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Dalish Assassin Wounded coast problem.


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25 réponses à ce sujet

#1
Dimiye

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Okay I have a question the first time I played the game and found the Dalish Assassin talking with the former werewolf I talked with them and managed to convince her that killing him wasn't what her mother wouldn't of wanted. So a short time later I restarted the game finding I had made some errors and wanted to start fresh, but when I got back to the same place and tried talking to her I couldn't get this option no matter what leaving me with the option to let them kill the man or fight them to save him.

Playing the same class my stats are likely better than what I had the first time I ran into this encounter so I am wondering what's different do I need certain people with me to get that dialogue I got the sister Varick and merril with me at the moment.

#2
izmirtheastarach

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I`ve been scouring forums for the answer to this question as well. If anyone who convinced her to stand down could post how they did so, I would very much appreciate it. I have been avoiding the encounter till I know how to resolve it without violence.

Modifié par izmirtheastarach, 12 mars 2011 - 06:40 .


#3
Dimiye

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I am pretty sure I had the exact same group and pretty much the same gear as I have this time when I did it the last time.

#4
izmirtheastarach

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Okay, it looks like in my current game I can do the check. My best guess as to the difference between now and then is that my cunning is over 20. If cunning is still tied to coercion, that would seem to make sense.

#5
ExiledMimic

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Do you pick mostly the "paragon" dialog? Because that's what gives you the option. If you don't, then all you can do is give her a snarky reply or an outright hateful one. It's a cool game design at times, but it really does sort of pigeon hole you at other points.

#6
Dimiye

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Well heck, that tells me what I did different when your given the option to do another quest for the faction red sand/smugglers that get you into the city I choose the renegade option basically so if that's true then I screwed the pooch there with this. Other than that one thing I've chosen mostly paragon type answers, I'll try doing a few more quest going paragon and see if perhaps that can change it.

And yeah it does leave you pigeon hold a bit since well for some things you might be mister nice guy while for others you might be a bit darker and more mean.

Modifié par Dimiye, 12 mars 2011 - 07:50 .


#7
izmirtheastarach

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I was just about to say that sounded ridiculous, but I just loaded up and earlier save and tried it again with 17 and then 20 cunning, and it didn`t show up for either, so their certainly must be something else to it. Wish there was more specific info on this, but just like any Bioware game I guess we`ll have to wait till it`s been tested every which way. The wiki is useless this early in the game`s release.

But since my later save, which is only a couple hours and a few quests more in, I did get the option. So I suppose the only thing to do is to keep checking back and hope you can get it.

Modifié par izmirtheastarach, 12 mars 2011 - 08:06 .


#8
seinVerstand

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I managed to talk the elf down my first time playing, but then I had to reload the autosave when I first entered the wounded coast because I was kill by some qunari later on. When I got to the encounter, I did the same thing the first time but she ended up attacking me anyways. What's up with that?

#9
Dimiye

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Yes more info would be good since the first time I did it I likely had a little over 20 cunning the seconds time I had 28 cunning, so for now I have to assume that what exiled said is right. I'll do another play through and pick mostly nice answers and see what that does with this and report on it.

#10
schwegburt

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Any news on the Dalish Assassin vs ex werewolf dialogue?

I'm trying play my character as a sarcastic/cynical type that bends towards doing the right thing in the end. It's problematic when a stupid hidden mechanic prevents the more diplomatic options from popping up. It's reminds me of the BS approval from Origins where you can't have fun with the dialogue options without having to friggin reload a save cause you tanked your approval rating with a character.

#11
izmirtheastarach

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This certainly seems to be the issue. During the quest Act of Mercy later on, I was unable to convince the Templars that I had killed all of the apostates. The Prima guide says this is because I had not chosen enough humorous dialogue. I had to reload and return with Varic, and let him do the convincing.

So sometimes the issue is whether your character has been funny and charming enough, and sometimes it`s whether you`ve chosen the paragon dialogue options enough. Either way, it seems like it is a hidden mechanic.

#12
PantheraOnca

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could you need to have merrill or a certain friendship level with her in your party or something? maybe fenris? maybe both?

#13
Bathead

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I think it might have to with what DA:O savegame option you picked at the character creation screen. How the encounter goes may depend on how you handled the elf/werewolf scenario in DA:O. That's a guess, though.
All I can tell you is that on one game I used the savegam  from DA:O and the scenario played out one way, on a restart, I used one of the generic presets, and the encounter played out differently.

Modifié par Bathead, 13 mars 2011 - 06:35 .


#14
izmirtheastarach

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If you sided with the Werewolves, this particular encounter would not occur. It only shows up if you cured the curse, since it is an encounter between a dalish elf and a former werewolf.

From what I have seen, who you bring with you has no effect. The persuade option comes from Hawke himself (or herself). I think the only explanation we have so far is that it`s based on how you have chosen your dialogue up to that point. It`s not stat based, I`ve verified that multiple times.

#15
Bathead

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izmirtheastarach wrote...

If you sided with the Werewolves, this particular encounter would not occur. It only shows up if you cured the curse, since it is an encounter between a dalish elf and a former werewolf.

From what I have seen, who you bring with you has no effect. The persuade option comes from Hawke himself (or herself). I think the only explanation we have so far is that it`s based on how you have chosen your dialogue up to that point. It`s not stat based, I`ve verified that multiple times.


That makes sense. It does say in the guide, your dialog choice has an effect on future encounters depending on  whether you have been generally helpful, snarky, or hostile.

Modifié par Bathead, 13 mars 2011 - 09:42 .


#16
Dimiye

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Nope seems it's true with this play through I choose pretty much all the positive conversation choices leading up to meeting them, and I was given the option right away to talk to her and convince her to let him go.
So if you want to get this option you have to go mostly Paragon up until you talk to her, so it seems certain choices are limited by your moral standing as it were paragon/Renegade or middle of the road as it were.

#17
izmirtheastarach

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Yep. Only way around it is to come back later, and see if you get the option. Varric can charm through quite a few encounters, but not this one.

#18
teeru

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I clicked the "Don't do this" option and Hawke started telling her the man could have a family and what would her mother think, then she got shameful and said she wouldn't be proud and let him go. Try that.

#19
Kelleth

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On my first playthrough I was all good an honorable... This time I am a sarcastic ****, and it's amazing how much those multi options change, I can never convince people to do the right thing... I can tell them they are a bunch of nug humpers, and get a laugh(And it's worth it!) but that's about it =)

#20
RPGamer13

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It's having chose the Diplomatic/Nice option 5 times or more in a row.

If you do the same with the Charming/Humorous or Aggressive/Treatening then a different option will appear.

#21
Rizaun

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I got the option for that on my second playthrough with a mean character, but i had the Dalish origin.

#22
Rood_Impulse

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As RPGamer13 stated, certain options are available based on what dialog choices you've made most recently in succession. For example, my "Kind Rogue" had the option to resolve the differences between the Elven Assassin girl and her former-Werewolf enemy, but my "Sarcastic Rogue" was only able to either kill the Elven Assassin and her gang, or let her kill the apologetic man.

Took me a lot of question asking on various forums to actually figure this out, as no one really seemed to know that dialog options actually had an impact later on in the game (albeit somewhat lightly). Who would've thought that BioWare actually troubled themselves to implement a "The-Future-Has-Been-Impacted" feature in this semi-completed sequel?

Modifié par Rood_Impulse, 21 mars 2011 - 06:33 .


#23
Girl on a Rock

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I chose the same game history both times (since it was the endgame from DA:O I liked best), and am on my third DA2 playthrough. In the first, I chose the witty/humorous options most of the time, and when I encountered the Dalish assassin and the former werewolf, I was not given the option of "don't do this."

On my second playthrough, I played a mage who gave the diplomatic, or "paragon," responses more often, and I was offered the option to talk the elf down, which allowed the scene to end without bloodshed.

On this third playthrough, I've got a mage being sassy with the witty options again, and I didn't have the option to talk the assassin down.

So. I don't think it's a bug, it's that the dialogue options you choose definitely do impact which dialogue options available to you later on in certain scenarios. It's not as limiting as it was in ME2, where you either had to be GOOD or EVIL and that was it, but it still limits nuance in a character to a certain degree.

#24
Donny SN

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So it seems Bioware has gone back to the good vs bad dialogue system. *sigh* I had hoped they learned it was a bad system since ME:2. For a game that is strictly story based it basically makes you go to one extreme or the other, otherwise you lose much of the chat options. They had it on DA:O, why did they feel the need to **** it up? Well, here's to hoping the fix the messed up system for ME3 and DA:III

#25
JJDrakken

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Dialogue Options will be around Or NOT around, depending on the the general options of your choices, be it Angry, Pious, or Snarky. Much of it depends on how you start the game & use those options, It's like Mass Effect, there are 3 bars(THAT WE CAN'T SEE), but 3 bars none the less, that fill up on those 3 choices, higher one, determines our outcomes & responses in general combat banter, etc...


JJ