Prologue/Act 1 Issues (may contain spoilers)
#51
Posté 18 mars 2011 - 12:46
#52
Posté 18 mars 2011 - 08:28
#53
Posté 18 mars 2011 - 10:15
#54
Posté 19 mars 2011 - 09:55
Mr.Spades wrote...
Beginning the Deep Roads Exploration quest, I give him the 50g, maps, 100% quests (up to this point) are complete, all rumors etc. I speak with him, conversation goes thru to where the mother interrupts, I tried all three choices, but all leads to the same result: autosaving and having to redo the whole convo with bartrand again ad nauseum. I am absolutely unable to get past this and it is rather infuriating. I have reloaded my file, saved a seperate file and loaded that, restarted from the xbox dashboard, restarted the console, everything physically possible, this is definitely a major issue
edit: i also tried installing the game to the xbox and it does not fix the problem.
The only way to get past this is to restart the game with a new character. Do the Deep Road requirements as soon as possible, then do the other quests. The only problem is that I did a character with the warrior and I got stuck again!!! 20 + hours wasted! The first time it worked I didn't do all the quests and left some uninmportant ones open, the other 2 times it failed is when I did all the quests...weird.
#55
Posté 19 mars 2011 - 05:59
So, I check the game guide. I can't complete Shepherding Wolves unless I finish the Blackpowder Promise quest. The problem there is that when I visit the Wounded Coast, there is nothing to find. No enemies, no undiscovered caves or chest or items of any kind.
Is there any way to salvage my game without loading an old save and losing the last 10 hours of progress?
Anyone else have this happen?
#56
Posté 20 mars 2011 - 12:35
I just got Varric into my party for the first time, and ran into the runecrafting guy in the north part of Kirkwall. I then made my way to the Red Light district. There's a lootable barrel in the northern part of that area. I looted it, selected Loot All, and the game "froze".
I say "froze" because technically, the game did not halt. Music played, and the game animated at a rate of about 1 frame every 30-40 seconds. It also slowed the Xbox menu that pops up when you hit the guide button on the controller. It took about 2 minutes for the Xbox menu to display, and even when it did, it did not register input.
I think I may just put the game away till it's patched a few times
My Xbox is a replacement of my launch Xbox from 2005. I got the under-warranty replacement from MS in 2008 I believe. It's the model with the chrome CD drive. Since then I've installed the 120gb HD. DA2 has been installed to the hard drive.
#57
Posté 20 mars 2011 - 06:11
#58
Posté 20 mars 2011 - 02:26
da2glitch wrote...
Wayward son glitch, I am stuck in darktown, but I cannot unlock the next step.
Same here, played as a Warrior, couldn't loot the mob that drops the key for the door you need to go through. After you kill him, he won't show any loot sparkle - leave the area - come back in - he sparkles but un-lootable.
Tried loading an autosave, went back to the quest, same thing happened.
Decided to restart the game, this time as a Rogue, got to the quest again and EXACTLY the same outcome AGAIN. Absolutely game breaking bug, this really needs to be fixed ASAP, because right now this game is a £40 coaster to me.
#59
Posté 21 mars 2011 - 04:36
After using the Tempest spell, the buzzing electrical sound it makes is present in the area you used it even after it has dissipated. Kind of annoying.
#60
Posté 22 mars 2011 - 04:30
I am using a Female Hawke, Warrior class. Level 5. 360 slim.
#61
Posté 22 mars 2011 - 10:37
Mr.Spades wrote...
Beginning the Deep Roads Exploration quest, I give him the 50g, maps, 100% quests (up to this point) are complete, all rumors etc. I speak with him, conversation goes thru to where the mother interrupts, I tried all three choices, but all leads to the same result: autosaving and having to redo the whole convo with bartrand again ad nauseum. I am absolutely unable to get past this and it is rather infuriating. I have reloaded my file, saved a seperate file and loaded that, restarted from the xbox dashboard, restarted the console, everything physically possible, this is definitely a major issue
edit: i also tried installing the game to the xbox and it does not fix the problem.
What is the status on this, Bioware? Its pretty damned ridiculous that a bug of this magnitude that has affected so many people hasn't been fixed yet. Very disappointing. Don't you have any type of QA/Beta process to catch this? After a year and a half of anticipation, this is not the quality of the product I expect to see introduced. The Got ot Market strategy trumped quality, huh?
#62
Posté 22 mars 2011 - 02:26
#63
Posté 22 mars 2011 - 05:05
FASherman wrote...
Mr.Spades wrote...
Beginning the Deep Roads Exploration quest, I give him the 50g, maps, 100% quests (up to this point) are complete, all rumors etc. I speak with him, conversation goes thru to where the mother interrupts, I tried all three choices, but all leads to the same result: autosaving and having to redo the whole convo with bartrand again ad nauseum. I am absolutely unable to get past this and it is rather infuriating. I have reloaded my file, saved a seperate file and loaded that, restarted from the xbox dashboard, restarted the console, everything physically possible, this is definitely a major issue
edit: i also tried installing the game to the xbox and it does not fix the problem.
What is the status on this, Bioware? Its pretty damned ridiculous that a bug of this magnitude that has affected so many people hasn't been fixed yet. Very disappointing. Don't you have any type of QA/Beta process to catch this? After a year and a half of anticipation, this is not the quality of the product I expect to see introduced. The Got ot Market strategy trumped quality, huh?
it makes me laugh that the only "fix" they have achieved is the DLC achievment fix.... instead of actual gameplay issues... way to go... because your gamer score is so much more important than playing the game...
#64
Posté 22 mars 2011 - 10:02
#65
Posté 23 mars 2011 - 12:58
Current character is femhawke, warrior. Party make-up is Aveline, Isabela, Merrill. Level 8.
#66
Posté 23 mars 2011 - 01:50
#67
Posté 23 mars 2011 - 02:44
#68
Posté 23 mars 2011 - 03:20
RacerTratz wrote...
Ok, I've completed every other quest in Act 1 and am trying to trigger the Deep Roads Expedition. Problem is that I can't continue on until I complete the Shepherding Wolves quest. So I go to Lowtown at night to meet Sister Petrice but she is nowhere to be found. NOWHERE.
So, I check the game guide. I can't complete Shepherding Wolves unless I finish the Blackpowder Promise quest. The problem there is that when I visit the Wounded Coast, there is nothing to find. No enemies, no undiscovered caves or chest or items of any kind.
Is there any way to salvage my game without loading an old save and losing the last 10 hours of progress?
Anyone else have this happen?
Ok, I figured out what the problem was.
This was NOT a game breaking glitch. Afte some more exploring of the Wounded Coast, I found the cave with the Tal-Vashoth that advances the quest. The glitch is that the Hub Map tells me I need to travel to the Wounded Coast, but there's no quest marker for me to follow when I actually get there. It wouldn't bother me except that with every other quest in the game there is a quest marker and I'd simply gotten used to following the marker to the next objective. Funny that there wasn't in this case.
Modifié par RacerTratz, 23 mars 2011 - 03:24 .
#69
Posté 23 mars 2011 - 04:21
#70
Posté 24 mars 2011 - 04:00
FASherman wrote...
Mr.Spades wrote...
Beginning the Deep Roads Exploration quest, I give him the 50g, maps, 100% quests (up to this point) are complete, all rumors etc. I speak with him, conversation goes thru to where the mother interrupts, I tried all three choices, but all leads to the same result: autosaving and having to redo the whole convo with bartrand again ad nauseum. I am absolutely unable to get past this and it is rather infuriating. I have reloaded my file, saved a seperate file and loaded that, restarted from the xbox dashboard, restarted the console, everything physically possible, this is definitely a major issue
edit: i also tried installing the game to the xbox and it does not fix the problem.
What is the status on this, Bioware? Its pretty damned ridiculous that a bug of this magnitude that has affected so many people hasn't been fixed yet. Very disappointing. Don't you have any type of QA/Beta process to catch this? After a year and a half of anticipation, this is not the quality of the product I expect to see introduced. The Got ot Market strategy trumped quality, huh?
Beuller? Beuller? Beuller?
Bioware, your silence is deafening.
#71
Posté 25 mars 2011 - 11:43
Heather Cline wrote...
During the companion quest birthright, there is a line of traps in the final room where you meet a Master Slaver. If you see the traps before the battle starts, then defeat the enemies you cannot disable the traps thus forcing you to set them off. Conversely if you do not see the traps and a party member steps on them they go off releasing a poisonous gas during battle.
The only way so far to disable the traps I've found is to force all party members into a hold pattern in the previous room. Bring your Hawke into the room with the Master Slaver, have him talk, then have all bad guys come into the previous room and kill them all. This avoids the rogue seeing the traps before battle, and allows you to disable the traps after battle.
This should be fixed.
I had this same problem. Could not select the traps to de-trap them so ended up setting them off. Haven't had a problem with other traps so far.
#72
Posté 25 mars 2011 - 11:04
After the dialogue, I appear back at the Deep Roads. there is no map or quest markers in my map and I've been running around the Deep Roads with nothing happening.
I understand that the game must be experiencing a glitch or bug because there should be a string of cutscenes after the dialogue with Anders. This is a serious problem because I cannot continue the game. I had to reload a previous save two hours earlier and choose not to take Bethany with me on the expedition.
Modifié par cyanide4suicide, 25 mars 2011 - 11:05 .
#73
Posté 25 mars 2011 - 11:46
#74
Posté 26 mars 2011 - 01:17
Attempting to do Bait and Switch, up to the point i am supposed to enter Danarius' house. I go to Hightown at night, with 3 companions(Aveline, Varric, Carver), and speak with Fenris. Conversation goes as should. After the conversation i assume he is supposed to be added to party(guide says so). However it does not add him. As he is not added, I cannot enter Danarius' house, and can no longer proceed to acquire Fenris at all.
Have attempted to revert to a previous save, as well as seeing if completing a different quest will work. Neither does.
Cannot continue game.
On top of this, I might as well list another bug I've run into, though less gamebreaking than Fenris:
After combat, my party stays in combat. When the last enemy of a group is killed, my party members, sans Hawke(whom I control), all face exactly the spot where the last enemy died, and continue to activate ability's and act/react as if the enemy is still alive. I have found no way around this except to run far enough away from the spot the last enemy died to "warp" my party.
Please advise if possible Devs or Forumites.
Z
#75
Posté 26 mars 2011 - 02:31
Two Glitches
I'm in Act 1, headed to the docks at night to do the "Secret Rendezvous" quest.
Two glitches to report.
First
Battle failed to initiate
I entered the area and went straight at the group of men marked on my radar. They milled around looking at me; I could even talk to them and initiate npc dialogue. I had to almost completely leave the area to hear "Intruders!" and then the battle began.
So I reloaded and tried again.
Second
Character revived off map, accessed currently-locked area
I went and eavesdropped on the raiders' conversation. The battle began. During the course of battle, one of my party members died (it was Merill, but I doubt if that has any bearing.)
After the battle, when she revived, I noticed she wasn't around. I hit right bumper, and aha! She respawned under the map.
I ran around in the bizarro off-map underworld for a bit . . .and then surfaced in something called 'The Qunari Compound'. I couldn't talk to anyone, and the way out was barred.
I was forced to load my last save. Again.





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