- picking party members should make them say a line of dialogue, deselecting them should make them speak another, just like in DA:O, I'd rather they step forward and back instead of just having a blue light shine behind them as well
- after stopping from a run, hawke should shift his weight forward because of the intertia
- integrate skills into dialogue
- there should be background chatter in the cities (see this video for what i'm talking about )
- I don't like the waves of enemies, people aren't just hiding in hills and rooftops waiting for their allies to die before jumping in, that doesn't make sense
- quicksaving shouldn't break banter
- allow us to right click party members to start discussions with them
- take out the intermediate rogue closing attack (twirling kick)
In this thread you post constructive criticism.
Débuté par
John Sheridan
, mars 12 2011 05:32
#1
Posté 12 mars 2011 - 05:32
No sweeping generalizations, no plot-related discussions, and please be very specific.
#2
Posté 12 mars 2011 - 05:37
- We should be able to change companion armor even if it did not alter the look of the character in cut scenes
- All healing should have their cool down reduced by 35%
- The game needs to feel more epic in the beginning. Going from saving the world to saving one person feels hollow
- Cutting CHOOSABLE skills was just a "streamlining" that should never have happened
- Cutting classes for what ever reason was a poor idea, whats wrong with arcane mage?
#3
Posté 12 mars 2011 - 05:49
The only complaint I have at the moment is the repeating area graphics. Not a big deal to me in the long run, but it would be nice to have a little more variety in the environments.
Modifié par Bathead, 12 mars 2011 - 05:50 .





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