EA is cancer.
#126
Posté 12 mars 2011 - 03:02
[quote]djackson75 wrote...
I like:
Mirror's Edge
Dead Space
Dead Space 2
The new Need for Speed
Brutal Legend
Battlefield Bad Company 2
Battlefield 3 looks amazing so far
Deathspank is cool
Bulletstorm is good for what it is
The Command and Conquer Series
Lord of the Rings BFME games
--------
Umm are you like 10-15? Only one listed there that is good befor ea killed it is Dead space. Dead space 2 was a joke no challenge at all just like ever EA sequel. ME1 was hard ME2 was a joke. Evertime EA takes a series they ruin it. Why do you think in America EA is number 1? Everwhere else they are not even in the running, why cause most american gamers perfer no skill games. Thats why I actaully go out of my way to learn other languages so I can play games from overseas. Cause EA is cancer and its the DS kids who keep them going.
#127
Guest_simfamUP_*
Posté 12 mars 2011 - 03:04
Guest_simfamUP_*
#128
Guest_simfamUP_*
Posté 12 mars 2011 - 03:06
Guest_simfamUP_*
[quote]topster88 wrote...
[quote]djackson75 wrote...
I like:
Mirror's Edge
Dead Space
Dead Space 2
The new Need for Speed
Brutal Legend
Battlefield Bad Company 2
Battlefield 3 looks amazing so far
Deathspank is cool
Bulletstorm is good for what it is
The Command and Conquer Series
Lord of the Rings BFME games
--------
Umm are you like 10-15? Only one listed there that is good befor ea killed it is Dead space. Dead space 2 was a joke no challenge at all just like ever EA sequel. ME1 was hard ME2 was a joke. Evertime EA takes a series they ruin it. Why do you think in America EA is number 1? Everwhere else they are not even in the running, why cause most american gamers perfer no skill games. Thats why I actaully go out of my way to learn other languages so I can play games from overseas. Cause EA is cancer and its the DS kids who keep them going.
[/quote]
To be honest you sound more like a 'kiddie' than the user you replied to.
#129
Posté 12 mars 2011 - 03:08
ItsToofy wrote...
Here's the thing though, you know what Baldur's Gate 2 do that Dragon Age 2 didn't? It improved the game without sacrificing what made the game what it was to begin with.
How can anyone say "They removed X, Y and Z features but its still a good game" actually LIVE with a sequel that has been STRIPPED of the original quality?
It's like wearing a pair of Oakleys and then buying a fake pair off the street for the same price and saying "ohh these are much better", when in fact you were just ripped off hard
Good point man. But I mean, it's better in ideals. But DA2 is better in literal terms. I mean it feels like I'm arguing an invalid point to some degree but at some point you have to realize those old games wont be able to be as fun as modern games. Even if the modern games don't live up to standards you want... I'm drunk right now.
Modifié par NapalmNed , 12 mars 2011 - 03:12 .
#130
Posté 12 mars 2011 - 03:10
Modifié par topster88, 12 mars 2011 - 03:13 .
#131
Posté 12 mars 2011 - 03:11
#132
Posté 12 mars 2011 - 03:12
Kabraxal wrote...
Out of a group of ten friends, we had few DM controlled companions. Sometimes we gave suggestions, but it wasn't an "essential" part of the experience. We were are the character we controlled, not an entire band of characters, that is what a true RPG is about. Given that, any Bioware RPG maintains that core aspect. And again... remember Bethesda RPGs... no companion customisation for the most part and yet those are considered traditional.
Gear is not essential but equipping yourself and your party with the best possible gear is indeed a significant part of any p&prpg. In fact magic items are practically a necessity in 3.5, 4E, and Pathfinder at level 5+
And it wouldn't work because OF THE HISTORY. DId you not pay attention to Hawke's history and journey up to the game and then through it? By being a different race, many of those instances would have had to change and some would have had to change drastically.
Obviously there would have to be some differences, like how Origins took about an hour to get each race (from several different backgrounds, mind you) to link up to the primary plot, who why wasn't that doable in DA2?
Also, you did notice where they used the term squatting for Fenris... right? That sort of implies that his "ownership" of the home is actually not recognised by many of the people in Hightown. Hawke's estate is an entirely different matter that would be something of a huge occurence in the human controlled areas of Thedas if Hawke were an elf. Dwarf would have worked in that instance, but then Bethany would have made absolutely no sense. The narrative determined the race... and since story/characters are the most important aspects to an RPG (or gaming in general in my opinion), then DA2 remained true to what an RPG actually is. It didn't sacrifice the story to invoke certain gameplay elements such as racial customisation.
Fenris wasn't hauled off or anything, so clearly an elf living in hightown is indeed a possibility and tolerated by the masses. Elf Hawke's family could have been close friends with your uncle in the human plot. It would not be imposible to make alterations to some details to make it work. And having your siblings and mom mirror your race would be easily doable as well.
Modifié par topster88, 12 mars 2011 - 03:13 .
#133
Posté 12 mars 2011 - 03:14
[quote]topster88 wrote...
[quote]djackson75 wrote...
I like:
Mirror's Edge
Dead Space
Dead Space 2
The new Need for Speed
Brutal Legend
Battlefield Bad Company 2
Battlefield 3 looks amazing so far
Deathspank is cool
Bulletstorm is good for what it is
The Command and Conquer Series
Lord of the Rings BFME games
--------
Umm are you like 10-15? Only one listed there that is good befor ea killed it is Dead space. Dead space 2 was a joke no challenge at all just like ever EA sequel. ME1 was hard ME2 was a joke. Evertime EA takes a series they ruin it. Why do you think in America EA is number 1? Everwhere else they are not even in the running, why cause most american gamers perfer no skill games. Thats why I actaully go out of my way to learn other languages so I can play games from overseas. Cause EA is cancer and its the DS kids who keep them going.
[/quote]
Yeah, I'm 35.. I like what I like, you like what you like.. whatever.
#134
Posté 12 mars 2011 - 03:14
#135
Posté 12 mars 2011 - 03:23
Killer3000ad wrote...
Bioware is pulling an Infinity Ward and are turning their backs on the very community who made them what they are today. IW ran on the success of Call of Duty 1 and 2 which were PC-only titles. Then they got bought by Activision and the rot began with CoD4, and climaxed with COD:MW2 which removed previous PC features like dedicated servers and modding support. I hold out hope that Bioware doesn't do what IW did, but after hearing about how Mike Laidlaw is open to the idea of multiplayer in DA3, I am losing hope.
You sure got the story straight just watched this 'Mike Laidlaw' Interviews and read few stories how things are going and I am currently really worried on what is said there. According to these what's I've readed and watched he has no clue what is what made Bioware so popular and some really weird 'visions' of totally dismissing an whole idea 'RPG' and push to some really bad way which has no intentions to build Roleplaying Games anylonger. If the 'aliens' were weird decision from Bioware in the first place this one sure is that + ten folds minus mark for sales even before it is built.
This quote above is already began to happen and I think everyone here should read that see a bit between the lines what's going on.
Modifié par _genetix_, 12 mars 2011 - 03:30 .
#136
Posté 12 mars 2011 - 03:31
Killer3000ad wrote...
Bioware is pulling an Infinity Ward and are turning their backs on the very community who made them what they are today. IW ran on the success of Call of Duty 1 and 2 which were PC-only titles. Then they got bought by Activision and the rot began with CoD4, and climaxed with COD:MW2 which removed previous PC features like dedicated servers and modding support. I hold out hope that Bioware doesn't do what IW did, but after hearing about how Mike Laidlaw is open to the idea of multiplayer in DA3, I am losing hope.
Good point, but remember that Baldur's Gate had multiplayer too
#137
Posté 12 mars 2011 - 03:32
Killer3000ad wrote...
Bioware is pulling an Infinity Ward and are turning their backs on the very community who made them what they are today. IW ran on the success of Call of Duty 1 and 2 which were PC-only titles. Then they got bought by Activision and the rot began with CoD4, and climaxed with COD:MW2 which removed previous PC features like dedicated servers and modding support. I hold out hope that Bioware doesn't do what IW did, but after hearing about how Mike Laidlaw is open to the idea of multiplayer in DA3, I am losing hope.
"Turning their backs on the very community who made them what they are today"?
This is the attitude I love. You feel entitled, like you're more important than everyone else. Newflash: BioWare does not -- nor Infinity Ward, nor any game developer on the planet -- owe you anything.
If you didn't like Dragon Age II, don't buy Dragon Age III. But quit acting like a spoiled child.
Modifié par TheDarkShape, 12 mars 2011 - 03:33 .
#138
Posté 12 mars 2011 - 03:35
us hardcoreRPGplayers, as we >do not< like mainstream.
But what happens if Hardcore RPGS -become- main stream? *dun-dun-dun*
Not liking something because its mainstream is just as sheepish as liking something because its mainstream.
"A man chooses. I chose the Impossible."
Modifié par Cyocide, 12 mars 2011 - 03:37 .
#139
Posté 12 mars 2011 - 03:37
Killer3000ad wrote...
Bioware is pulling an Infinity Ward and are turning their backs on the very community who made them what they are today. IW ran on the success of Call of Duty 1 and 2 which were PC-only titles. Then they got bought by Activision and the rot began with CoD4, and climaxed with COD:MW2 which removed previous PC features like dedicated servers and modding support. I hold out hope that Bioware doesn't do what IW did, but after hearing about how Mike Laidlaw is open to the idea of multiplayer in DA3, I am losing hope.
the Baldur's Gate games had multiplayer so did Neverwinter Nights
#140
Posté 12 mars 2011 - 03:38
TheDarkShape wrote...
"Turning their backs on the very community who made them what they are today"?
This is the attitude I love. You feel entitled, like you're more important than everyone else. Newflash: BioWare does not -- nor Infinity Ward, nor any game developer on the planet -- owe you anything.
If you didn't like Dragon Age II, don't buy Dragon Age III. But quit acting like a spoiled child.
Maybe I can explain this better:
Does it make sense to capitalize on Origins' success by gearing DA2 toward a customer base that wasn't the majority of Origins' fans?
Modifié par topster88, 12 mars 2011 - 03:38 .
#141
Posté 12 mars 2011 - 03:39
the Baldur's Gate games had multiplayer so did Neverwinter Nights
Exactly, and I lost many years to NWN Multiplayer Servers. Like the old Gemstone server. Prolly still alive & kickin today.
Modifié par Cyocide, 12 mars 2011 - 03:39 .
#142
Posté 12 mars 2011 - 03:43
Cyocide wrote...
us hardcoreRPGplayers, as we >do not< like mainstream.
But what happens if Hardcore RPGS -become- main stream? *dun-dun-dun*
Not liking something because its mainstream is just as sheepish as liking something because its mainstream.
"A man chooses. I chose the Impossible."
*puts on fake glasses, puts on hoodie*
Well, I had that view before, but it became mainstream.
*takes off fake glasses*
Poor "hardcoreRPGplayers", they are the hipster kitty!
#143
Posté 12 mars 2011 - 03:56
Maybe it's too much to hope for that
#144
Posté 12 mars 2011 - 03:57
ManiacalEvil wrote...
And what exactly is wrong with that? WHy is casual taken as crappy nowadays?topster88 wrote...
RedEyesOfWarning wrote...
Personally I thought the "one click, one attack" thing was more traditional than the last one, reminded me of Diablo far more than say Devil May Cry. I didn't really remember any official word that Mass Effect was for casual players only either... I thought it was for FPS fans only.
As far as RPGs go, Mass Effect is very, very casual. Especially ME2.
It's fine for ME to be casual, that's what the series has always been.
DA:O was freaking billed as the "Spiritual successor to Baldur's Gate". Hell THIS VERY WEBSITE still describes it as such. Taking something that you directly link to that glorious cRPG series and turning it into ... THIS ... is just appalling.
#145
Posté 12 mars 2011 - 04:01
It does, but they place no heart at it if the sales number is high. Afterall, no one "fixes" what is not broken. Afterall, the ones who often pressure a dev to produce "mainstream appeal" games are the ones who never have to be in contact with the consumer base, they are the one who sit at top, look at sales number and decide what the next project should be.topster88 wrote...
I wonder, do any of these topics reach the eyes of BW developers?
Maybe it's too much to hope for that
The haters could be a very vocal minority for all we know.
#146
Posté 12 mars 2011 - 04:07
Nyuneko wrote...
It does, but they place no heart at it if the sales number is high.
Their sales are high because all the fans of Origins bought this game expecting it to be similar to Origins.
Afterall, no one "fixes" what is not broken.
Except BioWare in this case
Afterall, the ones who often pressure a dev to produce "mainstream appeal" games are the ones who never have to be in contact with the consumer base, they are the one who sit at top, look at sales number and decide what the next project should be.
That's EA
The haters could be a very vocal minority for all we know.
I've been on BioWare's boards since KotOR and I've never seen a board with more negative posts than this one. I'm not saying this means everyone hates the game, but it's definitely an indication that a great deal of people do not like where they went with DA2.
#147
Posté 12 mars 2011 - 04:11
ginger76 wrote...
Reva-C wrote...
ginger76 wrote...
I have a conspiracy theory. Maybe DA2 is sacrificial lamb in order to achieve the greater good? Because Bioware is so big and they CAN make a crapy game just to show EA: see, this happens when you push us too far - I just don't see how this could sell better than DAO. Or even close. **** I don't see how this could sell at all.
Everything in this game feels like devs gathered, got high and had some fun time in making this inconsistent, confused and SUPER dumbed-down delirium of a game. C'mon, it's Bioware -they just don't make bad games. It's either that or everything has a price, even them.
Anyway, I hope for ultra cRPG DA3. And hope dies last.
LOL I like the way you think! Sneaky......if you were a character, you'd be a rogue!
Mages, but sneaky ones
+1 on your theory.
Did I sense a Ninja Mage in making?
Stealth Critical Fireball?
Teleport Shuriken?
Arcane Shield Rock Armor Ninjutsu with Crushing Prison?
OMG, that would be too OP.
Screw Tank Mage, give me mah Ninja Mage meow!!!
#148
Posté 12 mars 2011 - 04:23
topster88 wrote...
Killer3000ad wrote...
Bioware is pulling an Infinity Ward and are turning their backs on the very community who made them what they are today. IW ran on the success of Call of Duty 1 and 2 which were PC-only titles. Then they got bought by Activision and the rot began with CoD4, and climaxed with COD:MW2 which removed previous PC features like dedicated servers and modding support. I hold out hope that Bioware doesn't do what IW did, but after hearing about how Mike Laidlaw is open to the idea of multiplayer in DA3, I am losing hope.
Good point, but remember that Baldur's Gate had multiplayer too
The multiplayer back then wasnt too stable adn wasnt really a core element on BG2. When people talk about Bg2 they dont talk about how good the multiplayer was. this was back when you had to use roger wilco as Voice.
#149
Posté 12 mars 2011 - 04:29
#150
Posté 12 mars 2011 - 04:36
Cobrawar wrote...
The multiplayer back then wasnt too
stable adn wasnt really a core element on BG2. When people talk about
Bg2 they dont talk about how good the multiplayer was. this was back
when you had to use roger wilco as Voice.
Yes, but the mp also didn't really detract from the game.
Myself, i couldn't care less about multiplayer. The only genre I actually like multiplayer in is fighting games.
Handsome Hank wrote...
I have to agree with the OP about EA. However, I still feel that the combat system and the writing/plot/dialogue in DA2 is far superior to DAO. The game just needed more development time.
I already pointed out that the writing and voice acting was good, but come on, the plot? There's little to no relation to events between acts and the vast majority of events have nothing to do with the point of Varric's story. Rather than have one grand overarching story with a clear and menacing antagonist we're instead given three mini plots that aren't nearly as epic as the Blight was. Sorry, but Mages vs. Templars pales in comparison to the friggin apocalypse.
The combat system I suppose can go either way, but the way encounters are set up really punish you for relying on tactics.
Modifié par topster88, 12 mars 2011 - 04:39 .




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