Act 3 Issues (may contain spoilers)
#101
Posté 15 mars 2011 - 10:42
I was pretty annoyed and frustrated with this. But at least Bethany is pretty bad ass.
#102
Posté 15 mars 2011 - 10:48
-I try siding with the templar for the achivement at the end and bethany came to my aid to kill orsino lol not very logic there.
- Oh and when I side with the mage Orisno bable that Meredith has push him to far, even if no combat has start for me lol. So it's like if Orsino just do Blood magic for no reason.
----For all people with problem with the act 3 high dragon I have test a lot and it seem that in casual mode (on xbox 360) sometime it dont drop the fire gland or any good thing. If you are able to redo it, do it in normal mode and sometime you will need to save just after killing it and reload it right after. to make drop appear.
-------BIOWARE PLEASE 1 WEEK after release and nothing. Don't make fun of us you knew all those bug and you still release the game. But it's ok just give us the damn patch to make this game better. And if by any chance you didn't know this then please kick out all your tester and especialy the lead one lol there really bad.
#103
Posté 15 mars 2011 - 11:12
#104
Posté 16 mars 2011 - 12:18
- Act1 : Fool's gold quest being given after importing my warden, Nathaniel survived in awakening however I get the other quest.
- Act3:
1. Merril bug concerning mirror, I have a cutscene where she ends up whining about what happens to the keeper, and then I get the quest to go and talk to the keeper, with the mirror dissapearing too,completely ruined it for me.
2. Carver check up quest missing from journal, after a while it just vanished and I was unable to do the quest, even though all I had been doing was side quests and none of the main ones.
3. Wounded Coast quest who needs saving, unable to do it, there is one NPC just stood about but there is no way for me to interact with him at all.
General Bug report:
Tactics failing when using revive as a spirit healer, the party members end up with unlimited health/stamina and they also refuse to follow tactics, either by not enabling sustainables or using cooldowns or heck, even attacking.
#105
Posté 16 mars 2011 - 01:09
However, in my first playthrough, I found that when this happens, you can pause the game, go into Characters, go into the tactics menu for any character and then back out entirely and return to the fight, and they will start fighting like normal again (and losing health like normal).
#106
Posté 16 mars 2011 - 02:35
Dr. Nexas wrote...
At the start of Act 3 when I go to visit Merrill, the cutscene plays out of sequence showing the ending to her Act 3 personal quest. If I talk to her again it plays the scene with her and Varric. I'm also on the romance path with her if that effects anything.
I had this exact problem as well. Before I went to talk with her in the alienage she was waiting for me in my estate and I talked to her about going off to the alienage all the time (having previously told her she could move in with me). Then when I went to her home in the alienage I had the same thing you described.
#107
Guest_casa de morte_*
Posté 16 mars 2011 - 02:50
Guest_casa de morte_*
Modifié par casa de morte, 16 mars 2011 - 02:52 .
#108
Posté 16 mars 2011 - 03:10
During the fight with the High Dragon in the Bone Pit, Aveline's AI was constantly glitching, her character switching from in combat to out of combat at random points.
There was also an infuriating problem with the end game quest. I sided with the mages and was making my way through Kirkwall to get to the Gallows, and when I get there, the textures/skins for First Enchanter Orsino and Knight-Commander Meredith's clothing/bodies was missing. Their forms were still there, but in the 'puddy' form that is pretextured.
That was not the only texture missing from the scene. The texture/skin of the courtyard, both inside the Templar's area and the fighting area with Meredith, was missing. I could see the missing tiles and such, but there was no stone, merely the white flesh of an unmodified land.
To recap:
- Merril's quest dialogue
- "Who needs saving?" activation
- Aveline's AI
- Textures missing from Meredith and Orsino
- Textures missing from the inner and outer courtyards in the last scene.
Modifié par Reader08, 16 mars 2011 - 03:14 .
#109
Posté 16 mars 2011 - 05:34
I am currently on the quest called Best Served Cold and the game will not allow me to complete the quest!
After the first battle witht the mages and the templars I pick up the note telling me to go to the docks . When I get to the docks I fight more mages and templars. When I finish talking with Keran and he tells me where the next meeting is I start looting the bodies. I noticed that there was no note this time (at least in my game). When I go to the ruins for the next encounter there is nobody there. The marker is there and i stand in the area that something shpuld be happening in but nothing happens! I have tried this many times and the same thing always happens.
Has anyone else had this problem?
#110
Posté 16 mars 2011 - 05:56
#111
Posté 16 mars 2011 - 08:07
1Nosphorus1 wrote...
Good god this chapter was by far the worst bug wise.
- Act1 : Fool's gold quest being given after importing my warden, Nathaniel survived in awakening however I get the other quest.
- Act3:
1. Merril bug concerning mirror, I have a cutscene where she ends up whining about what happens to the keeper, and then I get the quest to go and talk to the keeper, with the mirror dissapearing too,completely ruined it for me.
2. Carver check up quest missing from journal, after a while it just vanished and I was unable to do the quest, even though all I had been doing was side quests and none of the main ones.
3. Wounded Coast quest who needs saving, unable to do it, there is one NPC just stood about but there is no way for me to interact with him at all.
General Bug report:
Tactics failing when using revive as a spirit healer, the party members end up with unlimited health/stamina and they also refuse to follow tactics, either by not enabling sustainables or using cooldowns or heck, even attacking.
Had the same issue with Merril.
#112
Posté 16 mars 2011 - 08:54
#113
Posté 16 mars 2011 - 11:39
a) Merril cut scene mix up in act 3
c) Lost in Transition... (travelling from Hawke estate to Black Emporium, fixed with console restart)
d) during final act, the texture of armour and robe for Orsino and Meredith became greyed out (not cinematics for obvious reasons, but for both cutscene and gameplay). Everything was fine during previous acts (both cutscene and regular gameplay)
While I understand these are already under investigation, I was just wondering if anyone has encountered the
following... (or i might have overlooked the relevent topics... if so, i apologise for repeating)
e) after some time running, Main PC would suddenly move with their feet moving in a much smaller stride compared to regular running, which leads to slowed movements. This stopped when I stopped my character and started moving again, but would somehow return from time to time. This usually happened in Hightown and the Docks for me.
f) When playing a rogue, while equipped with duel daggers if I immediately equip a bow, then try to equip a dagger onto the main hand again, the offhand dagger becomes invisible.
g) The weapons merchant in Lowtown Bazaar became a floating head on one occasion after exiting from the Hanged man.
h) During "On the Loose" the elven mage's wife (Nyssa? forgot the name) stayed on the map with a quest marker on her dead body and unable to interact with it. Quest still complete-able, but weird.
i) Wasn't even aware of a quest involving Nathaniel until i read this post... it wasn't triggered for me neither. I imported a Witch Hunt save with series (Origin>Awakening>Golem>Witch Hunt) and Nathaniel survived.
I know some of these maybe not the most serious of issues... but just wanted to voice concerns and help the devs refine this great game...
Modifié par AYCK-Xlive, 16 mars 2011 - 11:43 .
#114
Posté 16 mars 2011 - 01:48
FBraggys12 wrote...
Murder of crows quest frozen after talking to Zevran... add it to the list. Hurry up with the update.
I have very a similar glitch in Murder of Crows. After I kill the crows, the first dialogue with Zevran appears what we've already had in the cave. And the quest is marked as uncompleted.
#115
Posté 16 mars 2011 - 02:14
#116
Posté 16 mars 2011 - 06:26
Many do not and while small (since they are cameos) it is disappointing to see the import feature borked so much.
#117
Posté 16 mars 2011 - 07:49
- After the main game my storage chest emptied itself
- Carvers hair turned bright white during the final boss
- Leliana said she travelled with the warden but I never met her on the playthrough I imported
#118
Posté 16 mars 2011 - 10:47
#119
Posté 16 mars 2011 - 10:57
#120
Posté 16 mars 2011 - 11:03
#121
Posté 16 mars 2011 - 11:19
MasterSamson88 wrote...
So I take it there's no news yet as to whether or not the Act III merrill chronological bug is being looked into?
Nope, no word yet., This appears to be an almost universal bug but not a peep on if its being dealt with or not. It's really killed my enthusiasm for the last half of the game. =(
#122
Posté 16 mars 2011 - 11:20
An update would be nice however...
#123
Posté 16 mars 2011 - 11:52
#124
Posté 17 mars 2011 - 12:26
#125
Posté 17 mars 2011 - 01:09
This exact same thing happened to me as well. I swear, I've got nearly 200 gamerscore points that I can't get to because of bugs in this game. Probably just gonna stop playing until a patch hits.FinalGirl wrote...
Merrill is all sorts of buggy for me (I flirted some, but ended up romancing Isabela; I broke it off with Merrill when she came to Hawke's Estate). There was no dialogue quest for her at the beginning of Act II. The dialogue quest at the beginning of Act III was the same issue others have had- it was end-quest mourning dialogue. Her "go to the Dalish Camp" companion quest was on my to-do list, but it vanished completely after I found and gave her the second gift, the Elven ring. It's not listed as completed, it's just gone. All the Dalish, including the Keeper, are alive and hanging out, and I have no companion quests left. I've got 100% friendship with Merrill, though, and have since I gave her the Eluvian carving tool in Act II.





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