Alright, so now that most of us agree...
#351
Posté 12 mars 2011 - 11:17
On another note, I think I preferred Dragon Age: Origins to Baldur's Gate 2; in a variety of ways it just felt more immersive to me. So for, I think that Dragon Age 2 is a perfectly decent follow-up to Origins. That must mean that I think that Dragon Age 2 is a better game than Baldur's Gate 2.
Heheheh... and, on that note... [flees the thread]
#352
Posté 13 mars 2011 - 12:15
cosgamer wrote...
His name was Brent Knowles. Here's a link to his blog:
http://blog.brentkno...08-summer-2009/
Where he states the reason he quit Bioware is because he didn't like DA 2's direction. That should tell you all you need to know. As for it being rushed, that's been confirmed by more than one source (assuming the fact so many areas copied and pasted aren't proof enough for you).
Actually he was 1 of 3 lead designers (I checked the credits).
Modifié par uberdowzen, 13 mars 2011 - 12:26 .
#353
Posté 13 mars 2011 - 01:35
cosgamer wrote...
His name was Brent Knowles. Here's a link to his blog:
http://blog.brentkno...08-summer-2009/
Where he states the reason he quit Bioware is because he didn't like DA 2's direction. That should tell you all you need to know. As for it being rushed, that's been confirmed by more than one source (assuming the fact so many areas copied and pasted aren't proof enough for you).
Taken from the source:
"There wasn’t, not really. I did some high level design for a potential
new project but a few months later I realized that, given cutbacks and
other things that it really seemed unlikely that the project I had been
‘assigned’ to was ever going to materialize. I can’t/won’t go into any
other details other than to point to an old entry I made about this and reiterate: “I’m not the same person I was when I started, and BioWare isn’t the same company."
Not once did he say he quit Boiware because of Dragon Age 2's direction. So no, this doesn't tell me anything I "need to know."
He did step down from his job as one of the lead designers for Dragon Age 2. However, he does not once claim that it had anything to do with wether or not Dragon Age 2 is a good game.
Thank you for linking the source.
Modifié par xandrian29, 13 mars 2011 - 01:40 .
#354
Posté 13 mars 2011 - 04:43
Yrkoon wrote...
I don't -at all- get the whole "this game was rushed" argument. I'm into act 2 right now and the sheer amount of "labor of love" that I'm noticing in the game is....incredible. Companions are far more fleshed out than the ones in DA:O or Baldurs gate 2, or Neverwinter nights.
The dramatic presentations of things.... Like the deep roads exhibition, and the fade... It's all done with much more detail than it was in DA:O.
The Humor is Better. The banter is better... the role playing is better (that is the point of the game, yes? Role playing?)
I have a suspicion. I suspect that if you rush through this game in say... 14 hours or less, like the majority of this board's critics/bashers/haters did... that you'll probably MISS all that, and consequently, you'll be coming on here announcing the death of the cRPG Genre, and bioware, and you'll also be making the ridiculously and factually false claim that the game was Rushed. (yes. Factually false. DA2 was Developed in 2 years. BG2, the so-called pinnacle of CRPG games... was developed in LESS time than that...18 months to be precise.
The game was rushed. Inon Zur said so, and there's all sorts of evidence to point to this being the case. The companions aren't fleshed out. They have some more banter with each other, which is welcome, but you can barely get a feel for who they are and you have no idea about their backgrounds or about them as people.
Simply put, DA2, while a capable RPG on its own, is not a worthy successor to DAO, nor is it a worthy Bioware game.
#355
Posté 13 mars 2011 - 06:36
Nuff Said!
#356
Posté 13 mars 2011 - 11:06
I enjoyed DA2, but I enjoyed DA:O more. Perhaps when the toolset arrives and people begin making more stuff for the main campaign, I will enjoy the game as much as I enjoyed replaying DA:O over and over.
#357
Posté 13 mars 2011 - 11:08
Nope, you are wrong. Thank you for your contribution.Drogo45 wrote...
Most do not agree. Most see that DA2 is better and more advanced than DA. You are in the minority by a long shot.
#358
Posté 13 mars 2011 - 12:00
cosgamer wrote...
Unless changes are made across the board...quality no longer takes a backseat to greed, I won't be purchasing DA 3. For me, as of right now, the DA franchise is dead.
My god how selfish you are! You should buy a game even if you don't like it. You can't just keep all that money for yourself you greedy selfish bastard...
#359
Posté 13 mars 2011 - 01:17
tbsking wrote...
Yrkoon wrote...
I don't -at all- get the whole "this game was rushed" argument. I'm into act 2 right now and the sheer amount of "labor of love" that I'm noticing in the game is....incredible. Companions are far more fleshed out than the ones in DA:O or Baldurs gate 2, or Neverwinter nights.
The dramatic presentations of things.... Like the deep roads exhibition, and the fade... It's all done with much more detail than it was in DA:O.
The Humor is Better. The banter is better... the role playing is better (that is the point of the game, yes? Role playing?)
I have a suspicion. I suspect that if you rush through this game in say... 14 hours or less, like the majority of this board's critics/bashers/haters did... that you'll probably MISS all that, and consequently, you'll be coming on here announcing the death of the cRPG Genre, and bioware, and you'll also be making the ridiculously and factually false claim that the game was Rushed. (yes. Factually false. DA2 was Developed in 2 years. BG2, the so-called pinnacle of CRPG games... was developed in LESS time than that...18 months to be precise.
The game was rushed. Inon Zur said so, and there's all sorts of evidence to point to this being the case. The companions aren't fleshed out. They have some more banter with each other, which is welcome, but you can barely get a feel for who they are and you have no idea about their backgrounds or about them as people.
Simply put, DA2, while a capable RPG on its own, is not a worthy successor to DAO, nor is it a worthy Bioware game.
I disagree there. The companions are fleshed out; you just have to work and think a little harder to figure out their personalities. Personally, I can't figure out Fenris for the life of me. I understand why he hates mages, but sheesh, the kid needs a chill pill. But he's too focused on his hurt and anger. I am getting a feel for him, but like a real person, it's not immediately obvious who he is or what his role is. DA2 is capable, and it is a very worthy companion (if not truly a sequel) to DAO. Everything in the game honestly feels improved (alright, maybe not the darkspawn), and I (along with many other who aren't rushing through the game to see what happens asap) am thoroughly enjoying it. Perhaps I will find flaws farther into the game, but I've only begun Act 2.
#360
Posté 13 mars 2011 - 01:30
#361
Posté 13 mars 2011 - 01:35
#362
Posté 13 mars 2011 - 01:40
#363
Posté 13 mars 2011 - 01:43
Nekator wrote...
Nope, you are wrong. Thank you for your contribution.Drogo45 wrote...
Most do not agree. Most see that DA2 is better and more advanced than DA. You are in the minority by a long shot.
Unless you know everyone playing DA2 you have no idea if he is right or wrong.
#364
Posté 13 mars 2011 - 01:43
Donkeycow wrote...
Hopfully they will unlearn everything they learned from DA2
There are quite a few gameplay advancements I would love to keep, and the dialogue system is aces. I think it'd be better to say that BioWare should learn what they can from both games and apply the best of both worlds to the sequel, wouldn't you say?
#365
Posté 13 mars 2011 - 01:46
I honestly hope they will not ignore all the negative responses, by thinking it's only a minority and the everyone who is positive about it just don't voice their opinion.
This is honestly the worst game from Bioware ever. It's not a bad game at all by industry standards, it does quite a few things right. But it's far, far away from the Bioware standard.
I would give it a 7. I would give ME2 a 7.2. All other games from Bioware that I played are in the 9.5+ region.
...I mean honestly Bioware, re-using instances? Not being able to interact with traders but only objects next to them? You guys are better than that dammit. Ditch EA, and make great games again. You will have no trouble acquiring the finances.
#366
Posté 13 mars 2011 - 01:47
This.Drogo45 wrote...
Most do not agree. Most see that DA2 is better and more advanced than DA. You are in the minority by a long shot.
@ the OP don't speak for me ever. TBH if DA 2 was exactly the same as Origins you'd be whining that it's exactly the same.
#367
Posté 13 mars 2011 - 01:51
Anathemic wrote...
Haristo wrote...
Drogo45 wrote...
Most do not agree. Most see that DA2 is better and more advanced than DA. You are in the minority by a long shot.
Everything is said : Loud minority. The majour reception is positive.
Prove it.
the critic scores are fairly positive and the user scores on gamespot are a lot better than the ones one metacritic though I haven't looked at them recently. when the hype over the release of the game dies down the user scores will stabilize even more, though this is only a minority of the feedback we're seeing, so we have no way to know for sure either way very accurately.
#368
Posté 13 mars 2011 - 02:06
Nathan Redgrave wrote...
Donkeycow wrote...
Hopfully they will unlearn everything they learned from DA2
There are quite a few gameplay advancements I would love to keep, and the dialogue system is aces. I think it'd be better to say that BioWare should learn what they can from both games and apply the best of both worlds to the sequel, wouldn't you say?
I like having more activated abilities and more responsive controls. It would take a lot for my warrior to position himself and use shield bash or stun with the shield, so abilities that activate faster and smoother controls, things like faster taunts which are quite important for tanks, make the combat better. When playing a rogue I often for the first few levels spend my points on passive abilities like dual weapon wielding, lockpicking and a better critical range. I think the abilities in Dragon Age 2, at least some of them, are more fun to use.
I also like how my character makes automatic responses depending on the dialogue options you chose in the past, giving a sense of consistency.
Modifié par JabbaDaHutt30, 13 mars 2011 - 02:07 .
#369
Posté 13 mars 2011 - 02:06
Mr. Gerbz wrote...
I have the utmost respect for Bioware. But they're becoming just another EA drone more and more.
I honestly hope they will not ignore all the negative responses, by thinking it's only a minority and the everyone who is positive about it just don't voice their opinion.
This is honestly the worst game from Bioware ever. It's not a bad game at all by industry standards, it does quite a few things right. But it's far, far away from the Bioware standard.
I would give it a 7. I would give ME2 a 7.2. All other games from Bioware that I played are in the 9.5+ region.
...I mean honestly Bioware, re-using instances? Not being able to interact with traders but only objects next to them? You guys are better than that dammit. Ditch EA, and make great games again. You will have no trouble acquiring the finances.
Couldn't of said it better myself, The only thing i would change in this was the low score of ME2, I enjoyed it lol
#370
Posté 13 mars 2011 - 02:15
JabbaDaHutt30 wrote...
I also like how my character makes automatic responses depending on the dialogue options you chose in the past, giving a sense of consistency.
There's a basic personality that you choose at the onset of the game. The very first dialogue option decides whether Hawke's disposition is peaceful, whimsical, or harsh. This affects dialogue when you aren't actively choosing it, and Hawke's lines whenever s/he speaks in the field (examining something, or commenting on the location--it doesn't happen often, but it happens, and this changes what s/he says when it does).
Giving yourself a basic personality actually makes it more believable when you go back and forth between "alignments" depending on circumstance; rather than jumping back and forth like a split-personality whack-job, it tends to feel more like you're simply showing off different aspects of a complex character. It's a subtle thing, but between that and a lack of any Paragon/Renegade meter, the dialogue system feels more open to honest roleplay to me.
#371
Posté 13 mars 2011 - 02:16
Mr. Gerbz wrote...
Not being able to interact with traders but only objects next to them?
Well, if you find skipping the same two lines of dialogue every time you want to get into the store menu entertaining... whatever gets you off, I guess...
#372
Posté 13 mars 2011 - 02:21
That was indeed one thing in DA:O that bugged me. I'm gald they changed that at least in this game.Nathan Redgrave wrote...
Mr. Gerbz wrote...
Not being able to interact with traders but only objects next to them?
Well, if you find skipping the same two lines of dialogue every time you want to get into the store menu entertaining... whatever gets you off, I guess...
#373
Posté 13 mars 2011 - 02:30
#374
Posté 13 mars 2011 - 02:31
Let me sum it up like this:
#375
Posté 13 mars 2011 - 02:39





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