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Leliana Cameo bug ?


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#26
mesmerizedish

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I'm wondering if there's a way to manually correct these imported variables with some savegame editor. I don't know what format the saves are in, but I asked in the modding forum about it.

#27
Icy Magebane

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Leliana isn't even supposed to be alive in my file. Bioware doesn't give a damn about our choices, and if there are bugs related to that, then good luck getting them to fix them. It will be retconned regardless. I'd be surprised if they even fixed the "Architect is always alive" bug, let alone a dialogue variable.

#28
draken-heart

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 i'm just gonna chalk it up to leliana not seeing the warden in a while, and leave it at that

#29
Nayt Navare

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I hope they fix all their bugs. I'm not getting back into the game until they do.

#30
J0urn3y

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Icy Magebane wrote...

Leliana isn't even supposed to be alive in my file. Bioware doesn't give a damn about our choices, and if there are bugs related to that, then good luck getting them to fix them. It will be retconned regardless. I'd be surprised if they even fixed the "Architect is always alive" bug, let alone a dialogue variable.


Yeah, I got that too in the Nathaniel quest. He said my Warden let the Architect live when he didn't. I used a Witch Hunt save as well since I thought all choices were important for continuity. Leliana speaks as if she and the Warden never had a romance in the Sebastian quest.

#31
Espurr

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Icy Magebane wrote...

Leliana isn't even supposed to be alive in my file. Bioware doesn't give a damn about our choices, and if there are bugs related to that, then good luck getting them to fix them. It will be retconned regardless. I'd be surprised if they even fixed the "Architect is always alive" bug, let alone a dialogue variable.


I'm a little curious as to why people seem to be so upset over Leliana/Zevran being alive (especially Leliana I've seen). Bioware obviously couldn't include every tiny story variation just because of the constraints of producing a game series with a somewhat defined storyline. They wanted to include the love interests because they know people get attached to them and want to see the relationship pay off (I think they should have inlcuded Morrigan too, but that's another topic. And I have a feeling she'll show up sooner or later anyhow). Leliana (or Zevran) being dead doesn't have any significant impact on the game story (you're down a rogue, that's about it), whereas their romance does. At some point developers have to pick and choose at least a vague canon for the game, or things would get ridiculously crosswired and complicated. I understand that and I don't have a problem with it.

I totally understand being upset about things such as the Architect which have the potential to seriously effect the story, I'm just not getting the amount of anger I'm seeing over the "undeaths". They probably just figured more people would be upset about having them NOT there than having them THERE.

#32
Puzzlewell

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Dammit. I just rushed into Seb's chapter 3 quest solely for the fact that I can catch up with Lel and got the bugged dialogue of her not seeing the Warden for a long time. Not pleased. :| I'm thinking about having my next DAO to DA2 import maybe into Awakening (since my epilogue flagged right saying my Warden was with her) and then skipping the DLCs to prevent this bug, unless of course it gets patched out (pretty please?). I'll have to take a look around the save editors and such to see if this plot flag can be fixed since I really did want to hear the imported line of affection. :(

Modifié par CalamityRanger, 16 mars 2011 - 01:48 .


#33
Zubie

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CalamityRanger wrote...

Dammit. I just rushed into Seb's chapter 3 quest solely for the fact that I can catch up with Lel and got the bugged dialogue of her not seeing the Warden for a long time. Not pleased. :| I'm thinking about having my next DAO to DA2 import maybe into Awakening (since my epilogue flagged right saying my Warden was with her) and then skipping the DLCs to prevent this bug, unless of course it gets patched out (pretty please?). I'll have to take a look around the save editors and such to see if this plot flag can be fixed since I really did want to hear the imported line of affection. :(


No, her dialogue will be bugged with an Awakening import as well. Only an Origins import will work.

To be honest, when I played through the game with an Origins-only import I was quite shocked at how many things my Awakening import playthrough screwed up.

#34
Mark of the Dragon

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sevenplusone wrote...

Well if you romanced Leliana in Origins, it says she only stayed with the warden "for a time"

Unless you're talking about something else, since I haven't bought the DLC yet. =x

That is true. However if you play Awakenings and you romanced Leliana in Origins it says they get back together. It mentions people seeing them in Denerim together i just dont remember exact wording lol.

#35
mesmerizedish

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I checked my savegame (my DAII save, not the save I imported), and it lists Leliana's romance being active and my warden having slept with her. So it's not like that flag got screwed up somewhere. It must be an issue with how Leliana's conversation itself is determined. It's good to know that the bug is with DAII and not with the import feature.

#36
flexxdk

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Even with a save game generated from a Save Game generator, DA2 didn't recognize the Leliana romance flags.

Or, at least, that's what the command zz_vault_debug told me... And it told me many other things that were wrong.

Bah.

#37
KendallX23

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i'm not sure DA II recognises any romance options from DAO..in the summary of the events from DAO on one of my imports it says he went through the mirror with Morrigan but not that he romanced her...dunno if it is supposed to be like that but now i am afraid to import my Leliana romance one

#38
mesmerizedish

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KendallX23 wrote...

i'm not sure DA II recognises any romance options from DAO..in the summary of the events from DAO on one of my imports it says he went through the mirror with Morrigan but not that he romanced her...dunno if it is supposed to be like that but now i am afraid to import my Leliana romance one


Well, some people get the correct Leliana appearance. What I've been reading is that it's correct if the imported save is from Origins, but Awakening and DLC saves don't work.

#39
AbsolutGrndZer0

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From what I understand, it's a case of Leliana's cameo (or might just be the ending cameo) being prerendered and mandatory to the storyline.  In fact, you could have defiled the Ashes of Andraste and KILLED Leliana, and she will still be in Dragon Age 2.

Modifié par AbsolutGrndZer0, 16 mars 2011 - 10:36 .


#40
mesmerizedish

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AbsolutGrndZer0 wrote...

From what I understand, it's a case of Leliana's cameo (or might just be the ending cameo) being prerendered and mandatory to the storyline.  In fact, you could have defiled the Ashes of Andraste and KILLED Leliana, and she will still be in Dragon Age 2.


I'm sure that applies to some people's issues, but what's also the case is that, if you import a save from Awakening or DLC, you get the wrong lines from her. It's case of the right lines existing, but not showing up. They're not trying to force a different continuity on me, they just got it wrong, because my save was from Witch Hunt instead of Origins. But, as I said, the flags are correctly set in my save. So, I don't know what's going on.

#41
Puzzlewell

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easygame88 wrote...
No, her dialogue will be bugged with an Awakening import as well. Only an Origins import will work.

To be honest, when I played through the game with an Origins-only import I was quite shocked at how many things my Awakening import playthrough screwed up.


Awr.... Thank you for the warning then. No Awakening or DLC on that character then. I do hope this gets fixed but after ME2 I have to feel BioWare isn't completely concerned with fixing their import flagging issues (when it gets put in the actual readme that things might not transfer right, then I know they aren't interested in fixing it :P).

#42
Naumi0784

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ishmaeltheforsaken wrote...

I'm sure that applies to some people's issues, but what's also the case is that, if you import a save from Awakening or DLC, you get the wrong lines from her. It's case of the right lines existing, but not showing up. They're not trying to force a different continuity on me, they just got it wrong, because my save was from Witch Hunt instead of Origins. But, as I said, the flags are correctly set in my save. So, I don't know what's going on.


Hi! I have the same problem. Could you please tell me, where I can check the flag in my savegame?

Modifié par Naumi0784, 16 mars 2011 - 01:33 .


#43
AbsolutGrndZer0

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CalamityRanger wrote...

easygame88 wrote...
No, her dialogue will be bugged with an Awakening import as well. Only an Origins import will work.

To be honest, when I played through the game with an Origins-only import I was quite shocked at how many things my Awakening import playthrough screwed up.


Awr.... Thank you for the warning then. No Awakening or DLC on that character then. I do hope this gets fixed but after ME2 I have to feel BioWare isn't completely concerned with fixing their import flagging issues (when it gets put in the actual readme that things might not transfer right, then I know they aren't interested in fixing it :P).


Well, if it's in the readme I HOPE that means "We're aware and working on it." What makes you think otherwise?

They've already said that they ARE working on fixing the bug with Nathaniel saying the Architect lives even if you killed him.

#44
jenovan

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Hey guys, we're trying to explore LI bugs like this over here on the tech support forum.  This difference between Origins saves and DLC saves is interesting because the romance flags for the DLC saves that I've seen so far seem to be correct -- they're just not acting correctly in-game.  If Origins saves both import AND behave correctly, well, that's a useful data point :o

There are instructions at the link above for examining the flags in your savegame, if anyone would be interested in poking through the data and adding some input into the matter :blush:

#45
Puzzlewell

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AbsolutGrndZer0 wrote...
Well, if it's in the readme I HOPE that means "We're aware and working on it." What makes you think otherwise?

They've already said that they ARE working on fixing the bug with Nathaniel saying the Architect lives even if you killed him.


It's a different team I know but there were a bunch of flagging issues with ME1 into ME2 importing that never got fixed so it left me kind of burned on the matter. It just kind of feels like a way out. Now DA2 team might prove me wrong and I'd be incredibly happy for that, but until the patch comes out with fixes for the flagging issues (among other glitches like the Merrill one I keep hearing about) I'm adopting the "I'll believe it when I see it" stance. 

#46
mesmerizedish

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Bump for jenovan's comment =)

#47
Ragadurn

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So what do I do now?

I'm only in Act I and so far most stuff seems correct. But now that I read all those possible bugs...

It's hard that to find out whether it's bugged I'll have to play to Act III.

Should I play on and hope the best? Starting over with an DA:O save would perhaps be better than restarting after making it all the way to Act III but it would remove all Awakenings+ plot details...

And if it works fine with my current playthrough, it would be better to just continue this one...

After all, I currently don't even now if I should or shouldn't continue playing at all for the moment. But waiting for a patch could be futile, as well.

Oh my! What now?

Modifié par Ragadurn, 16 mars 2011 - 10:37 .


#48
AbsolutGrndZer0

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CalamityRanger wrote...

AbsolutGrndZer0 wrote...
Well, if it's in the readme I HOPE that means "We're aware and working on it." What makes you think otherwise?

They've already said that they ARE working on fixing the bug with Nathaniel saying the Architect lives even if you killed him.


It's a different team I know but there were a bunch of flagging issues with ME1 into ME2 importing that never got fixed so it left me kind of burned on the matter. It just kind of feels like a way out. Now DA2 team might prove me wrong and I'd be incredibly happy for that, but until the patch comes out with fixes for the flagging issues (among other glitches like the Merrill one I keep hearing about) I'm adopting the "I'll believe it when I see it" stance. 


Well, considering the sheer number of flags ME1 to ME2 had, I'm not surprised a few got messed up. I mean, nearly every little side quest in ME1 had implications in ME2.  IF you did all the Cerberus related quests in ME1, you had LOTS of chances to rip apart Cerberus with Miranda and the Illusive Man because you knew the EXTREMELY bad things they do.  If you didn't do them, then your character has just heard rumors that Cerberus is a bit shady.  

#49
Ragadurn

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So, being in Act I, not knowing if Leliana will be bugged or how many other flags will be ignored or misinterpreted, what would you others do now?

Would it make sense to continue to the first occurrence of import problems and then wait for a patch?

Currently, I have problems with motivating myself to continue playing despite the fact that the game has been mostly fun until now...

#50
mesmerizedish

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@Ragadurn: I know exactly what you mean. My 45+ hour playthrough has stalled because I don't want to do the Faith quest until it's fixed XD

I think people'll figure it out, though.