Modifié par Reginthorn, 12 mars 2011 - 09:43 .
Overall Plot was Mehh (Major Spoilers)
#1
Posté 12 mars 2011 - 06:06
#2
Posté 12 mars 2011 - 06:10
#3
Posté 12 mars 2011 - 06:13
#4
Posté 12 mars 2011 - 06:22
Medhia Nox wrote...
You really didn't think the idol was going to be super duper important?
Umm... it wasn't, honestly. I mean technically it was, but it was a bare afterthought. In fact the only reason most people remember it is because of a side quest and the lines in the Narrative with Cassandra. That's about it. I figured out the Knight-Commander was packing it somehow before finishing Act 2. But there was no real hype for it. Everything Hawke did was pure and simple coincidence. It'd be like playing Oghren in DAO. While cool... he was definately not the main character. He was just following someone else's ideas.
#5
Posté 12 mars 2011 - 06:24
Without even knowing beforehand, I figured out myself that the idol was the conflict. Hey, think about it. It's pure lyrium, Meredith's crazy, and Templars LOVE lyrium. Of course she'd end up with it.
Modifié par TheDarkRats, 12 mars 2011 - 06:25 .
#6
Posté 12 mars 2011 - 06:25
#7
Posté 12 mars 2011 - 06:26
#8
Posté 12 mars 2011 - 06:26
#9
Posté 12 mars 2011 - 06:26
#10
Posté 12 mars 2011 - 06:28
#11
Posté 12 mars 2011 - 06:29
#12
Posté 12 mars 2011 - 06:36
IMO Meredith may still turn against the mages without the idol. The idol act as a somewhat "cool" stuff or an exemption for her madness in the final stage.
Modifié par norspd, 12 mars 2011 - 06:37 .
#13
Posté 12 mars 2011 - 06:38
alaska the 1st wrote...
One can only assume that the idol would come back some how, and the Dalish thing was on your own head.(They told me to get out and take merrill with me)
See I told the Dalish that Merill wasn't responsible and the next thing I know I am being attacked. What frustrates me is that I didn't get to talk to Merill for the aftermath. (I didn't see a companion quest pop up) What is the option you have to select in order to avoid the fight?
Modifié par Reginthorn, 12 mars 2011 - 06:41 .
#14
Posté 12 mars 2011 - 06:41
Reginthorn wrote...
I am so sorry BioWare, but this needs to be said. Why (out of all things) was the idol the reason for the final conflict (I am assuming that the game ends in a similar fashion for all playtypes)? In the first place not enough emphasis was placed on the idol to begin with! All we see is Varicc's brother walk away with the idol very Gollum like. Then on A SIDE QUEST (not everyone does these) it is briefly mentioned that he sold it to some woman. I would have been perfectly satisfied if Knight-Commander Meredith was simply evil. All of the events in the game as a whole are strung together weakly. On a side note, what's the deal with the Dalish elves attacking our heroes (Merrills final mirror piece mission)? We didn't do anything wrong and I didn't even get to see or confront the after effect of this turn of events (again I may have missed something in the game). I hope I am not coming across as yet another troll on these forums! What do you guys think of the plot/ending?![]()
First up, the Dalish didn't attack my party because if Hawke takes responsibility for Merrill then they let you go.
In a way, it was Merrill's fault what happened to the keeper and Bioware didn't want a 'happy' story. Because this story is about change, and change requires sacrifice and it's hard.
That said, the relic itself was more significant then you realize, as after you start finding corrupted lyrium ON THE SURFACE towards the end of the game. This lyrium seems to amplify and feed on negative emotions, which is creating for a age of revolution and change in the world.
In addition to all of these factors, you have Flemeth, who has singlehandedly been involved with every significant leader, and ruler and action. She is a plot device, and she has a plan, something we don't know what it is yet.
The Hero of Fereldan and Hawke both vanishing, is definitely not a coincidence.
Edit: Merril's quest got bugged, were you on PC? I just found out and I physically edited the quest manually using the console, so in essence I hacked the bug to work properly. Heh.
Modifié par Edge2177, 12 mars 2011 - 06:43 .
#15
Posté 12 mars 2011 - 06:49
Reginthorn wrote...
alaska the 1st wrote...
One can only assume that the idol would come back some how, and the Dalish thing was on your own head.(They told me to get out and take merrill with me)
See I told the Dalish that Merill wasn't responsible and the next thing I know I am being attacked. What frustrates me is that I didn't get to talk to Merill for the aftermath. (I didn't see a companion quest pop up) What is the option you have to select in order to avoid the fight?
Taking the responsibility yourself avoids the fight. When facing a group of angry mobs sometimes is the best strategy...
Maybe they've already planned some Merill DLC to further the plot and grab some money...
#16
Posté 12 mars 2011 - 06:53
#17
Posté 12 mars 2011 - 06:54
Edge2177 wrote...
Reginthorn wrote...
I am so sorry BioWare, but this needs to be said. Why (out of all things) was the idol the reason for the final conflict (I am assuming that the game ends in a similar fashion for all playtypes)? In the first place not enough emphasis was placed on the idol to begin with! All we see is Varicc's brother walk away with the idol very Gollum like. Then on A SIDE QUEST (not everyone does these) it is briefly mentioned that he sold it to some woman. I would have been perfectly satisfied if Knight-Commander Meredith was simply evil. All of the events in the game as a whole are strung together weakly. On a side note, what's the deal with the Dalish elves attacking our heroes (Merrills final mirror piece mission)? We didn't do anything wrong and I didn't even get to see or confront the after effect of this turn of events (again I may have missed something in the game). I hope I am not coming across as yet another troll on these forums! What do you guys think of the plot/ending?![]()
First up, the Dalish didn't attack my party because if Hawke takes responsibility for Merrill then they let you go.
In a way, it was Merrill's fault what happened to the keeper and Bioware didn't want a 'happy' story. Because this story is about change, and change requires sacrifice and it's hard.
That said, the relic itself was more significant then you realize, as after you start finding corrupted lyrium ON THE SURFACE towards the end of the game. This lyrium seems to amplify and feed on negative emotions, which is creating for a age of revolution and change in the world.
In addition to all of these factors, you have Flemeth, who has singlehandedly been involved with every significant leader, and ruler and action. She is a plot device, and she has a plan, something we don't know what it is yet.
The Hero of Fereldan and Hawke both vanishing, is definitely not a coincidence.
Edit: Merril's quest got bugged, were you on PC? I just found out and I physically edited the quest manually using the console, so in essence I hacked the bug to work properly. Heh.
Wow I must be really stupid, but what lyrium are you talking about? Was it that blue flame stuff during the final battles (before you reach the gallows)? Also what is this about Flemeth? How are they going to continue this plot on current consoles (a PS4 and Xbox whatever must surely be coming within the next few years)? I don't want BioWafre to rush the next one!
#18
Posté 12 mars 2011 - 06:59
I didn't mind the ending, definitely in tune with the rest of the narrative, which heavily emphasized the paranormal. One part about the ending, and it might have only been in my game, but all the bodies of the templars (save for the main ones) disappeared...so basically I was fighting floating armour. This carried over for the cutscenes as well. Kills the immersion but I got a laugh out of it at least.
#19
Posté 12 mars 2011 - 07:01
I personally would have appreciated knowing what it was, and why it was sitting where it was, and why Anders (I think was who commented on it) said it felt evil when you first came across it. Why did they have an evil idol sitting on an altar in a Thaig that we NEVER get an explanation for except that it's primeval? The dwarves had completely different architecture, and there wasn't a sign of any houses that I recall in that area. But they did have the golems...theoretically way before Carridan (am I spelling his name entirely wrong) was known for creating them. I can't remember, did he first figure it our or was there something in Origins that hinted he may have discovered some sort of ancient magic? We also know demons were hanging out down there, but dwarves are known for not being able to do magic. Can lyrium in raw state draw demons forward just BY ITSELF without anyone to act as a conduit? Everything has indicated not... but the "Thaig" seems more like a temple and it's vault to something rather than a place people lived (again, no houses). So lots of unanswered questions on that one.
#20
Posté 12 mars 2011 - 07:10
#21
Posté 12 mars 2011 - 07:10
Reginthorn wrote...
I am so sorry BioWare, but this needs to be said. Why (out of all things) was the idol the reason for the final conflict (I am assuming that the game ends in a similar fashion for all playtypes)? In the first place not enough emphasis was placed on the idol to begin with! All we see is Varicc's brother walk away with the idol very Gollum like. Then on A SIDE QUEST (not everyone does these) it is briefly mentioned that he sold it to some woman. I would have been perfectly satisfied if Knight-Commander Meredith was simply evil. All of the events in the game as a whole are strung together weakly. On a side note, what's the deal with the Dalish elves attacking our heroes (Merrills final mirror piece mission)? We didn't do anything wrong and I didn't even get to see or confront the after effect of this turn of events (again I may have missed something in the game). I hope I am not coming across as yet another troll on these forums! What do you guys think of the plot/ending?![]()
Dude in almost ever rpg something at the begining always plays a big part
#22
Posté 12 mars 2011 - 07:12
#23
Posté 12 mars 2011 - 07:12
Oneiropolos wrote...
I admit I didn't realize the idol would be such a big deal, even with Cassandra's telling line (I'm on my second playthrough and just reaching that area again). When she said "She had to know what she would find there..." after accusing Hawke of trying to corrupt all of Kirkwall, I was like "Ooooooohhhh, she's talking about the -idol-." But Meredith is indicated in Act I as already becoming more reclusive and brutal. One of the mages who end up in the place after leaving Starkhaven's circle comments on how the templars beat them and no one says anything. In Act I, the mages are still RELATIVELY innocent of what they'll degenerate into over the course of the game. Sorta like Anders is still relatively sane. The idol was NOT the deciding point for Meredith's insanity, it just pulled her down deeper.
I personally would have appreciated knowing what it was, and why it was sitting where it was, and why Anders (I think was who commented on it) said it felt evil when you first came across it. Why did they have an evil idol sitting on an altar in a Thaig that we NEVER get an explanation for except that it's primeval? The dwarves had completely different architecture, and there wasn't a sign of any houses that I recall in that area. But they did have the golems...theoretically way before Carridan (am I spelling his name entirely wrong) was known for creating them. I can't remember, did he first figure it our or was there something in Origins that hinted he may have discovered some sort of ancient magic? We also know demons were hanging out down there, but dwarves are known for not being able to do magic. Can lyrium in raw state draw demons forward just BY ITSELF without anyone to act as a conduit? Everything has indicated not... but the "Thaig" seems more like a temple and it's vault to something rather than a place people lived (again, no houses). So lots of unanswered questions on that one.
That makes a little more sense now, but I just assumed Cassandra was talking about Hawk's sister. (Which I guess really wouldn't be the Chantry's concern)
#24
Posté 12 mars 2011 - 07:47
Reginthorn wrote...
That makes a little more sense now, but I just assumed Cassandra was talking about Hawk's sister. (Which I guess really wouldn't be the Chantry's concern)
Cassandra comments on the sibling being a Grey Warden later.. something like "Oh, so it is true that the Champion's sister/brother became a Grey Warden...." so Cassandra's line about what they would find there definitely wasn't about the taint and the wardens. She seemed surprised that that fact was correct. So it seems she was in fact referencing the idol.. OR something even more evil that we don't know about yet as we know the Wardens chose to FOLLOW Hawke's path there. It's either the idol or the Wardens found something disturbing down there too or both.
#25
Posté 12 mars 2011 - 08:01





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