The process is easily repeatable for me. If I enter a conversation straight from combat(and only under those circumsatances, normal conversations are fine), as the conversation procedes the framerate gets worse and worse until I'm probably only getting one frame every 5-10 seconds, if that. After it starts getting choppy the voiceovers stop running eventually, but the text will still appear on-screen. Eventually if I just sit there the conversations will complete after several minutes. Several LONG minutes. This becomes very problematic with the longer conversations after combat towards the end of the game, and has made it unplayable. However, if I uncheck just my custom modules and force load the same game save, the conversations procede just like normal.
I thought it might've been some problem with the scripts in the first module I made, so I made a new one and deleted some of the stuff I considered non-essential. Tried it with the new module, same result. Went back and emptied my export directories, outright deleted all my self-made scripts from the toolset data, reloaded and had the same effect.
In a related matter, I have added custom M2DAs and modified some ability scripts, but all of that seems to still work and not affect the conversations in question, as long as I don't check the box to load my modules.
So I'm really quite stumped, could there be some setting I'm missng in the module properties that's causing this? I just dunno what else would cause my self made mods and ONLY my self made mods to have this effect. Thanks for any help folks can provide!





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