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Which are the best specializations for Mages


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8 réponses à ce sujet

#1
ZaroktheImmortal

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Which do you think is the best choice?

#2
Wintermist

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I loved Spirit Healer and Creation, personally. It made us invincible. :)

Modifié par Wintermist, 12 mars 2011 - 04:34 .


#3
Colma

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Best? Force Mage for unshakable, hands down.

Blood Mage would be second because with skills and the right gear you have almost unlimited use of spells.

But thats just a powergaming way of looking at it.

#4
Medet

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Force mage -> +100 fortitude is absolutely fantastic, and is well worth the specpoint even if its the only thing you get.

after that spirit healer and blood mage are a toss up, depending on your play style. I went SH because of the passive +50 hp (+10 con) and passive +100 regen, in addition to group heal and revive (revive is hands down the best skill for extended fights, as when your dps rogue gets himself knocked over because you weren't looking at em for 0.5 seconds you can bring them back instead of starting over or slugging through with your damage cut in half)

I repec'd alooot until act 3 around level 16, where i settled on 2 points in force (go go no more interrupts/stun locks), 6 in SH (aura, group heal + advanced, revive, vitality for regen and 50hp, and second chance for convenience of no injuries), then went heavily into spirit for walking bomb and mastery (+10 mana regen), with a few points elsewhere for various cc skills.

Blood Magic is the much more offensive option, SH is makes dying next to impossible (heal + group heal + potions + passive 5hp back per second) but your personal damage output will be lower.

#5
Taleroth

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I'm loving my Force Mage. I'm also doing lots of Entropy, so he doesn't have much to do damage with, but enemies are too busy being flung around the room for me to care.

#6
Graunt

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Colma wrote...

Best? Force Mage for unshakable, hands down.


That isn't why Force is so good, although I would say it's probably the second best reason.  Gravitic ring ensures the lulz will happen.  If anything is prior to the center of it and are walking towards you, once they reach the center they are stuck in place until the spell ends.  You can also cast it directly on top of bosses and they simply can't move or do any kind of melee or ranged attack, although spells and breath weapons still work.

Pull on the other hand is complete and utter trash.  Rarely can you ever even get more than three enemies with it -- complete waste of a skill slot.

Fist of the Maker is only ever any good against a staggered enemy.  But usually it's better to just Chain Lightning anyway, especially because Fist is hard to aim on Nightmare. It's only useful if you're in some strange situation where your Mage is by himself and you want to clear threat, or clear threat from some enemy archers that are hitting anyone other than your tank.  It's pretty much the poor man's Chain Lightning, or for those who don't put a few into Primal and want some kind of option for staggers.

Telekinetic Burst is another awful spell.  In fact, pretty much everything about the Force tree but Gravitic and Unshakeable suck.  

If I had to pick one Specialization that was good for what you get, it would be Blood without question.

Modifié par Graunt, 12 mars 2011 - 10:24 .


#7
Limzzz

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I am puzzled as to how you can have a hard time aiming large AoE spells :/

Pull, with its upgrade, has synergy with abilities like walking bomb and it's not that hard to just MOVE to a location where all the enemies funnel in; it's an alternative to the normal double hemo/tempest what have you. Fist kills a lot faster than chain lightning does on a -single- staggered target. If you're AoEing you might as well be casting things like tempest or hemo from the blood mage spec (since you can have... two specs).

On that note, I have no idea why people would pick spirit healer other than for RP purposes.

#8
Colma

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Graunt wrote...

Colma wrote...

Best? Force Mage for unshakable, hands down.


That isn't why Force is so good, although I would say it's probably the second best reason.  Gravitic ring ensures the lulz will happen.  If anything is prior to the center of it and are walking towards you, once they reach the center they are stuck in place until the spell ends.  You can also cast it directly on top of bosses and they simply can't move or do any kind of melee or ranged attack, although spells and breath weapons still work.

Pull on the other hand is complete and utter trash.  Rarely can you ever even get more than three enemies with it -- complete waste of a skill slot.

Fist of the Maker is only ever any good against a staggered enemy.  But usually it's better to just Chain Lightning anyway, especially because Fist is hard to aim on Nightmare. It's only useful if you're in some strange situation where your Mage is by himself and you want to clear threat, or clear threat from some enemy archers that are hitting anyone other than your tank.  It's pretty much the poor man's Chain Lightning, or for those who don't put a few into Primal and want some kind of option for staggers.

Telekinetic Burst is another awful spell.  In fact, pretty much everything about the Force tree but Gravitic and Unshakeable suck.  

If I had to pick one Specialization that was good for what you get, it would be Blood without question.


I haven't tried gravitic ring, but if it's a FF spell like the other Force Mage skills it might be no good for me in nightmare.

#9
klusps

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Force Mage just for Gravitic Ring. Everything else is kinda useless, well maybe except for Unshakable. But Gravitic Ring is just awesome, since it even works on bosses! I mean, it's actually kinda like Forcefield from Origins except you can actually hurt the enemies and it affects bosses.