I am attempting to add my own custom skills to the DMFI 1.09 system that runs d20 roll checks whenever a player types the particular skill. (for example: "Bluff" would initiate a d20 roll for bluff, modified by the particular modifier.)
DMFI 1.09 System
I've modified "dmfi_execute" and added the line:
case 105: iNum = 1; iSide = 20; sAbility="Nature Check, "; iMod = GetSkillRank(SKILL_NATURE, oUser); break;
I've also modified "dmfi_plychat_exe" and added:
else if ((FindSubString(sLCEmote, "nature") != -1)) SetLocalInt(oPC, "dmfi_univ_int", 105);
The particular skill is also included in the .2da file for the module. I've added it to the conversation for the dicebag, and have had no luck.
When a player types: "nature"; they get a 5d0 dice roll. Not sure where that is coming from, and when I run the dicebag it doesn't work either. :/
I've tried to figure it out, so much appreciation to anyone who can assist!
Thanks!





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