Persistent World Griefers
#51
Posté 16 mars 2011 - 07:30
Your right,
I got my threads mixed up.
First one about Inflated PlayerLists
and this one.
My Bad.
#52
Posté 16 mars 2011 - 08:06
#53
Posté 16 mars 2011 - 08:16
I count Griefers as people who do the hacking of their stats etc, and causing servers to crash.
In my old PW, I had to make a nwnscript solution that could detect hacked characters and ban them.
The time invested in it, could have been invested better, but it was necessary because there are griefers about.
#54
Posté 16 mars 2011 - 10:40
#55
Posté 16 mars 2011 - 11:46
No worries.Baaleos wrote...
Actually @ TSMDude
Your right,
I got my threads mixed up.
First one about Inflated PlayerLists
and this one.
My Bad.
#56
Posté 17 mars 2011 - 02:55
#57
Posté 17 mars 2011 - 03:28
Well, shattered. Apparently griefing is now a non-issue, because Tarmack isn't aware of any Gamespy/Bioware rules that it breaks, and because it can be accomplished by logging onto NWN. May as well lock this thread. Sure, griefing is lame, but it's not illegal.
Haha, I think you forgot to add:
"People who are griefed can just log off and move on when they discover they've been griefed."
#58
Posté 17 mars 2011 - 03:33
Fellanor wrote...
Well, shattered. Apparently griefing is now a non-issue, because Tarmack isn't aware of any Gamespy/Bioware rules that it breaks, and because it can be accomplished by logging onto NWN. May as well lock this thread. Sure, griefing is lame, but it's not illegal.
What he actualy said was:
Note: he said nothing at all about griefing.Tarmack wrote...
While inflating server numbers to look more popular is lame, I'm not aware of any rules it breaks (logging in multiple clients on one machine would certainly accomplish this without any alteration of code). The people who may log in to a server with inflated numbers will certainly discover that it is empty and move on. It's a non-issue.
This thread however breaches #2 and #3 basic rules of these forums.
http://social.biowar...page/site-rules
Please re-read them, and please do not recreate this thread.
Good Gaming
However, I will say, and probably most server admins will agree, that Bio, and Gamespy won't do much to stop griefing, even when it is reported. The reason being, It is the individual servers call on what is, or is not allowed, and the servers host to enforce it if nessissary. hence the boot, and ban feature of NWN server. I know all these different terms in NWN can be confusing, but fudging the player count is not griefing. Cheating by itself is also not griefing, although, cheating can be a part of the griefing, but it is not required to be a griefer. Grief play, tends to do one thing, make other players, and server staff, miserable. Whether the griefer logs in and kills everyone, or just logs in and shouts that this server sux. there are a multiple ways to stop griefers, but for the most part, griefers tend to migrate quickly.
One way to handle the player killing part, and no it won't work for all servers, but may work for some:
only allow PVP in arena areas. everywhere, else, teleport the player killer to a prison cell. give them a nice heavy non droppable rock to carry, and have the enter script check for it, to resend them back after resets. While it does not stop them from making more characters, eventualy they will grow tired of making new characters.
Another option, let your regulars make level 40 super PCs. edit the crap out of them with leto.When a griefer comes in, have them all log out, and back in with their super. 1 griefer against a server of supers will let them know that your server is not interested, in how they play.
#59
Posté 17 mars 2011 - 02:41
The NWN and NWN2 boards need a few more Moderators. I've offered my services as a 10+ year member of the community, but BioWare isn't interested apparently.
#60
Posté 17 mars 2011 - 03:57
What are some potential fixes (aside from banning tons of CD-Keys) could potentially work?
For RP Servers:
* A fix I've seen is simply creating a 'portal' once you're in-game that checks all of the players stats. If a player has 3 stat lines that are single digit amounts (normally INT, WIS, and CHA @ 8), simply restrict them from entering the World. Legitimately no character could survive very long in a dangerous world with those stat-lines, therefore those characters should require DM approval, similar to how many places require approval for PRCs or Subraces.
Any others thoughts?
#61
Posté 17 mars 2011 - 04:08
#62
Posté 17 mars 2011 - 04:28
#63
Posté 17 mars 2011 - 05:49
While I like this suggestion (And I do like it alot actually)because I am one of these weird rp worlds this small group has also attacked Action and Social. So any server admin is also welcome to join. We are up to 15 servers now and a lot of info is being shared.Evelath wrote...
To get back on track...
What are some potential fixes (aside from banning tons of CD-Keys) could potentially work?
For RP Servers:
* A fix I've seen is simply creating a 'portal' once you're in-game that checks all of the players stats. If a player has 3 stat lines that are single digit amounts (normally INT, WIS, and CHA @ 8), simply restrict them from entering the World. Legitimately no character could survive very long in a dangerous world with those stat-lines, therefore those characters should require DM approval, similar to how many places require approval for PRCs or Subraces.
Any others thoughts?
Thank you all as sappy as this sounds this shows that we indeed have a great Community in NWN.
#64
Posté 17 mars 2011 - 08:42
For the issue of these characters, the easiest solution is the Enforce Legal Characters option. For many servers, especially using custom content, that may not be an option. In that case, I would suggest scripts that check the stats of incoming players, especially new ones. Establish what the maximum starting value could possibly be for things like ability scores, or other parameters, and autoboot anyone who exceeds the value. Keep logs so you can go back and add them to a ban list later.
If you have an easy way to tell which are new characters, this may make your task easier, as you can better establish that stat range (Maybe 22 or so would be your absolute limit). Even a full blown level 40 server probably isn't going to see anyone with a stat north of, say, 50. Add a bit of padding and you'd still block this particular exploit.
At that point they'll either move to bother someone else, or (far more likely) come up with a different way to try and cause problems. There's ways to deal with that too though.
#66
Posté 18 mars 2011 - 04:11
Witness the griefer be griefed!
#67
Posté 19 mars 2011 - 05:30
There are various methods of dealing with people who are willing to cheat, hack servers, or otherwise ruin other people's fun for their jollies.
Some of those methods are in server setup, some are in scripting, some in various other security methods that I won't mention here. Some we have implemented already, others we are working on since the latest round of attacks.
I think the coalition of server admins is a very good idea, and long overdue.
I will say I find it annoying that I have to waste resources and time combating griefers that I could be using to make the server more fun for everyone else.
Modifié par Sethan_1, 19 mars 2011 - 05:55 .
#68
Posté 20 mars 2011 - 06:01
#69
Posté 21 mars 2011 - 06:57
So their gear would get jacked even if they were playing a legal character...
I had problems with people cheating a lot on a server so made systems to simply deal with them.
All you need is a good anti cheating script...
#70
Posté 21 mars 2011 - 04:56
A griefer who kills people is an arse but one who now is bringing sick twisted sexual games into it with a child is just wrong on so many levels.
#71
Posté 22 mars 2011 - 04:04
#72
Posté 22 mars 2011 - 03:13
Azador wrote...
Got a random question - are they able to log in consistently after a CD-key ban? The only way to do that would to have a LOT of CD-keys, like a generator or something. I doubt they are shelling out $10 for new keys.
Short answer: Yes.
#73
Posté 22 mars 2011 - 05:12
#74
Posté 27 mai 2011 - 10:10
We had him, we reported him to his isp for ddos attempts.
He logged in from another city, likely divorced parents or somesuch.
I urge all admins to keep sending logs of him ddosing and screenshots of him harrassing to his isp. If it becomes a daily issue that they receive such emails, they are likely to take action simply because of the amount of feedback.
#75
Posté 28 mai 2011 - 05:36
GLoRToR wrote...
Apparently telenet.be is the isp that this guy uses.
We had him, we reported him to his isp for ddos attempts.
He logged in from another city, likely divorced parents or somesuch.
I urge all admins to keep sending logs of him ddosing and screenshots of him harrassing to his isp. If it becomes a daily issue that they receive such emails, they are likely to take action simply because of the amount of feedback.
They're attacking the module, not the server. There are a few exploits that allow players to crash modules, but they exist within NWN. That is entirely different to DDoS.
You shouldn't really be making accusations of criminal activity on a public forum, either.
Edited to add: If you have proof that he has hacked the server rather than exploited the game, then you aren't necessarily in the wrong. But if you don't have proof, you're actually breaking the law by accusing another of criminal activity.
Modifié par Quilver, 28 mai 2011 - 06:11 .





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