After editing my savegames to make a change (morph, or skill), the file size decreased by almost40% (1,8Mo instead of 2,8Mo).
Does it mean i will have a problem, later, ingame, because of this filesize problem?
For information, each time i open a savegame in toolset, i have this message:
"GFF file contains references. Shared references will no longer be shared."
But the savegames work fine, i don't know what this changes in the filesize mean.
Any idea?
Toolset edit, and decreased savegame size. Why?
Débuté par
malkarn
, nov. 16 2009 07:25
#1
Posté 16 novembre 2009 - 07:25
#2
Posté 26 novembre 2009 - 04:19
No answer?
Is it save to resume a savegame that has suddenly lost much of its size? I see people edit morph data for the face, but do they also get reduced filesize?
I loaded one up ,and resaved. The file was bigger but not quiet as big as before. I dont hope the Toolset dropped important data?
Anyone?
Is it save to resume a savegame that has suddenly lost much of its size? I see people edit morph data for the face, but do they also get reduced filesize?
I loaded one up ,and resaved. The file was bigger but not quiet as big as before. I dont hope the Toolset dropped important data?
Anyone?
#3
Posté 26 novembre 2009 - 04:43
A GFF can contains information in different ways.
For example, if there is many times the same datas to be stored for X elements, a GFF can just contain one time the datas, and X references to it for each element, instead of storing X times the datas in the file.
Datablock in the GFF can also have data padding, or say otherwise, useless bytes contained in the file. For example a byte saved in the file using 4 bytes (due to memory alignement, optimization or however the GFF was generated)
So basically, two GFF files can be a bit or a lot different in size, but containing the same datas, just stored differently.
As for is the toolset corrupting savegames when loaded and saved? I don't know. It depends on how the toolset handles correctly or not the datas it reads from the savegame file.
For example, if there is many times the same datas to be stored for X elements, a GFF can just contain one time the datas, and X references to it for each element, instead of storing X times the datas in the file.
Datablock in the GFF can also have data padding, or say otherwise, useless bytes contained in the file. For example a byte saved in the file using 4 bytes (due to memory alignement, optimization or however the GFF was generated)
So basically, two GFF files can be a bit or a lot different in size, but containing the same datas, just stored differently.
As for is the toolset corrupting savegames when loaded and saved? I don't know. It depends on how the toolset handles correctly or not the datas it reads from the savegame file.
Modifié par elys, 26 novembre 2009 - 04:51 .





Retour en haut






