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Get your Champion Armor in Prologue


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80 réponses à ce sujet

#26
Horendus Malaih

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is there a way to swap models for the champion armor e.g. the heavy one for the mage onE ?

#27
Horendus Malaih

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I found a way how to add even the champion armors of other classes -
first of all proceed like lolhaxx once you have done so get the tool artmoney and open your savegame and search for a given armor part (for example if you are a mage and got the champion mage armor you have to search for gen_im_arm_cht_lgt_champion (without the .uti) artmoney should show one result ... now you just have to change the value. for the warrior armor just change gen_im_arm_cht_lgt_champion to gen_im_arm_cht_hvy_champion

#28
MassFrost

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Followed your guide and it worked perfectly, thanks for the heads up on this!

#29
inEden

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Hmmm...Horendus do you think I can use the artmoney to change it from gen_ to fake_?

I'm going to give it a shot. I'll let you know how it goes.

#30
DeepRazor

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lol.. limited to 6.. but i also edited the quest BirthRight rewards so u can have all 3 classes armor after completing that quest.. (Birthright awards has 2..one for ccarver one for bethany..edit them both)

#31
inEden

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Thats awesome. Now you can send it to him.

Lolhaxx, are you sure the fake armor text value is right? When I used artmoney to change the text value from gen_ to fake_ and reload the game, the armor is gone. Which leads me to believe either you can't get like this or that the value is wrong. Is there anyway to find out what item spawn names are?

When I have time I will get the fake armors using the console method which requires me to start a new game and then I will use artmoney to see if fake armor values are correct. I would much rather prefer an easier way to do it or if its actually correct.

Thanks

Edit: Could you send me your save file Lolhaxx? It would be much easier than doing it myself as I don't have time. i will then try to find the value for the fake armor. I will send my email to your pm.

Modifié par inEden, 12 mars 2011 - 06:22 .


#32
Lolhaxx

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inEden wrote...

Thats awesome. Now you can send it to him.

Lolhaxx, are you sure the fake armor text value is right? When I used artmoney to change the text value from gen_ to fake_ and reload the game, the armor is gone. Which leads me to believe either you can't get like this or that the value is wrong. Is there anyway to find out what item spawn names are?

When I have time I will get the fake armors using the console method which requires me to start a new game and then I will use artmoney to see if fake armor values are correct. I would much rather prefer an easier way to do it or if its actually correct.

Thanks

Edit: Could you send me your save file Lolhaxx? It would be much easier than doing it myself as I don't have time. i will then try to find the value for the fake armor. I will send my email to your pm.


http://svn.gib.me/pu...ources.filelist (thanks Thought process for the link!)

Search for fake_im_arm and you'll see the entry for them.  It's supposed to be champ not champion for the end lol.  My bad. 

Edit: Confirmed to work for the fake armor.  Now I can hang with the cool kids and not look like an idiot with my mismatched armor.

Modifié par Lolhaxx, 12 mars 2011 - 06:42 .


#33
nyates55

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Ok, so this works great with any item obviously. And while it isnt exactly as easy as a console script, it is an easy way to spawn yourself any items in the game. Which is fairly nice. You can jump in the GFF editor and check your bags on an act3 save to get the values for insertion of any item you have. Just to play around I threw some endgame weapons and such on a new warrior and it worked perfectly.

Obviously the champion armor is the most sought after items atm. But I find it useful without overpowering yourself too much earlier. For things like, adding runes for use earlier on. Stuff like that. Or, just straight getting the matching model rogue weapons earlier, make the game runthrough faster. 

Modifié par nyates55, 12 mars 2011 - 07:00 .


#34
inEden

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Cool it works now. Finally resolved. It is your bad. I spent a lot of time trying to get it to work. Just kidding. It is an easy mistake to make.

This thread is a lifesaver. I have been on nexus and the forums looking for a way to make my mage not look like a mage. With the way I am playing my mage it is so annoying walking around in robes. You're a champ.

Edit: I did not realise I made a pun. A bad one. 

Modifié par inEden, 12 mars 2011 - 07:25 .


#35
Lolhaxx

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nyates55 wrote...

Ok, so this works great with any item obviously. And while it isnt exactly as easy as a console script, it is an easy way to spawn yourself any items in the game. Which is fairly nice. You can jump in the GFF editor and check your bags on an act3 save to get the values for insertion of any item you have. Just to play around I threw some endgame weapons and such on a new warrior and it worked perfectly.

Obviously the champion armor is the most sought after items atm. But I find it useful without overpowering yourself too much earlier. For things like, adding runes for use earlier on. Stuff like that. Or, just straight getting the matching model rogue weapons earlier, make the game runthrough faster. 


Indeed.  Gives us something to fool around while waiting for a toolset.

#36
Lolhaxx

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inEden wrote...

Cool it works now. Finally resolved. It is your bad. I spent a lot of time trying to get it to work. Just kidding. It is an easy mistake to make.

This thread is a lifesaver. I have been on nexus and the forums looking for a way to make my mage not look like a mage. With the way I am playing my mage it is so annoying walking around in robes. You're a champ.

Edit: I did not realise I made a pun. A bad one. 


Lol.  Yeah I hated the pansy mage robes.  Now I feel like THAT badass Hawke in the trailer with a spear looking staff and the Champion mage armor.

#37
BuMmR

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 Can you do this with the steam version of the game? I look in the data folder and there are no files?

#38
knight2huntu

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so inEden is it possible to get the whole set of champ and if you had a success then please send me the file so i also can try on my mage.

#39
Aegeta

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Can someone help me? I find the rewards.gba thing with the GFF editor, but how do I extract it so I can edit it with with GDApp?

#40
nyates55

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I'm not sure on the rules of the forum as far as direct links to other sites go, but as a heads up, someone posted the files for your override directory over at dragonagenexus.

I'm not sure how complete it is, as I did mine myself, but I would assume they work fine.

Modifié par nyates55, 12 mars 2011 - 10:59 .


#41
Wicke

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Disclaimer: new to this file-editing business.

So I've been trying and trying repeatedly to get this working, followed the directions... the whole thing. Seems to be working just fine for other people, but somehow, not for me. :( After the armor didn't show up after arriving at the Kirkwall docks, I edited rewards.gda again to have the armor pieces show up once Birthright is completed. Trying to "Save File As" had me confused when where after typing the file name the button should say "Save" it instead read "Open", but I did so anyway and the "Save File As" window closed. To be safe, I extracted the edited rewards.gda (as an excel file which seemed to be the only option?) into the folder as described in the directions on this post. 

Finished Birthright, no armor. Edited rewards.gda again so that the armor would be rewarded upon completion of "Family Letters" (Carver's gift quest).  Aaand... nothing.

http://i158.photobuc...i/errrrrrrr.png That's the edited rewards.gda.

If someone could tell me what I'm doing wrong and what to do right, thank you in advance!

#42
Wicke

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(Resubmitting this post, my first never appeared. I hope it won't double post and sorry if it does! <-- also new to forums.)
Disclaimer: new to this file-editing business.

So I've been trying and trying repeatedly to get this working, followed the directions... the whole thing. Seems to be working just fine for other people, but somehow, not for me. :( After the armor didn't show up after arriving at the Kirkwall docks, I edited rewards.gda again to have the armor pieces show up once Birthright is completed. Trying to "Save File As" had me confused when where after typing the file name the button should say "Save" it instead read "Open", but I did so anyway and the "Save File As" window closed. To be safe, I extracted the edited rewards.gda (as an excel file which seemed to be the only option?) into the folder as described in the directions on this post.

Finished Birthright, no armor. Edited rewards.gda again so that the armor would be rewarded upon completion of "Family Letters" (Carver's gift quest). Aaand... nothing.

http://i158.photobuc...i/errrrrrrr.png That's the edited rewards.gda.

If someone could tell me what I'm doing wrong and what to do right, thank you in advance!

#43
Proviant_germany

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(edited)

Modifié par Proviant_germany, 13 mars 2011 - 08:12 .


#44
jaff00

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Wicke wrote...

(Resubmitting this post, my first never appeared. I hope it won't double post and sorry if it does! <-- also new to forums.)
Disclaimer: new to this file-editing business.

So I've been trying and trying repeatedly to get this working, followed the directions... the whole thing. Seems to be working just fine for other people, but somehow, not for me. :( After the armor didn't show up after arriving at the Kirkwall docks, I edited rewards.gda again to have the armor pieces show up once Birthright is completed. Trying to "Save File As" had me confused when where after typing the file name the button should say "Save" it instead read "Open", but I did so anyway and the "Save File As" window closed. To be safe, I extracted the edited rewards.gda (as an excel file which seemed to be the only option?) into the folder as described in the directions on this post.

Finished Birthright, no armor. Edited rewards.gda again so that the armor would be rewarded upon completion of "Family Letters" (Carver's gift quest). Aaand... nothing.

http://i158.photobuc...i/errrrrrrr.png That's the edited rewards.gda.

If someone could tell me what I'm doing wrong and what to do right, thank you in advance!


Just noticed that too. When you select 'Save as', the only subsequent options you get are cancel and 'open', so instead of going with 'save as', I just went with the regular 'Save' and then copied the rewards.gda to the override folder.
The only other problem I initially had with it not showing up was because I accidentally used the code for the rogue armor on a warrior character.

#45
Wicke

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Thanks for the reply! I just tried that. Didn't work, so I deleted both rewards.gda files and started the whole process from scratch, making sure to follow your directions.

... No dice. I must be doing something wrong, but I have no idea what and it feels like I ought to be headwalling. Please, Bioware, not another playthrough wearing those ridiculous robes.

EDIT: the "light armor"  .uti file names were copy-pasted directly from the first post into the same item slots as depicted in the image I linked above, so I don't think that's what I'm doing incorrectly. I wonder if I'm not allowed to edit the quest rewards for a quest I already have in my log as "active/incomplete" ?

Modifié par Wicke, 13 mars 2011 - 01:12 .


#46
Sevael

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Wicke wrote...

I wonder if I'm not allowed to edit the quest rewards for a quest I already have in my log as "active/incomplete" ?

No, that's not a problem.  I did that to get my champion armor while in the middle of a quest in Act 2.

#47
Wicke

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Relieved and disappointed, haha. Thanks though.

O mod-savvy threadgoers, dost thou have any suggestions?

#48
Moolapie

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Hi guys,

I've actually found a much easier, quicker way to add in any item you want directly to your save game using the GFF Editor.

Before you start any editing make sure you create a backup of the save you will be editing.

Open up the GFF editor and open the save you want to edit; this should located in:

C:\\Users\\UserName\\Documents\\BioWare\\Dragon Age 2\\Characters\\CharacterName\\Saves\\Slot_Number

The highest Slot_Number folder should be your most recent save.

The file you actually want to open should have the same name as the save you entered in the game, for example:

TheHangedMan.das

Now expand the following sections:

SAVEGAME_PLAYERCHAR

SAVEGAME_PLAYERCHAR_CHAR

SAVEGAME_EQUIPMENT_ITEMS

Now you should see a list of all of the items equipped on your player character.

For example, as I have already edited in the mage armour for my character I see:

0 gen_im_wep_mag_sta_act1_01
1 fake_im_arm_cht_lgt_champ
2 fake_im_arm_hlm_lgt_champ
3 fake_im_arm_boo_lgt_champ
4 fake_im_arm_glv_lgt_champ

As an example lets change the chest piece.

Expand 1 or whichever slot has a cht (chest piece) item.

Now click on TEMPLATERESREF

You should now see an edit box a the bottom left with the item's name inside.

So lets for example pretend the item was called: example_im_arm_cht_lght_awesome

Simply type in the item you want to replace it with, such as: fake_im_arm_cht_lgt_champ

Now click on save at the bottom left and your item should be replaced.

Do this for all the items you want to replace and then click on Save As from the file menu and overwrite (or possibly just create new one?) your save.

When replacing a piece of gear make sure you replacing the appropriate type of item. For example; make sure you are replacing your gloves with the champ gloves and not the boots or helm.

Other items have slightly differn't naming conventions but they ussually follow this rule:

cht = chest piece

hlm = helmet

boo = boots

glv = gloves

Sorry this post is a bit rushed but im going back into the game to play with my new armour now :)

Modifié par Moolapie, 13 mars 2011 - 01:49 .


#49
Cambios

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Isn't "fake" the low level version?

What are the exact file names for the three (well I guess six) full stat armor sets?

#50
xantanos

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Moolapies solution works like a charm. the best part is that its easy and it bypass the limitation regarding class and champion armor :P