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DA2's level design is so repetitive.


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#1
XX55XX

XX55XX
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When I got to the Deep Roads in DAO, and saw that cutscene of the archdemon leading the horde, I was like, "WOW!"

When I went to the Deep Roads again in DA2, I was like, "This dinky cavern is the Deep Roads?"

The Deep Roads in DAO had a majestic and sweeping feeling about it, inspiring images of the lost dwarven kingdoms. That sense of the scale was not replicated in DA2.

On the other hand, I kept thinking about my claustrophobia when I toured DA2's Deep Roads.

And to top that one off, nearly every cavern feels in the same in DA2. I swear, it's a complete copy and paste job.