Prologue/Act 1 Issues (may contain spoilers)
#1
Posté 12 mars 2011 - 06:12
While we're making an attempt to capture the various issues posted in individual threads, this will give us a nice central place to begin collecting and addressing these.
Thanks!
#2
Posté 12 mars 2011 - 06:18
edit: i also tried installing the game to the xbox and it does not fix the problem.
Modifié par Mr.Spades, 12 mars 2011 - 07:24 .
#3
Posté 12 mars 2011 - 06:19
#4
Posté 12 mars 2011 - 07:36
I just started up my second playthrough and during the scene after Flemeth has saved Hawke, there is a scratching sound over her dialogue with Hawke. Anytime any other character speaks, it doesn't happen, but whenever Hawke or Flemeth speak, it does.
Not really a big deal, just thought I'd report it.
#5
Posté 12 mars 2011 - 10:06
Armyguy84 wrote...
i completed all quests except the wayward son quest. in darktown i had to defeat the thugs to get a a item to completed the quest the item didnt fall so continued on to try and skip it but it wont let me do the deep roads expedition without this quest completed and i tried everything but i cant find the item so im guessing its a glitch and need help on how to resolve the issue or do i just suck my losses and start the game over?
Exactly the same for me.
#6
Posté 12 mars 2011 - 12:44
TimEdwards wrote...
Armyguy84 wrote...
i completed all quests except the wayward son quest. in darktown i had to defeat the thugs to get a a item to completed the quest the item didnt fall so continued on to try and skip it but it wont let me do the deep roads expedition without this quest completed and i tried everything but i cant find the item so im guessing its a glitch and need help on how to resolve the issue or do i just suck my losses and start the game over?
Exactly the same for me.
and me
#7
Posté 12 mars 2011 - 12:47
The Guide says:
"Only appears if you are using an imported Dragon Age:Origins save file where you played the Warden’s Keepexpansion and chose to spare Avernus."
And:
"Walk along the path leading west from the mainWounded Coast entrance until you are attacked byBandits close to a camp site. Loot the Dead Messengerto begin the quest."
But the bandit attack doesnt happend and i did spare Avernus in Origins. :S
#8
Posté 12 mars 2011 - 01:50
#9
Posté 12 mars 2011 - 08:40
The only way so far to disable the traps I've found is to force all party members into a hold pattern in the previous room. Bring your Hawke into the room with the Master Slaver, have him talk, then have all bad guys come into the previous room and kill them all. This avoids the rogue seeing the traps before battle, and allows you to disable the traps after battle.
This should be fixed.
#10
Posté 12 mars 2011 - 10:08
#11
Posté 13 mars 2011 - 12:44
Heather Cline wrote...
During the companion quest birthright, there is a line of traps in the final room where you meet a Master Slaver. If you see the traps before the battle starts, then defeat the enemies you cannot disable the traps thus forcing you to set them off. Conversely if you do not see the traps and a party member steps on them they go off releasing a poisonous gas during battle.
The only way so far to disable the traps I've found is to force all party members into a hold pattern in the previous room. Bring your Hawke into the room with the Master Slaver, have him talk, then have all bad guys come into the previous room and kill them all. This avoids the rogue seeing the traps before battle, and allows you to disable the traps after battle.
This should be fixed.
Just chiming in to say I had this problem pop up on me as well. I didn't see any way to disable it when it was discovered, and by then the Slaver had started his dialogue.
#12
Posté 13 mars 2011 - 04:22
#13
Posté 13 mars 2011 - 05:38
#14
Posté 13 mars 2011 - 05:06
After Aveline is told she is to be the new Guards Captain when Hawke leaves the room, all team member stay with Aveline and then trouble:
Hawke talks to the guard they saved and his speech is directed to Aveline - who answers from the office!... next a Quest marker appears over Aveline (seen from outside thru the wall) but when Hawke enters to talk the marker disappears, Hawke leaves and marker re-appears... Hawke re-enters and marker disappears...Hawke starts to leave and just at the doorway on this 3rd exit --- cut scene starts with Varric and Aveline talking about the Hanged Man ... everything works fine from there on.
Note: I've done this three times, and it happened every time. Also "The Way IT Should Be" quest is already in the completed section before the Quest marker first appears over Aveline.
#15
Posté 13 mars 2011 - 05:10
Armyguy84 wrote...
i completed all quests except the wayward son quest. in darktown i had to defeat the thugs to get a a item to completed the quest the item didnt fall so continued on to try and skip it but it wont let me do the deep roads expedition without this quest completed and i tried everything but i cant find the item so im guessing its a glitch and need help on how to resolve the issue or do i just suck my losses and start the game over?
Exact same problem
#16
Posté 13 mars 2011 - 05:39
#17
Posté 13 mars 2011 - 06:07
andrew7896 wrote...
TimEdwards wrote...
Armyguy84 wrote...
i completed all quests except the wayward son quest. in darktown i had to defeat the thugs to get a a item to completed the quest the item didnt fall so continued on to try and skip it but it wont let me do the deep roads expedition without this quest completed and i tried everything but i cant find the item so im guessing its a glitch and need help on how to resolve the issue or do i just suck my losses and start the game over?
Exactly the same for me.
and me
Me also. I sent EA tech support an email and chatted wth them but they are, as expected, useless. Does anyone have any updates on this? did anyone just replay up to that point? did it happen again? I'd hate to replay 20 hours just to have it happen again. Good new is if its a common problem they should do something to remedy it.
#18
Posté 13 mars 2011 - 08:37
#19
Posté 13 mars 2011 - 10:18
Did not take Avelene with me to the lowtown fight...fought the bandits, the jumped guard talks to an invisible Avalene and she responds?
Perhaps this is caused by me having her in my party when I went to lowtown, went into the hangman, changed party up without her in it, then went to finish the quest? Would be nice to know so that I do not make the same mistake twice.
Modifié par rabidhanar, 13 mars 2011 - 10:19 .
#20
Posté 14 mars 2011 - 09:09
#21
Posté 14 mars 2011 - 10:36
Dr Nilsson wrote...
The quest Dark Epiphany, related to Origins save doesnt start.
The Guide says:
"Only appears if you are using an imported Dragon Age:Origins save file where you played the Warden’s Keepexpansion and chose to spare Avernus."
And:
"Walk along the path leading west from the mainWounded Coast entrance until you are attacked byBandits close to a camp site. Loot the Dead Messengerto begin the quest."
But the bandit attack doesnt happend and i did spare Avernus in Origins. :S
I just realised that the quest worked. But the bug was that the quest info didnt show until after i was done with the quest.
#22
Posté 14 mars 2011 - 01:05
#23
Posté 14 mars 2011 - 02:16
Saherra wrote...
i have also done every quest possible and want to do the deep roads expedition i have 50 sovereign, and the maps but every time i click on bastrand he doesn't do anything( with quest icon above him) he just says "just bring varric here" and i cant do anything. i tried going to varric but he just says random stuff......
Varric has to be in your party of 4
#24
Posté 14 mars 2011 - 04:04
Heather Cline wrote...
During the companion quest birthright, there is a line of traps in the final room where you meet a Master Slaver. If you see the traps before the battle starts, then defeat the enemies you cannot disable the traps thus forcing you to set them off. Conversely if you do not see the traps and a party member steps on them they go off releasing a poisonous gas during battle.
This should be fixed.
I have had this problem as well on both my playthroughs so far.
And also if you use Thrask to find Feynriel during the Wayward Son Main Quest he says to look for Samson at night "near the entrance to Darktown" yet Samson and the plot flag for this quest are in Lowtown.
Modifié par Asch Lavigne, 14 mars 2011 - 04:08 .
#25
Posté 14 mars 2011 - 05:33
Asch Lavigne wrote...
And also if you use Thrask to find Feynriel during the Wayward Son Main Quest he says to look for Samson at night "near the entrance to Darktown" yet Samson and the plot flag for this quest are in Lowtown.
In Lowtown, near the entrance to Darktown. Though this isn't clear since the area transition is just labled "Leave Area".





Retour en haut






