Dalish Assassin Wounded coast problem.
#1
Posté 12 mars 2011 - 05:59
Playing the same class my stats are likely better than what I had the first time I ran into this encounter so I am wondering what's different do I need certain people with me to get that dialogue I got the sister Varick and merril with me at the moment.
#2
Posté 12 mars 2011 - 06:40
Modifié par izmirtheastarach, 12 mars 2011 - 06:40 .
#3
Posté 12 mars 2011 - 06:43
#4
Posté 12 mars 2011 - 06:59
#5
Posté 12 mars 2011 - 07:00
#6
Posté 12 mars 2011 - 07:49
And yeah it does leave you pigeon hold a bit since well for some things you might be mister nice guy while for others you might be a bit darker and more mean.
Modifié par Dimiye, 12 mars 2011 - 07:50 .
#7
Posté 12 mars 2011 - 08:04
But since my later save, which is only a couple hours and a few quests more in, I did get the option. So I suppose the only thing to do is to keep checking back and hope you can get it.
Modifié par izmirtheastarach, 12 mars 2011 - 08:06 .
#8
Posté 12 mars 2011 - 06:18
#9
Posté 13 mars 2011 - 06:27
#10
Posté 13 mars 2011 - 11:54
I'm trying play my character as a sarcastic/cynical type that bends towards doing the right thing in the end. It's problematic when a stupid hidden mechanic prevents the more diplomatic options from popping up. It's reminds me of the BS approval from Origins where you can't have fun with the dialogue options without having to friggin reload a save cause you tanked your approval rating with a character.
#11
Posté 13 mars 2011 - 06:13
So sometimes the issue is whether your character has been funny and charming enough, and sometimes it`s whether you`ve chosen the paragon dialogue options enough. Either way, it seems like it is a hidden mechanic.
#12
Posté 13 mars 2011 - 06:21
#13
Posté 13 mars 2011 - 06:31
All I can tell you is that on one game I used the savegam from DA:O and the scenario played out one way, on a restart, I used one of the generic presets, and the encounter played out differently.
Modifié par Bathead, 13 mars 2011 - 06:35 .
#14
Posté 13 mars 2011 - 06:38
From what I have seen, who you bring with you has no effect. The persuade option comes from Hawke himself (or herself). I think the only explanation we have so far is that it`s based on how you have chosen your dialogue up to that point. It`s not stat based, I`ve verified that multiple times.
#15
Posté 13 mars 2011 - 09:41
izmirtheastarach wrote...
If you sided with the Werewolves, this particular encounter would not occur. It only shows up if you cured the curse, since it is an encounter between a dalish elf and a former werewolf.
From what I have seen, who you bring with you has no effect. The persuade option comes from Hawke himself (or herself). I think the only explanation we have so far is that it`s based on how you have chosen your dialogue up to that point. It`s not stat based, I`ve verified that multiple times.
That makes sense. It does say in the guide, your dialog choice has an effect on future encounters depending on whether you have been generally helpful, snarky, or hostile.
Modifié par Bathead, 13 mars 2011 - 09:42 .
#16
Posté 13 mars 2011 - 09:52
So if you want to get this option you have to go mostly Paragon up until you talk to her, so it seems certain choices are limited by your moral standing as it were paragon/Renegade or middle of the road as it were.
#17
Posté 13 mars 2011 - 11:39
#18
Posté 17 mars 2011 - 09:55
#19
Posté 17 mars 2011 - 10:02
#20
Posté 21 mars 2011 - 12:26
If you do the same with the Charming/Humorous or Aggressive/Treatening then a different option will appear.
#21
Posté 21 mars 2011 - 12:28
#22
Posté 21 mars 2011 - 06:32
Took me a lot of question asking on various forums to actually figure this out, as no one really seemed to know that dialog options actually had an impact later on in the game (albeit somewhat lightly). Who would've thought that BioWare actually troubled themselves to implement a "The-Future-Has-Been-Impacted" feature in this semi-completed sequel?
Modifié par Rood_Impulse, 21 mars 2011 - 06:33 .
#23
Posté 08 avril 2011 - 11:20
On my second playthrough, I played a mage who gave the diplomatic, or "paragon," responses more often, and I was offered the option to talk the elf down, which allowed the scene to end without bloodshed.
On this third playthrough, I've got a mage being sassy with the witty options again, and I didn't have the option to talk the assassin down.
So. I don't think it's a bug, it's that the dialogue options you choose definitely do impact which dialogue options available to you later on in certain scenarios. It's not as limiting as it was in ME2, where you either had to be GOOD or EVIL and that was it, but it still limits nuance in a character to a certain degree.
#24
Posté 10 août 2011 - 09:23
#25
Posté 10 août 2011 - 01:53
JJ





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