Quest: Tranquility on NIGHTMARE, how did you do it?
#26
Posté 27 mars 2011 - 06:16
#27
Posté 27 mars 2011 - 03:13
Modifié par IN1, 27 mars 2011 - 03:13 .
#28
Posté 05 mai 2011 - 05:26
When all is lost, kite.
#29
Posté 10 mai 2011 - 09:26
www.youtube.com/watch
Modifié par turian councilor Knockout, 10 mai 2011 - 10:48 .
#30
Posté 10 mai 2011 - 10:32
Like all fight situation in Nighmare, it makes them easyer, if you run as far you can when battle starts. Also order what you kill enemies can have affect too. Meaning if second way is hard too, it's easyer to kill elite first in first wave. Because second way starts faster if you kill the little ones. In This quest cold is good damage spell agaist Templars. If there is npcs in quest, use it as bait, meaning don't take all the aggro, let the enemies beat the npcs, it (Anders) can't die. Also important to know is that melee enemies doesn't do any damage to you, if you move a lot.To be in melee requires melee range. So, in nightmare, don't just let enemies hit you companions, if they aren't melee ones, move them away before that happen. You can even take aggro with one companion and then just run around with that companion, while others kill the enemies one by one. Also rogues (assassin) type doesn't go stealth if it tries to hit you but you keep running around as avoid any melee contact. It just follow you allmost forever. You can keep this way most dangerous enemy bussy while you deal others. In this case I did let Anders take the second wave elite. I killed all others first by letting them to come to me in other side of temple, not running after them.
Modifié par Lumikki, 10 mai 2011 - 10:42 .
#31
Posté 10 mai 2011 - 11:14
running away is fail.
tank picks up the 3 normal s/s templars
focus everyone on the lt
Bethany or Merril should have Hex of Torment to cast right away as well as WGrasp
when the normal templars go for your mage, simply retaunt, then continue to focus fire on the lt
just after the lt dies move ranged to the table by the fireplace
burn the normals, saving taunt for the hunter
2nd wave hits as 3rd normal dies, summon Mabarii, continue burning normals
you will soak one attack from the hunter with Aveline while you kill all of the normals
just plant her near the hunter's last visable postion
when all normals are dead, finish the hunter off
dont forget to loot the lt before combat ends
this fight is easy at level 5
#32
Posté 10 mai 2011 - 12:50
For that fight it is best to bring Merrill, Bethany, Varric or Aveline. It doesn't really matter what combination.
Aveline doesn't actually need any special talents but try to make her fire resistant or she will die fast to your friendly fire.
Merrill is best made into a nuker. I'd take firestorm, winters grasp, spirit bolt. Anything else is icing on the cake.
Bethany is a semi buffer/healer/nuker. Take haste as a priority and fully upgraded heroic aura. 1 point in heal is enough. Take firestorm and winters grasp.
Use cold or spirit gear.
Bethany and Merrills tactics are simple.
* Have bethany drop haste straight away.
1)Have them both drop fireball on anything clustered
2)Have them both drop firestorm on the lieutenant. Double firestorm will kill or almost kill him in the 10 second duration.
3)Have them spam winters grasp/spirit bolt on the lieutenant first and then on the lesser mobs.
4)Keep them attacking the lieutenant untill hes dead. As I said, if it takes longer than 10 seconds to drop him your doing something very wrong.
Note that the lieutenant may try to flee firestorms area of effect. A talent like horror works wonders here in ensuring he stays put.
Aveline
1)Send her after the lieutenant then the assassin.
Hawke
1)Attack the mobs and then the assassin.
Varric
1)Pinning shot on the lieutenant prevents him from fleeing the fire storm
2)Bursting arrow on clustered enemies
3)attack lieutenant first then assassin then mobs
Fight should take roughly 30 seconds to complete @ lvl 7
Modifié par Jack-Nader, 10 mai 2011 - 12:57 .
#33
Posté 10 mai 2011 - 01:06
SuicidialBaby wrote...
running away is fail.
Staying in an anbush is "manly"?(i know,some people even refused to retreat against loghains female knight...)
Like In1 already wrote,there is no reason to make a rather unchallenging fight unnessary more difficult if you stay in a trap others prepared for you...
Modifié par tonnactus, 10 mai 2011 - 01:08 .
#34
Posté 10 mai 2011 - 01:18
The game designs it so that you're at a disadvantage position-wise, yet I don't see nothing wrong with eliminating that problem.
Though with that said I think only good can come from taking a few wipes to build up a strat that allows you to stand your ground (even though in this case it seems to come down to blowing up the Lt right off the bat).
#35
Posté 10 mai 2011 - 01:19
quote me out of context again. Certainly makes you look manly.
There is no need to abuse the immortal Anders during this encounter in order to pass it while on Nightmare difficulty.
There is an understanding here some people are not understanding. If you select Nightmare, you're doing it to challenge yourself. Why would you allow an NPC to cheese an encounter for you if the point of your initial difficulty selection is to challenge yourself. There is an inheirant flaw in logic if you think running away is a valid option during this encounter on nightmare.
Modifié par SuicidialBaby, 10 mai 2011 - 01:27 .
#36
Posté 10 mai 2011 - 01:25
SuicidialBaby wrote...
...
...
...
this fight is easy at level 5
THIS
#37
Posté 10 mai 2011 - 01:35
Constant large health regen from buffs and constant invisibility makes me sad. Need crowd control and lost of damage. Need to be doing all commands manually if you don't want to pull.
#38
Posté 10 mai 2011 - 01:50
Apathy1989 wrote...
That fight is pretty broken on nightmare considering at that point it is very possible to be a low level. I've beaten it a few times on nightmare by running away, maybe once holding my ground. Last time I just turned down the difficulty after 5 pulling attempts failed when the lieutenant followed us and was preventing the hunter from dying.
Constant large health regen from buffs and constant invisibility makes me sad. Need crowd control and lost of damage. Need to be doing all commands manually if you don't want to pull.
The fight is not broken on nightmare. You could change what you think you know and try something that works.
Kill the Lt first, removes the buff.
Kill the normals asap, removes stealth.
Have a staff that does cold damage.
Focus fire.
Elite or higher: Winters Grasp.
Elite or higher: Hex of Torment.
@ lvl 6, enemy: staggered: Chain Lightning.
These elements are not impossible to obtain or use tacticly.
Modifié par SuicidialBaby, 10 mai 2011 - 01:55 .
#39
Posté 10 mai 2011 - 01:53
Right.This includes tactical repositioning(not staying in a prepared ambush)SuicidialBaby wrote...
If you select Nightmare, you're doing it to challenge yourself.
Why would you allow an NPC to cheese an encounter for you if the point of your initial difficulty selection is to challenge yourself.
Get your team out of an empty place with running down the stairs where is far more place to maneuver/spread your team is not cheese by any means.Neither is anders able to hold threat forever or do any real damage(i never saw anders or isabella actually damaging significantly someone in their invulnerable state)
The lieutenant and archers follow anyway and i have still to kill them.But at least the hunter couldnt oneshot one teammember after another in an empty,confined room,where even the buffs effect every enemy there.
Wanting to be challenged didnt include staying in a prepared ambush.
Modifié par tonnactus, 10 mai 2011 - 01:54 .
#40
Posté 10 mai 2011 - 02:04
tonnactus wrote...
Right.This includes tactical repositioning(not staying in a prepared ambush)SuicidialBaby wrote...
If you select Nightmare, you're doing it to challenge yourself.Why would you allow an NPC to cheese an encounter for you if the point of your initial difficulty selection is to challenge yourself.
Get your team out of an empty place with running down the stairs where is far more place to maneuver/spread your team is not cheese by any means.Neither is anders able to hold threat forever or do any real damage(i never saw anders or isabella actually damaging significantly someone in their invulnerable state)
The lieutenant and archers follow anyway and i have still to kill them.But at least the hunter couldnt oneshot one teammember after another in an empty,confined room,where even the buffs effect every enemy there.
Wanting to be challenged didnt include staying in a prepared ambush.
An immortal Anders tanking the hunter through repeated assasination attempts is cheese. There is no discussion on this. This is not the same as repositioning, as you are not moving the entire group of enemies. You are allowing an invincible npc to take damage for you while you kite what you can. There is no challenge in that. If you do not recognize this fact, well ....
As is, this is my point of view. It is an opinion, nothing more. The ability to identify what is actually occuring is something else entirely. There is no discussion on what is occuring when you run away. It is not repositioning, not in this instance. There are other encounters with out the element of an invincible ally in which repositioning would be a valid description of what would be occuring when something as this would be performed. There is a difference you simply do not understand.
#41
Posté 10 mai 2011 - 02:10
SuicidialBaby wrote...
You are allowing an invincible npc to take damage for you while you kite what you can.
This happens anyway,if you stay in that place or not.His damage is so pity that he couldnt hold aggro more then a few seconds.Right when i perform my first attack all the templars follow and engage my partymembers(and ignore anders).Its just a little bit more "fair" then.
Modifié par tonnactus, 10 mai 2011 - 02:13 .
#42
Posté 10 mai 2011 - 02:46
Here's a vid on how I did Tranquility on nightmare. It has voice comments and it's easy on the pace. I hope you get something out of it!
EDIT: Done as 2H warrior, since poasting vids of rogues doesn't help the OP at all ...
Modifié par brazen_nl, 10 mai 2011 - 03:46 .
#43
Posté 10 mai 2011 - 03:06
#44
Posté 10 mai 2011 - 03:13
I also enjoyed your use of the dog as a meat shield. haha
#45
Posté 10 mai 2011 - 03:18
#46
Posté 10 mai 2011 - 03:24
#47
Posté 10 mai 2011 - 03:41
#48
Posté 10 mai 2011 - 03:42
Scythe is meh. It's the player that makes it amazing.mr_afk wrote...
Wow. I didn't know scythe was so amazing. I am very impressed.
I also enjoyed your use of the dog as a meat shield. haha
And Dog is a champ. Real men like meat, so they always go for him!
Modifié par brazen_nl, 10 mai 2011 - 03:43 .
#49
Posté 10 mai 2011 - 03:54
brazen_nl wrote...
Hey Luc0s, us Dutchies have to stick together!
Here's a vid on how I did Tranquility on nightmare. It has voice comments and it's easy on the pace. I hope you get something out of it!
EDIT: Done as 2H warrior, since poasting vids of rogues doesn't help the OP at all ...
Watching your vids is always fun, for many reasons, the main ones being clarity and you have a very calm voice. So thanks.
#50
Posté 10 mai 2011 - 04:13
Because only idiot does it hard way when they don't have to, when there is easyer tactical sulution. It's would be same as if you want challenge, just gimp you characters, because that's how the real mens do. Every intelligent players allways tries to find easyer solutions to situations. You flaw is that wanting challenge means we turn our brains off to get it. Withdrawal from battlefield to get better strategy situation, is part of all warfare.SuicidialBaby wrote...
There is an understanding here some people are not understanding. If you select Nightmare, you're doing it to challenge yourself. Why would you allow an NPC to cheese an encounter for you if the point of your initial difficulty selection is to challenge yourself. There is an inheirant flaw in logic if you think running away is a valid option during this encounter on nightmare.
Sorry, if it was little hard way to sayed, but that's how it is.
Modifié par Lumikki, 10 mai 2011 - 04:16 .





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