I just don't understand why its reasonable for the AI to run towards large groups of enemies to do just about anything.
Its like the checks the AI runs are as follows.
If primary target is out of line of sight ensure that path taken to primary target involves pushing the tank out of the way and getting killed by assault as its being used.
If in melee range do either of the folliowing
-Be juggled by knockbacks constantly
-Run towards more enemies
I'm lazy its my own fault that i don't keep it on hold or turn tactics off all the time; however the game just isn't consistantly hard enough to justify doing something like that. I just wish the AI was overall stronger or there were much more detailed tacitcs options.
If enemy is near ally do not cast Winter's grasp, if whole party is holding your hand don't cast holy smite. Just little things





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