Drake Sigar wrote...
The road to hell is paved with good intentions. I really think Bioware convinced themselves right from the start of this ‘partnership’ that it would allow them to create great games for their faithful fanbase, and they wouldn’t succumb to the pitfalls that have claimed other developers. Unfortunately the corporate influence is almost as insidious as it is revolting.
Anyone who works for a large (preferbably multinational) company can probably relate how Bioware employees feel.
There are always middle management type figures who really don't know anything about the business they're in and basically are there to ensure processes are being followed and a bit of human rescources. And of course trying not to get blamed if things go wrong by shifting blame through endless reports and meetings.
CEOs and CFOs serve either corporate (in the case of Bioware to EA) or investors. What consumers feel is the least important to those people. Whatever these guys want gets thrown down to middle management who in turn pressure those who actually have to do the work.
Of course corporations like EA follow a strategy. EA wants to corner the market in consoles because that's the most attractive to opporate in. Investors like that idea because that makes them money. So they pressure Bioware to follow suite. And apparently EA's marketing department drew up a profile of "the casual gamer" one time. The casual gamer doesn't like statistics, effort, long convo's, inventory management etc. Apparently they think casual gamers want flashy graphics and waves of enemies to kill. And a button for the awesome. So again EA pressures Bio to follow suite.
The situation wouldn't be so bad, but I fear that despite the competition in the gaming market, consumer loyalty isn't part of that strategy. I guess they suppose console gamers just buy everything 'big' and drop the title after 10+ hours of gameplay. So they are inherently not loyal which is even better, because you can unload crappy games at lower production costs and still make the investors happy.
At least that's what EA (and now Bioware) thinks anyway. I hope time will prove both of them wrong but I fear PC gaming RPG enthousiasts will have to look towards indie companies to make up the difference.