Aller au contenu

Photo

Bioware's action oriented direction


  • Veuillez vous connecter pour répondre
Aucune réponse à ce sujet

#1
Berserker257

Berserker257
  • Members
  • 16 messages
I want to start off by admitting that I'm not as "hardcore" as some of you may be, I actually hated the Baldur's Gate series because of the gameplay. The stories drew me in right from the start, but the moment the actual combat began I cringed, turned the games off and returned to playing j-rpgs not bothering to look back. When Bioware released Jade Empire I couldn't resist trying it because I'm a martial-arts fanatic and since there were hardly any martial-arts based RPGs, I couldn't pass it up without trying it at least. The combat in the game wasn't unlike a beat 'em up and was a completely different approach from the usual dice based formula old crps used and I liked the game so much that I ended up anticipating all of Bioware's new titles.

When Dragon Age: Origins came out, at first glance, it looked to me like a much better looking Baldur's Gate so I wasn't really sure if I wanted to play it. When I finally gave the game a try, I was pleasantly surprised that the chances of hitting my opponent were based on a stat, not on a dice roll. The fact that it wasn't based largely on luck and that I didn't have to know in advance what the best possible character build was made the combat a more approachable and entertaining experience to me.

I assume people are picking apart every little negative point to Dragon Age 2 because of Bioware's decision to focus on making the game more action oriented and accessible to a new kind of player base. Look back to the time when Origins was released, though. I'm sure the D&D elitist made their voice heard too, but I don't think that sort of gameplay appeals to the masses. It sure didn't appeal to me. In Origins my favorite part was the story and how far Bioware went to make the world and each character seem alive. I did like the gameplay in Origins, but always wished it was more fluid and more action oriented. In short, I felt the combat was the tedious work and the story progression my reward. I do agree that Dragon Age 2 does feel a bit rushed and that it could use some polish, but the combat change is definitely a HUGE improvement over the predecessor, in my opinion.

This action oriented approach may help BioWare win over new fans who weren't impressed with the predecessor's gameplay and EA, in turn, may kick more resources and time in BioWare's direction. You can't blame them for trying this, Mass Effect 2 was a huge success because they removed so many of the bland elements that people complained about in the first Mass Effect, such as the Mako. Don't be like those who'd only consider having someone as a friend for as long as they're useful, and toss them aside when they're unable to live up to your expectations. This is BioWare, they catered to the fans for years, why can't we be a bit more supportive when they try something new? Give them a second chance, I'm sure Dragon Age 2 will get better in time through DLCs.  I sincerely hope I didn't offend anyone by what I wrote here, but everyone has had a chance to speak out and I wanted to do the same. Now, back to playing Dragon Age 2 (PC). :)