Arontala22 wrote...
Secondly, the guy getting perma banned and being unable to play was a mistake on EA's part, which has been rectified.
Sauce plz!
Arontala22 wrote...
Secondly, the guy getting perma banned and being unable to play was a mistake on EA's part, which has been rectified.
Gorescream wrote...
Arontala22 wrote...
Secondly, the guy getting perma banned and being unable to play was a mistake on EA's part, which has been rectified.
Sauce plz!
Modifié par Arontala22, 12 mars 2011 - 02:30 .
topster88 wrote...
Kabraxal wrote...
Let's see... the console versions of DA2 play better than Origins while the PC version plays almost the same. And combat has little to do with making an RPG an RPG... it is the underlying build of stats and abilities which DA2 still maintains close ties to Origins. So, that feature really wasn't removed.
Not really. The inability to customize stats much with equipment in DA2 is a serious detriment to combat. Fenris for example is doomed to have relatively low armor for a warrior. Also refer to my post of how combat encounters are handled; having waves of enemies that attack the closest enemy (read: mages and archers) is a huge problem on hard mode and it's almost impossible to have the tank get threat on them before enemies can do serious damage to your allies.They removed the ability to choose race, but you can still make the character any of the same classes from the first game with a hefty amount of customisation of abilities and weapons. Given that the lack of race choice is more story driven, again you lost something merely illusory at the moment with everything else still remaining.
I didn't bring up race in the OP but yes that's a detriment to people who like variety. Having you human seemed like a lazy way to not have to write more than one script for some scenes.They removed the ability to customise Companion armour. True, a sacrifice of customisation. But it hardly lessens the RPGness of DA2.
As far as traditional RPG's go, yes, it does.Lack of the Origins dialogue tree and being able to talk everywhere. Another sacrifice, and one that even I will admit I prefer Origins over DA2 in this respect. However, you still have a lot of dialogue, dialogue options, and character interaction. Different method of delivery, but you still have the choices available to you that affect the story.
Being able to talk to your companions only when the plot deems it necessary makes it very restrictive. It's not a very fluid communication when you have to wait for a quest to arbitrarily pop up in your journal just to be able to chat with your friend.Really, most of the supposed "dumbed down" arguments I have seen on this forum and elsewhere is nothing more than frivolous ranting. There are a few points to be made, but the lengths people have gone have taken the legitimate criticism and drowned it out with petulant and ridiculous whining.
if you think this is a frivelous rant, you haven't been paying attention. Yes, this game is an RPG in that you do, in fact, role play, however much of the charm of Origins was how it was a throwback to a traditional RPG. It wasn't necessarily like KotOR where they used a d20 system, but it was relatively traditional and people liked that about it.
Modifié par Arontala22, 12 mars 2011 - 02:21 .
topster88 wrote...
Kabraxal wrote...
Yeah, cause called EA a cancer is just so totally mature.
Would you prefer the title be "EA has a long history of taking the proverbial heads of good developers and holding them in a bathtup full of water until the bubbles stop"?
Kabraxal wrote...
Funny... being able to customise companions in any ways is now traditional. Huh, my friends didn't tell me that when I started pen and paper RPGs...... and I really could have customised them well too.
As for Hawke being human... given the narrative structure of the story, it makes sense why you can't make Hawke any race you please. Can't discuss the spoilers, but it becomes quite clear just by playing the game. I'd rather them worry about narrative cohesion than the silly desire to let you play as any race you want. It would not have worked for this game... it would have been forced at best.
And I already agreed that the option to interact with companions left me a bit dissapointed. I will not agree that having many instances being plot bound makes it less traditional. Especially since many Bioware RPGs have been less free than DAO in that respect. Let's not forget that many WRPGS have few to no companions in the Bioware mold period. So traditional here is basically a take your pic.
Aermas wrote...
I am not an opinion. I am a personDrogo45 wrote...
Aermas wrote...
I am sorry Khal, but that is an opinion.Drogo45 wrote...
You are wrong - and in the end, will be proven so.
So are you.
topster88 wrote...
Kabraxal wrote...
Funny... being able to customise companions in any ways is now traditional. Huh, my friends didn't tell me that when I started pen and paper RPGs...... and I really could have customised them well too.
Maybe it's your grammar, but are you suggesting that p&prpgs don;t have a lot of customization? if so, what the hell kind of games are you playing?As for Hawke being human... given the narrative structure of the story, it makes sense why you can't make Hawke any race you please. Can't discuss the spoilers, but it becomes quite clear just by playing the game. I'd rather them worry about narrative cohesion than the silly desire to let you play as any race you want. It would not have worked for this game... it would have been forced at best.
Why, because an elf wouldn't be able to live in Hightown? that didn't seem to stop Fenris. How would the game be any different if Hawke and his family were dwarves instead? Anyway, Origins managed to pull this off and all the races' stories wound up in the same plot anyway, so I dont see how it could have caused too many problems. It seems much mroe likely that BW wanted a DA equivalent of Shepard.And I already agreed that the option to interact with companions left me a bit dissapointed. I will not agree that having many instances being plot bound makes it less traditional. Especially since many Bioware RPGs have been less free than DAO in that respect. Let's not forget that many WRPGS have few to no companions in the Bioware mold period. So traditional here is basically a take your pic.
I never said it made it less traditional, I said it made it restrictive.
Ben_c1987 wrote...
topster88 wrote...
Kabraxal wrote...
Yeah, cause called EA a cancer is just so totally mature.
Would you prefer the title be "EA has a long history of taking the proverbial heads of good developers and holding them in a bathtup full of water until the bubbles stop"?
Anything said about EA is fair. They are the absolute worst game production company ever. They made their initial capital churning out sports titles in the early years, titles they knew people would buy regardless of how utterly rubbish there were just because they had all the official licensing (FIFA, NFL, NBA etc etc 1990 - present day). Then once they had big capital behind them they started taking over other smaller productions who actually knew how to make good games and imposed their incompetent mentality upon them. There only experiences of making games from that background is copy and paste the same title, re-badge and make it look nice. Come the turn of 2000 when questions started been asked about their game play they started to attempt to 'simplify' all their games to make them 'more accessible' to the wider market. Now by wider market what were actually taking about here are the brain-dead and moronic children of the residuum. So now there tact is to strip down anything tactical, original and generally good from original titles and turn them into a EA clone product by the second installment. Oh and with their sports titles tact has been to copy gameplay aspects from rivals such as Konami who have been beating them consistantly on soccer/football gameplay for a number of years.
Kabraxal wrote...
Funny... being able to customise companions in any ways is now traditional. Huh, my friends didn't tell me that when I started pen and paper RPGs...... and I really could have customised them well too.
Kabraxal wrote...
My companions in pen and paper games were all friend controlled and created, or an NPC designed by the DM. Really, aside from a sibling or a pet/familiar, most customisation in the traditional first RPG was primarily done for one character that you controlled unless you were the DM.
And given the rise to Hightown and the circumstances of Hawke's life and backhistory, yeah... elf would make no sense given the nature of the racial divide.
djackson75 wrote...
Ben_c1987 wrote...
topster88 wrote...
Kabraxal wrote...
Yeah, cause called EA a cancer is just so totally mature.
Would you prefer the title be "EA has a long history of taking the proverbial heads of good developers and holding them in a bathtup full of water until the bubbles stop"?
Anything said about EA is fair. They are the absolute worst game production company ever. They made their initial capital churning out sports titles in the early years, titles they knew people would buy regardless of how utterly rubbish there were just because they had all the official licensing (FIFA, NFL, NBA etc etc 1990 - present day). Then once they had big capital behind them they started taking over other smaller productions who actually knew how to make good games and imposed their incompetent mentality upon them. There only experiences of making games from that background is copy and paste the same title, re-badge and make it look nice. Come the turn of 2000 when questions started been asked about their game play they started to attempt to 'simplify' all their games to make them 'more accessible' to the wider market. Now by wider market what were actually taking about here are the brain-dead and moronic children of the residuum. So now there tact is to strip down anything tactical, original and generally good from original titles and turn them into a EA clone product by the second installment. Oh and with their sports titles tact has been to copy gameplay aspects from rivals such as Konami who have been beating them consistantly on soccer/football gameplay for a number of years.
I like:
Mirror's Edge
Dead Space
Dead Space 2
The new Need for Speed
Brutal Legend
Battlefield Bad Company 2
Battlefield 3 looks amazing so far
Deathspank is cool
Bulletstorm is good for what it is
The Command and Conquer Series
Lord of the Rings BFME games
--------
That's a pretty good list, I'm just saying.... That's discounting Origins and the ME games... as well as the fact that they have published Orange Box and Left 4 Dead on the consoles..
Modifié par Ben_c1987, 12 mars 2011 - 02:43 .
djackson75 wrote...
I like:
Mirror's Edge
Dead Space
Dead Space 2
The new Need for Speed
Brutal Legend
Battlefield Bad Company 2
Battlefield 3 looks amazing so far
Deathspank is cool
Bulletstorm is good for what it is
The Command and Conquer Series
Lord of the Rings BFME games
--------
That's a pretty good list, I'm just saying.... That's discounting Origins and the ME games... as well as the fact that they have published Orange Box and Left 4 Dead on the consoles..
Modifié par topster88, 12 mars 2011 - 02:45 .
topster88 wrote...
Do you understand just how much EA demolished the C&C series after tey aquired Whitewood?
Modifié par Forsakerr, 12 mars 2011 - 02:45 .
NapalmNed wrote...
OP and ItsToofy keep putting up the good fight guys. I really do think people that call it "Action Adventure" really are exagerating too much though. That's more like Final Fantasy. No doubt in my mind it's an RPG. I enjoy it I really do. It's not as good as DA:O but it's entertaining to a good degree. I am really sad that they did a "Mass Age" on this (Turned Dragon Age into something allot like Mass Effect) But the repetative level designs and simpler conversations deffinately make it allot more annoying to play through.
I also want to point out Dragon Age 2 is deffinately a better game than Baulders Gate 2. At the TIME Baulders Gate 2 was mind blowing. But really to todays standards it can't be compared. If were going all time favorites I'm going Neverwinter Nights. God, I loved that game. Minus the mind numbing DnD combat system. (It was fun at first but after a few days of playing I wanted to shoot myself)
cosgamer wrote...
ManiacalEvil wrote...
And what exactly is wrong with that? WHy is casual taken as crappy nowadays?topster88 wrote...
RedEyesOfWarning wrote...
Personally I thought the "one click, one attack" thing was more traditional than the last one, reminded me of Diablo far more than say Devil May Cry. I didn't really remember any official word that Mass Effect was for casual players only either... I thought it was for FPS fans only.
As far as RPGs go, Mass Effect is very, very casual. Especially ME2.
Because casual is crappy: lazy, generic, uninteresting, unchallenging.
It is DA 2.
Modifié par Wishpig, 12 mars 2011 - 02:55 .
topster88 wrote...
Kabraxal wrote...
My companions in pen and paper games were all friend controlled and created, or an NPC designed by the DM. Really, aside from a sibling or a pet/familiar, most customisation in the traditional first RPG was primarily done for one character that you controlled unless you were the DM.
Lol, what? Just because the DM controls them doesn't mean that he/she won't be able to use a piece of armor you find in a dungeon. I seriously doubt a DM will say "No, my fighter will not put on that +3 masterwork plate armor because he can only recieve armor UPGRADES that you have to purchase yourself and will wind up not being anywhere near as good as the armor we found"And given the rise to Hightown and the circumstances of Hawke's life and backhistory, yeah... elf would make no sense given the nature of the racial divide.
Fenris is a runaway slave and he lives in Hightown for years without issue. How wouldn't being an elf work again?
Anoneemouse wrote...
This is sooooooo not traditional RPG, and any rude ppl who think it is are ignorant. RPG includes text based games. Not click-hack-and-slash. This is action/adventure.