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Toolset edit, and decreased savegame size. Why?


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#1
malkarn

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After editing my savegames to make a change (morph, or skill), the file size decreased by almost40% (1,8Mo instead of 2,8Mo).
Does it mean i will have a problem, later, ingame, because of this filesize problem?

For information, each time i open a savegame in toolset, i have this message:
"GFF file contains references.  Shared references will no longer be shared."

But the savegames work fine, i don't know what this changes in the filesize mean.
Any idea?

#2
Eshme

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No answer?

Is it save to resume a savegame that has suddenly lost much of its size? I see people edit morph data for the face, but do they also get reduced filesize?



I loaded one up ,and resaved. The file was bigger but not quiet as big as before. I dont hope the Toolset dropped important data?



Anyone?

#3
elys

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A GFF can contains information in different ways.

For example, if there is many times the same datas to be stored for X elements, a GFF can just contain one time the datas, and X references to it for each element, instead of storing X times the datas in the file.

Datablock in the GFF can also have data padding, or say otherwise, useless bytes contained in the file. For example a byte saved in the file using 4 bytes (due to memory alignement, optimization or however the GFF was generated)

So basically, two GFF files can be a bit or a lot different in size, but containing the same datas, just stored differently.

As for is the toolset corrupting savegames when loaded and saved? I don't know. It depends on how the toolset handles correctly or not  the datas it reads from the savegame file.

Modifié par elys, 26 novembre 2009 - 04:51 .