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Alright, so now that most of us agree...


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#76
Xebioz

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tez19 wrote...

Veracruz wrote...

Jacopo Belbo wrote...

mature adult RPGers

Fascinating how many of these "mature" adults behave like children.  Lets blame the internet.

Yup it is hilarious all these ''glorious pc gaming master race'' claim to be so mature and us ''dumb console-kiddies''. But when it comes down to it they are crying like big babies craving their mothers ******.
Just keep in mind people the so called intellectual RPG G@M3R ELiT3 actually look like this:
spam image removed.


Your maturity just flows out of this post?

Seriously, do not put us all in the same bin unless you want to be placed in one.

Modifié par Seb Hanlon, 12 mars 2011 - 01:31 .


#77
Quole

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deleted post

Modifié par Quole, 12 mars 2011 - 01:29 .


#78
uberdowzen

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ObjectivelySubjective wrote...

So I take it you just got on these forums/the internet. Dude, pretty much 90% of user input is negative. Check out all the major review sites.


Even if we assume that someone can accurately gauge the quality of a game based on user reviews and forums (which you can't) based on Metacritic user reviews, which is what everyone seems to be basing this on, 90% of the the input is not negative. Observe:

Total Number of Metacritic user reviews (on PC) = 1042

Total number minus average reviews = 1042 - 56 = 986

Percentage negative = 662 / 986 * 100 = 67%

That's barely a majority and it's even lower if you only work it out with the people who took their time to write a review. So just out of interest what are you basing 90% on?

#79
elevul

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Xebioz wrote...
I prefer an overused 'set-up' because there was so much that could be changed in DA:O considering how you did things (take werewolves/dalish scenario for instance). In DA:2 you have one issue which was interesting to me. This was the Mage vs. Templar (which we already had a taste of in DA:O), but like I said earlier this was in the end of the game. Before this there was no real coherent main story line.


Another one who needs to replay the game...
The discussion on wherever the mages had to be caged or free to act was present from the beginning of the game, and was the focus of a lot of quests.
And that was the main issue also in the endgame quest...

#80
Exzander1

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Xebioz wrote...
I prefer an overused 'set-up' because there was so much that could be changed in DA:O considering how you did things (take werewolves/dalish scenario for instance). In DA:2 you have one issue which was interesting to me. This was the Mage vs. Templar (which we already had a taste of in DA:O), but like I said earlier this was in the end of the game. Before this there was no real coherent main story line.


Picking Dalish and werewolves is not the main story. That's as good as a side quest is. The main story in DA:O is about you trying to kill a big dragon. Everything in between that, such as picking dalish or the wolves, that doens't effect the story in any way shape or form, it's completely pointless in the story. It's fun, but that has no barring whatsoever on the actual story.

The story is literally "collect an army and kill bad guy". Everything else is optional things that don't affect or have anything to do with the story at all.

Modifié par Exzander1, 12 mars 2011 - 01:34 .


#81
ObjectivelySubjective

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uberdowzen wrote...

ObjectivelySubjective wrote...

So I take it you just got on these forums/the internet. Dude, pretty much 90% of user input is negative. Check out all the major review sites.


Even if we assume that someone can accurately gauge the quality of a game based on user reviews and forums (which you can't) based on Metacritic user reviews, which is what everyone seems to be basing this on, 90% of the the input is not negative. Observe:

Total Number of Metacritic user reviews (on PC) = 1042

Total number minus average reviews = 1042 - 56 = 986

Percentage negative = 662 / 986 * 100 = 67%

That's barely a majority and it's even lower if you only work it out with the people who took their time to write a review. So just out of interest what are you basing 90% on?


~70% (to a measly 30%) is barely the majority?

spam image removed.

Modifié par Seb Hanlon, 12 mars 2011 - 01:31 .


#82
tez19

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Xebioz wrote...

tez19 wrote...

Veracruz wrote...

Jacopo Belbo wrote...

mature adult RPGers

Fascinating how many of these "mature" adults behave like children.  Lets blame the internet.

Yup it is hilarious all these ''glorious pc gaming master race'' claim to be so mature and us ''dumb console-kiddies''. But when it comes down to it they are crying like big babies craving their mothers ******.
Just keep in mind people the so called intellectual RPG G@M3R ELiT3 actually look like this:
spam image removed.


Your maturity just flows out of this post?

Seriously, do not put us all in the same bin unless you want to be placed in one.

Bad man keyboard warrior! I am scared of you gangster.

Modifié par Seb Hanlon, 12 mars 2011 - 01:32 .


#83
ObjectivelySubjective

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uberdowzen wrote...

ObjectivelySubjective wrote...

So I take it you just got on these forums/the internet. Dude, pretty much 90% of user input is negative. Check out all the major review sites.


Even if we assume that someone can accurately gauge the quality of a game based on user reviews and forums (which you can't) based on Metacritic user reviews, which is what everyone seems to be basing this on, 90% of the the input is not negative. Observe:

Total Number of Metacritic user reviews (on PC) = 1042

Total number minus average reviews = 1042 - 56 = 986

Percentage negative = 662 / 986 * 100 = 67%

That's barely a majority and it's even lower if you only work it out with the people who took their time to write a review. So just out of interest what are you basing 90% on?


~70% (to a measly 30%) is barely the majority? Wat.

spam image removed.

Modifié par ObjectivelySubjective, 12 mars 2011 - 01:35 .


#84
Seb Hanlon

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Don't spam the thread with images, please.

Modifié par Seb Hanlon, 12 mars 2011 - 01:33 .


#85
Xebioz

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elevul wrote...

Xebioz wrote...
I prefer an overused 'set-up' because there was so much that could be changed in DA:O considering how you did things (take werewolves/dalish scenario for instance). In DA:2 you have one issue which was interesting to me. This was the Mage vs. Templar (which we already had a taste of in DA:O), but like I said earlier this was in the end of the game. Before this there was no real coherent main story line.


Another one who needs to replay the game...
The discussion on wherever the mages had to be caged or free to act was present from the beginning of the game, and was the focus of a lot of quests.
And that was the main issue also in the endgame quest...


It was present, but it didn't really have a purpose? It was just a sort of warm-up for the main event which was started way later (which I enjoyed). And I did all the sidequests in this game so don't go and say I didn't do them. I said it was the endgame quest, that's the problem? It was only a real important issue for about 2 hours of gameplay. Most of the storyline was just random reasons for Hawke to end up in the mountains, in the deep roads, finding wierd relics (How did Meredith even know about this?), and running around Kirkwall. Yes it was a personal story, but to me it seemed more interesting to do the side-quest storylines most of the time.

#86
The Minority

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Seems like the only people who call it a disaster are the ones who rush through the game.

Why can't we all just get along?

#87
elevul

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Seb Hanlon wrote...

Don't spam the thread with images, please.


Wait, Sebastian? O_O
You're the one who worked on Vael? O_O
Just wanted to say nice job! :D

#88
Xebioz

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Exzander1 wrote...

Xebioz wrote...
I prefer an overused 'set-up' because there was so much that could be changed in DA:O considering how you did things (take werewolves/dalish scenario for instance). In DA:2 you have one issue which was interesting to me. This was the Mage vs. Templar (which we already had a taste of in DA:O), but like I said earlier this was in the end of the game. Before this there was no real coherent main story line.


Picking Dalish and werewolves is not the main story. That's as good as a side quest is. The main story in DA:O is about you trying to kill a big dragon. Everything in between that, such as picking dalish or the wolves, that doens't effect the story in any way shape or form, it's completely pointless in the story. It's fun, but that has no barring whatsoever on the actual story.

The story is literally "collect an army and kill bad guy". Everything else is optional things that don't affect or have anything to do with the story at all.


(SPOILER AHEAD)



Ok so then the main story of DA:2 is just about killing Meredith/Orsino?



(SPOILER FINISHED)

I see main-story as the main-story quests in your journal. The quests in that section is what I will regard as main story and this is what is to me very incoherent at times in DA:2.

Modifié par Xebioz, 12 mars 2011 - 01:43 .


#89
Gaiseric82

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Drogo45 wrote...

Most do not agree. Most see that DA2 is better and more advanced than DA. You are in the minority by a long shot.


Actually that would be you.

You're delusional if you think a game that took one year to develop is better than a game that took five.

Simply delusional.

#90
Marhkus

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I think the game is great. Combat, dialogue, even the graphics and overall art style. It is not leaps and bounds but definitely better. For me anyways. I'll respect all other opinions but saying that MOST people agree I think is wrong. I have a good circle of friends playing DA2 (about 9 to 12) and ALL think it is an improvement on DA:O.

The only thing that annoys is the reused environment for caves and some houses/hovels. I mean ok, houses/apartments can be similar but caves? Hehe.

#91
tez19

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Xebioz wrote...

Exzander1 wrote...

Xebioz wrote...
I prefer an overused 'set-up' because there was so much that could be changed in DA:O considering how you did things (take werewolves/dalish scenario for instance). In DA:2 you have one issue which was interesting to me. This was the Mage vs. Templar (which we already had a taste of in DA:O), but like I said earlier this was in the end of the game. Before this there was no real coherent main story line.


Picking Dalish and werewolves is not the main story. That's as good as a side quest is. The main story in DA:O is about you trying to kill a big dragon. Everything in between that, such as picking dalish or the wolves, that doens't effect the story in any way shape or form, it's completely pointless in the story. It's fun, but that has no barring whatsoever on the actual story.

The story is literally "collect an army and kill bad guy". Everything else is optional things that don't affect or have anything to do with the story at all.


Ok so then the main story of DA:2 is just about killing Meredith/Orsino?

I see main-story as the main-story quests in your journal. The quests in that section is what I will regard as main story and this is what is to me very incoherent at times in DA:2.

Nice of you to post spoilers in this thread. Are you really that dumb? I think you are butthurt because you kind of resemble the guy in the picture i posted.

#92
Rykoth

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Is it unpolished? Yes.
Is it, as a fact, a bad game? Hell no.

Get over yourselves, its a matter of opinion. Grow up.

#93
Seb Hanlon

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Also, please don't post spoilers in the forum marked "No Spoilers".

#94
DownyTif

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Gaiseric82 wrote...

Drogo45 wrote...

Most do not agree. Most see that DA2 is better and more advanced than DA. You are in the minority by a long shot.


Actually that would be you.

You're delusional if you think a game that took one year to develop is better than a game that took five.

Simply delusional.


I agree! More "advanced" than DAO ? wow...

#95
Exzander1

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Xebioz wrote...

Ok so then the main story of DA:2 is just about killing Meredith/Orsino?

I see main-story as the main-story quests in your journal. The quests in that section is what I will regard as main story and this is what is to me very incoherent at times in DA:2.


The main quest is figuring out what it is you need to do. You start out low in the city, trying to work your way up. Throughout doing the quest, you uncover more and more about the major issues. Eventually you find out what you need to do, which is also enjoyable, as you stated.

Unlike DA:O, where 30 mins into the game you know what the story is, what you are doing, what the goal is, and you go around doing that goal with no plost twists or anything whatsoever. I'm not saying there's lots of plot twists in DA2 either, but the setup for DA:O's story is very cliche, very overdone, and very boring at this point.

DA2's story allows you to figure out what the main goal is throughout the game, it allows you to "grow up" throught the game, etc.

#96
Xebioz

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tez19 wrote...

Xebioz wrote...

Exzander1 wrote...

Xebioz wrote...
I prefer an overused 'set-up' because there was so much that could be changed in DA:O considering how you did things (take werewolves/dalish scenario for instance). In DA:2 you have one issue which was interesting to me. This was the Mage vs. Templar (which we already had a taste of in DA:O), but like I said earlier this was in the end of the game. Before this there was no real coherent main story line.


Picking Dalish and werewolves is not the main story. That's as good as a side quest is. The main story in DA:O is about you trying to kill a big dragon. Everything in between that, such as picking dalish or the wolves, that doens't effect the story in any way shape or form, it's completely pointless in the story. It's fun, but that has no barring whatsoever on the actual story.

The story is literally "collect an army and kill bad guy". Everything else is optional things that don't affect or have anything to do with the story at all.


Ok so then the main story of DA:2 is just about killing Meredith/Orsino?

I see main-story as the main-story quests in your journal. The quests in that section is what I will regard as main story and this is what is to me very incoherent at times in DA:2.

Nice of you to post spoilers in this thread. Are you really that dumb? I think you are butthurt because you kind of resemble the guy in the picture i posted.


You haven't played it or are you trying to make me mad with personal attakcs? I will edit it to have a spoiler warning since you pointed that out.

Also, why don't you respond to my arguments?

#97
DownyTif

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Rykoth wrote...

Is it unpolished? Yes.
Is it, as a fact, a bad game? Hell no.

Get over yourselves, its a matter of opinion. Grow up.


What's wrong in expressing their opinion on a forum exactly made for that??? Critisism (when constructive) is not a matter of growing up, it's a matter of trying to help with suggestions to improve.

#98
sorentoft

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You impose that you are in the majority without concrete fact, which frankly is a bit of a silly assumption. Rather than trying fool people you should bring a compelling argument and leave the rest of your condescend as it has no place here.

Personally I enjoyed DA2, and I will tell you why. First of all I play a game for the story mostly and not the game play, and I certainly would not buy a Bioware game if I went for such, I have Blizzard for remarkable gameplay. So understandably I put more weight to how the story is built and how the game pace it along.

Let us take it from the start, where we are introduced to Mr. Dwarf who tells the story, and that he does so is visible in the game itself. First example when you are playing the small tutorial intro, he just made that up. I personally found that a cool feature, how often do you get to see such a thing? Twice in the game, so that is something. Point is, I find this a very interesting way for the game to tell the story. Yes, it is less traditional, but do understand this is not DA:O 1.5, this is Dragon Age 2, a different game, but in the same universe.

Pacing along now to the actual story I find it refreshing that you for once have to work your way up in the world, it feels realistic to the setting that you do not just jump from nothing to being the boss. You make your name, and the story itself explores other areas of the setting other than just darkspawn, namely Qunari, other nations than Ferelden, Chantry/Mage tensions. That a setting has more to offer, and can make entire games with a different focus than the last is healthy. It fleshes it out, it keeps the darkspawn from going tame.

Dragon Age 2 certainly is not a masterpiece, but it is a good game in my opinion, just like Dragon Age Origins was a good game, that one was not a masterpiece either I think. They are two different games with two different focuses that they perform to a remarkable level.

So if I am to go on to what I find bad about Dragon Age 2 it is not the story or the way it is told, it would be the gameplay. That has fault. Repetitive areas, mobs appearing out of nowhere and bugs all serve to lessen immersion to the story, but it is nothing I cannot live with. I understand the first of my concerns, but still find they should tone it down just a little, the second I understand too, yet still find a little annoying and the last is to be expected from a new game, if you do not you are just fooling yourself.

A thing I think people get very wrong is that DA2 should be better than DA:O or else it is just a blight to the world of man. It is a different game with a different story told in the same setting. All that DA2 has to do is to be a worthy successor, not better or worse. Worthy, that's all there is to it. In my opinion it is, it evolves the setting and fleshes it out, and presents several compelling plotlines.

I personally find that some people let themselves be swayed by journalists, some of which have only played the demo, and thus make plainly ignorant opinions. I am not saying that is everyone and of course respect the opinions of those who have played the game through and dislike it now, I just hope those can learn to grow and at least tolerate it.

#99
ragnaven

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See the issue with saying any quest is the main story of this game is that there really is no main quest. There are a whole lot of little side quests that secretly build to the end, which makes Hawke seem a bit stupid to miss some of the things he did. In DA:O I doggedly followed my quests to there end, seeking out everything I needed to do them. In this one I kept getting stone walled by the game, and it's need to tell the story it's way.

I just got tired of it all by the end, and the surprise ending twist was just bad no other word for it. It was like they went Lore, Awsome, lore, awsome, hum screw lore we want awsome. Then went forward from there.

I also refuse to comment on how many times I expected Hawke to break into sim talk when he made facial expressions.

#100
RiouHotaru

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MAD WHITE HAM wrote...

ObjectivelySubjective wrote...

...that DA2 was a rushed disaster, lets get on talking about DA3.

What do you guys expect? I, for one, am quite gald that this DA2 fiasco happened. If nothing else it will teach EA (and Bioware) that we're not just consumer drones that will eat up any trash they throw at us. What does this mean? Well, I assume that they will go back to the drawing boards for DA3.

So hopefully we'll get a lot more areas (as oppose to ****ty attempts at making day/night act as a different location trigger). Personally, the main thing I want see back is the old 'scroll' type menu screen and the ability to change the clothing of companions.


...why are the dumb ones always the loudest


Because the smart ones know that being loud doesn't accomplish anything.  Trying to "outshout" people doesn't serve any meaningful purpose.  So they just shrug their shoulders and do other things.