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Whats the best mage build


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#51
stbing

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Well I feel that it is a bit apple and oranges, for example elemental sets up for warriors while for primal the warrior is the one that sets it up.

Apart from that my full primal mage has run into quite a fair bit of electricity immune mobs so being overly reliant on one tree isn't necessarily that great.

#52
Ganen

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stbing wrote...

Well I feel that it is a bit apple and oranges, for example elemental sets up for warriors while for primal the warrior is the one that sets it up.

Apart from that my full primal mage has run into quite a fair bit of electricity immune mobs so being overly reliant on one tree isn't necessarily that great.


you are refering about effects if Im not mistaken?

disregarding effects wich always depend on group composition and situational cases.

the damage from elemental > primal
the frost spells hit hardest to single/small clusters together(not to mention when you get high enough magic stat and fully upgraded spells they almost always freeze)
and the fire spells while doing less individual dmg do so in very large AoE.

dont get me wrong primal is a good tree too, but it trades in utility for punch, that is often inferior/unecessary for the force specialization is better by miles and makes it redundant to get imho


ps: about putting points in str/con
dont bother with strengh as it only gets you slightly higher fortitude scores, you will still suffer immensely from staggers/interrupts, force specialization has a better solution to that problem.
constituion I recomend minimal of 4 pointsi n it, and preferebly put early on, cuz you wont be surviving double or tripple staggers otherwise, not to mention those rogue mobs who vanish and one shot you with backstab. (hard and nightmare difficulty)

Bearbeitet von Ganen, 13 März 2011 - 01:38 .


#53
Stalky24

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@Ganen, main point of using Str is to use warrior gear

#54
Darkshore

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I am currently full Primal and Force Mage. Works quite nicely.

#55
Cstriker01

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I'm feeling my mage is a little weak right now. I just got into Kirkwall and I'm only level 4 or 5.
I have:
Fireball
Cone of cold
Winters Grasp
Mind blast

Do we mages get a more powerful as the game progresses? I really wanna play one since the special effects are so awesome for them...that's reason I'm doing elemental as well...the spells look way more BA then primal. Seriously, who throws a rock?

I just feel gimped right now having my main as a mage...I am playing on hard as well.

#56
Darkshore

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Mages get a huge boost in power a little bit into Kirkwall, or at least mine did. With a well placed Chain Lightning I can wipe-out an entire group of certain npc's in one shot.

#57
SomeoneStoleMyName

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The72John wrote...

Lol...I didn't realize that people max/min'd this much in a single player game.

Why not play a build that you enjoy, rather than looking for the "best"?


Because on nightmare only the best can beat the encounters and bosses. Anything less will result in failure. And dyung/not being able to continue the game is not fun ;)

#58
Revenaunt

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well to add in a point of a fellow BM i would have to say this, its not easy you will be angry you will die an dyou will rq, with that said this is my style it may not match anyone's like and may receive scruteny but ah well tiss the life of a nerd.

so i invest 1wis 2mag till 21wis, then pop to con to get bout 15.(guide to bout first spec, generally a good judging point if you like the class) this one is painfull and you'll be relying on ur warriors, going to wait and get mind upgrade, will do wonders for when u get agro...and you will, also ive noticed note about pesky rouges, yes i agree pet is wonderfull against them, but also a well timed  mind drops them outa stealth. so next we have Entrophy, most dont notice horror's upgrade deals dammage whilst they are stunned, so get first level then get hex to lower enemy def...(if you cant put 2/2 together yet dont worry) you'll also want to get prison and blood(finaly). not you will need to wait from lvl 1-3 for upgraded mind, then to 5 for horror and 7 for prison/horror/blood all at once.  forgot when i got hex but im sure its 5 as well but you can use your extra pt for it and if you want you can get to 9 to get the other two blood spells which are usefull(siphon bodies and allies). so with this your going to have nearly no pound spells, well you wont need to, i always have aveline, and with her i did 2con 1str for everything and focused in guardian and vanguard for def pass abilities to boost her to be my willing/unwilling pool. now i can generally at this point use prison and whipe out any grunt with out aided atk, with aided atk a full bar dies before hes released and for rouges or "captains" as we'll call them i add in hex to inc their punishment from prison and me(allies never seem to atk who i am till its last guy...know i can use tactics to cmmd it but ah well) if they are still alive (boss) use horror to hold them even longer ("HA IM FREE....DAMNIT!") and if their unders get near use upgraded mind, and run. may want to take control of your pool and run them to mob so once their free they'll go for pool instead of you, allowing you to focus on boss. now with this build i took the bone mines mature drag with everyone 50% above hp...verrick was only one who needed potion due to me abusing him and only putting stats into cun...sry verrick :D but yes boss's are cakes if you dont mind suffering the loss of explosions and mobs you are able to target the captains and rouges to free up  your warriors with grunts, from this point if you like it continue to upgrade prison and the blood spells, i found the minnion one iffy, i would sate and most agree combining with primal electric abilities, to cover your lack of mob pwning abilities, but otherwise this is a sturdy one if you know  how to kite (move? you has pixel legs use em!!! so many videos of statues fighting bosses..*sigh) this is a overall excellent build i've found as for companions a tank/pool is manditory....oh almost forgot the blood part...lol once you dip out of mana switch to blood/ i generally ahve a blood item that gives +2 hp regen and reduces blood cost and a +2 mana regen ring...so by the time your low on hp you can switch back heal, rinse and repeat. feel free to add/edit to those who would follow this dark path xD another thing i did for when i ran into apposing bloodmages as well was use th e spirit spel dispel ugraded it prettymuch k/o's and is handy for saving ur hold spells for the melee'rs...just a thought

Bearbeitet von Revenaunt, 15 März 2011 - 05:02 .


#59
namredips

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@stalky24 that's a brilliant build. I am 3/4 way through act 2 of my first play through and it tempts me to start over. Would just respec, but lacking the gold.

Anyhow my build is as follows:
@level 15

Magic 43
Willpower 25 (void gear)
Con 30
All other stats are default

Abilities:
~ Arcane~

Arcane shield, both upgrades
Mind blast
Crushing prison, upgraded (physical dmg @700)

~ Creation ~

Heal, upgrades

~ Spirit healer ~

Healing aura, both upgrades
Group heal, upgraded
Vitality
Revival
Second chance

~ Blood Mage~

Blood magic


Now I took spirit healer first built up will instead of con. Then at 14 took BM and put more in con. Still putting plenty in will so as to wear certain robes. Something strange happened after a save an restart however. I ended up with three additional abilities I did not choose, but had prior to the respec. Elemental weapons, Death syphon and Heroic aura.

Furthermore on accident I discovered that I could have more than 100% in sustains, or maybe I don't understand sustains. Basically I can run with the following sustains all up:

Blood magic - 50%
Arcane shield -20%
Death syphon - 20%
Healing Aura - 30%
Heroic Aura - 20%

When my mana is at total use by sustains, I just keep adding more and they stick. Not sure what the deal is...

Should be obvious that my build is primarily a healing build. I run with avalina, Merrill and Isabella. Pretty much untouchable at this point. Cool downs on heals being the only issue. Though I don't really need to heal all that much, and the con is more than suff so far. With the shielding and all the regen gear to augment BM if I loose health, it just pops right back up. Full on breakdown from a dragon being the exception.

I have discovered that mind blast can be used while healing aura is up. This leads me to wonder what all abilities can be used. Would have guessed mind blast to be offensive. In particular since the BM heal abilities won't work while healing aura is up. Not that they are needed, spirit healer regen is more than sufficient to heal up.

#60
namredips

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Forgot to add in my previous post that given mind blast and healing aura are compatible, wonder about a force Mage/spirit healer build lots of physical force but non dmg abilities in that tree

#61
Sriep

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SomeoneStoleMyName wrote...

The72John wrote...

Lol...I didn't realize that people max/min'd this much in a single player game.

Why not play a build that you enjoy, rather than looking for the "best"?


Because on nightmare only the best can beat the encounters and bosses. Anything less will result in failure. And dyung/not being able to continue the game is not fun ;)


Your both right of course. If your not playing nightmare it does not matter what you do, so might as well role paly.

On nightmare it seems imoprtant to only choose AOE spells that are enemy only. The Primal tree appears best here, about to try out - only problem a Primal Blood mage feels like a lesser copy of Merrill.

#62
Revenaunt

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@namredips. Tried the build I do like it but I just don't feel evil :D

#63
Cstriker01

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I'm running now:

Blood Magic
Upgraded mind blast
Firestorm and fireball with pyromancer
Crushing prison
arcane shield
horror
Winters grasp and cone of cold
Spirit bolt or blast

I plan on grabbing elemental upgrades, deep blood mage stuff, torment hex, horror upgrade, and walking bomb before I am set. Maybe the elemental weapon one too...not sure yet. I wanna save my money for those ability point books next.

#64
Sriep

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Here is my current effort. Designed for Nightmare, so want to avoid friendly fire AOE spells.
Altered attributes all in Magic and Con about equal except Wis14 for smugglers robes.
Whole Primal and Blood mage tree, still filling in upgrades. Want to add Arcane Shield soon.

Tactics still testing – comments welcome.

Self Any → Activate Rock Armor
Self Health < 25% → Deactivate Blood Magic
Enemy clustered at least 3 → Tempest
Self Health < 50% → Grave Robber (Not ideal how to improve? Maybe add surrounded with enemies once I get OFI)
Enemy Elite or higher → Petrify
Enemy Clustered at least 2 → Chain Lightning
Enemy Clustered at least 3 → Haemorrhage
Enemy Nearest visible → Stonefist
Enemy >= 90% → use for next tactic
Target Normal → Blood Slave (Should I stick to normal?)
Self Health >= 75% → Use for next tactic
Self Mana <25% → Activate Blood Magic
Self Health <25% → Use heath potion. (Blood magic not active see above)

Bearbeitet von Sriep, 18 März 2011 - 09:56 .

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#65
Blessed Silence

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rockitt wrote...

Im having trouble making a good mage what are some of the best builds. im primal right now its pretty sweet but what else should i spec in or should i respec


Personally, my main is a Spirit Healer (since I got rid of Anders this time around) so she has all the Spirit Healer tree as well as in Arcane, I took Arcane Shielding and Elemental Weapon.  The weapon one is great because I can just change my staff, redo the spell and my party members have it on their stuff!

Only drawback is when you have Healing Aura on, it keeps you from using offensive spells, so act accordingly.  My suggestion is Primal line with lightning to go with the staggering Aveline can do ... does more damage.
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#66
DarkNova50

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I personally loved the Elemental tree. Improved fireball and firestorm were my bread and butter AOE spells, and the ice spells are fairly powerful too. Aside from that, I put alot of points into Spirit Healer: only turn it on when your allies are dying or dead, and you can easily bring your party back to full strength with a multi-revival and multi-heal.

Tried Blood Magic, didn't much care for it personally. Haven't really tried the other schools.

#67
Eladamri

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i've finish the game in hard with full primal, full blood, and some force.
60 magic
31 wil
31 con

Result: pain in the ass killing rock wraith (about 1h to kill) the arishock and mature dragon...
Large crowds was easy with chain light, hemorrage and tempest.

I messed up with my party, i choose the wrong trees for everyone except for merril

#68
Yogimus

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My personal opinion?

IF YOU HAVE THE RESPEC ADDON

Get every single target castable asap, then rebuild your toon as the time comes.

#69
Comsy

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Personnaly just BM/FM with primal/Fire ele. or what Im gonna try (havent yet) cap wis at 30 and pure mag primal. Im NOT using the latter for nightmare. just wanting a FenHawke file(Fenris and FemHawke mage) I would reccomend pyro with primal and/or BM under the following circumstance: 18 wis cap with 30+ con (wis cap lowered so more hp but still with champ vestments). Having Legacy DLC would HELP but this build is NOT DLC centric. if you want to follow MY game complete build, you NEED BE(black emp. free on xbox). I restat ALOT after act 1. my build flew thru the game. untill you get to the city, go pure mag. join red iron and bring the combat to the guard guys attention. on nightmare, I got thru in 1 minute flat. anyways the build is
levels 1 to 5
pure mag
5 to 8
pure wis
9 to 13
2 mag 1 con
14+
restated to 18 wis and full mag (added 3 con to even out my hp to 120
skills at end game

almost full ele tree (DO NOT DO!)
Rock Armor
Arcane Shield
Full Force w/o grav (was too low to grab it...)
tried BM like a ******. I like it but didnt have enough HP because I needed to cap it for nightmare to get a dmg boost

#70
BaronIronBlood

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Blood Mage/Force Mage is a good combo

Maxed out both Blood Mage and Force Mage and Primal

Bearbeitet von BaronIronBlood, 14 August 2013 - 08:43 .


#71
Mello

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I personally had alot of fun as a Force/ Elemental mage.

#72
ElementalFury106

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depends on the mage you're playing as and what role you want them to take.

assuming you're talking about mage Hawke, i personally loved playing a Primal/Force/Elemental mage. only issue is micro-managing the team on Nightmare mode to make sure the elemental AOE's don't obliterate them.
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