I'm also having this issue. It's a little frustrating that my companions keep dying because of the bug.
I'm using v1.00 as the v1.01 beta patch didn't list any of the issues that I'm having.
I'm using v1.00 as the v1.01 beta patch didn't list any of the issues that I'm having.
#10
Posté 14 mars 2011 - 10:06
I can also confirm this glitch.
Good news is that when you set it the second time it stays that way. Not 100% sure that why it is doing this.
I decided against setting these in the tactics screen because of the shared cooldown. I would rather decide who gets the potion and when, and there are a number of restoratives to use instead of the standard health potion.
[rant mode]
So you decide that and find out that only 2 out of the 3 mages have access to the tree required for the basic healing spell? WTF? Seriously this is a basic spell tree on the level of Arcane and the ELF mage doesn't have access to it, but Bethany does? No wonder they kicked her out of her clan. :-)
It would be really, really nice if they fixed this in the patch, but I am not holding my breath.
[/rant mode]
Good news is that when you set it the second time it stays that way. Not 100% sure that why it is doing this.
I decided against setting these in the tactics screen because of the shared cooldown. I would rather decide who gets the potion and when, and there are a number of restoratives to use instead of the standard health potion.
[rant mode]
So you decide that and find out that only 2 out of the 3 mages have access to the tree required for the basic healing spell? WTF? Seriously this is a basic spell tree on the level of Arcane and the ELF mage doesn't have access to it, but Bethany does? No wonder they kicked her out of her clan. :-)
It would be really, really nice if they fixed this in the patch, but I am not holding my breath.
[/rant mode]
#11
Posté 19 mars 2011 - 12:57
Ohpus wrote...
I can also confirm this glitch.
Good news is that when you set it the second time it stays that way. Not 100% sure that why it is doing this.
I decided against setting these in the tactics screen because of the shared cooldown. I would rather decide who gets the potion and when, and there are a number of restoratives to use instead of the standard health potion.
Doesn't stay for me after the second, I can't find a pattern, sometimes it bugs, sometimes it doesn't.
#12
Posté 20 mars 2011 - 05:16
I am glad then that I choose not to use tactics control my party members taking health postions then my first play through. I did have them take mana pots though, and that seemed to work fine.
Has anyone else had problems with the party not doing the a tactic all together? My problem is with party members tactics (Self>Any) not performing the skill out of combat like it should. Annoying... It makes me wonder what other tactics that I set are not working properly.
Has anyone else had problems with the party not doing the a tactic all together? My problem is with party members tactics (Self>Any) not performing the skill out of combat like it should. Annoying... It makes me wonder what other tactics that I set are not working properly.
#13
Posté 20 mars 2011 - 05:24
1. Any other item than health/mana potion has to be in the quick bar, so that it can be used in tactics.
2. There seems to be a bug if you move tactics slots up/down. Sometimes slot order gets messed up.
2. There seems to be a bug if you move tactics slots up/down. Sometimes slot order gets messed up.





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