Act 2 Issues (may contain spoilers)
#126
Posté 17 mars 2011 - 01:51
Anders has the "Vengance mode active" even though I have not unlocked it nor activated it...
It's eating his mana, and he can't heal... It sucks... Would like to see t his patched. I've searched google to find that I'm not the only one with this bug.
#127
Posté 17 mars 2011 - 02:42
On a more serious note, it means I can't finish the Exiled Prince DLC because I can't get Sebastian out of the area...
#128
Posté 17 mars 2011 - 04:49
Tristan Dalkamyr wrote...
Hi, I have a bug starting in Act 2 a little after "Night horrors" quest (which has to do with the fade)
Anders has the "Vengance mode active" even though I have not unlocked it nor activated it...
It's eating his mana, and he can't heal... It sucks... Would like to see t his patched. I've searched google to find that I'm not the only one with this bug.
I also encountered this. I found that if you've got the Panacaea ability for Anders, activating that mode cancels out the Vengeance mode.
Other issues I've encountered are ones mentioned several times already in this thread:
- Merril's initial quests (Mourning, etc.) skip straight to the Completed pile.
I'm giving DA2 a rest until these things are sorted, in case any patch still needs me to go to before the issue occurs to fix.
Modifié par dvn4774, 17 mars 2011 - 05:08 .
#129
Posté 17 mars 2011 - 06:04
#130
Posté 17 mars 2011 - 09:54
- "Sketchy on details" remains in your journal even if you handed it in and got the reward.
Modifié par Rezear, 17 mars 2011 - 09:56 .
#131
Posté 17 mars 2011 - 10:33
#132
Posté 17 mars 2011 - 10:35
I had once instance where, when wearing spiral robes, the staff would not show up while at the Wounded Coast. It was still equipped, just no object showing in the game world. Came back if I travelled elsewhere.
Modifié par artsangel, 17 mars 2011 - 10:36 .
#133
Posté 17 mars 2011 - 10:48
FrozenInMN wrote...
I'm having an odd deja vu moment in the quest "Following the Qun". After meeting with the Arishok regarding the Viscount's son in the Chantry, the same cutscenes and dialog start all over again (loop) before the quest continues to the point where I can leave the Qunari compound (only happens once). I'm using the Signature Edition PC version from Amazon.
I'm having the same problem and I also have the Signature Edition PC from Amazon.
#134
Posté 18 mars 2011 - 12:30
another bug i have is that if my main character (a duel wield rogue) dies in a big combat then gets reserected. if i then select an enemy to attack i run up. hit the enemy once and go idle again. comming out of combat entierly fixes this. but it can be very hard tap tap tapping those enemies just t make my go do thier proper job
#135
Posté 18 mars 2011 - 07:54
#136
Posté 18 mars 2011 - 09:11
Edit: This has only occured in Act 2 so far, Black Powder Courtesy quest.
Modifié par Garndell, 18 mars 2011 - 09:12 .
#137
Posté 18 mars 2011 - 03:51
#138
Posté 18 mars 2011 - 05:12
I got stuck in the same place. I still had the second half of the Herbalists Task and was going to finish it (I still haven't found the tattoo ink, the guy said "no" and doesn't offer any other options.) Anyway, i also had Merrills quest for the mirror on Sundermount so when i entered the area the party select screen opened and it forced her into my party since she hadn't been there before. I did the quest with no problems and got back to the worldmap and figured i would do Fenris quest and it would force him into my party also. It didn't and once i entered the cave i could no longer exit. I did the same thing as above but was able to get out because it let me click *through* the door at the end (still closed) and go back to the world map.JBac20 wrote...
I had Fenris in my party and was ambushed, opening the area for one of his companion quest, "A Bitter Pill". I had forgotten that I switched my party around and went to the area anyway. Upon entering the area without Fenris in my party, I found that there was no way to leave. I had no "Leave Area" option even though it showed an exit on the map. I decided to press on and entered the slaver ruins. Despite not having Fenris, the conversation with the elf slave girl actually triggered, panned to an empty area of the ruins, and the Fenris dialogue was spoken despite him not being present. I backtracked to the entrance to the ruins only to find that I could now not leave them. I pressed on and attempted to finish the quest anyway. Upon killing the Magister, nothing happens because Fenris isn't in my party. I'm now stuck in the ruins with no way to leave, since the entrance doesn't work, and no way to complete it because I don't have Fenris.
I went back to town and grabbed Fenris and went back to the cave hoping it would trigger, but the mage ladys corpse is just laying on the floor with the quest icon hanging over her and nothing happens.
I also did have he cutscene with the slave girl and invisibleFenris dialogue.
#139
Posté 18 mars 2011 - 05:34
when the book bugged out and moved to a different location that I was
able to click and move the barrels. Now without the book bugged moving
to a different place. All I can do is click on the barrels and they
become highlighted and that is it..
Modifié par SummerSolstice, 18 mars 2011 - 05:42 .
#140
Posté 18 mars 2011 - 06:19
#141
Posté 18 mars 2011 - 10:24
#142
Posté 19 mars 2011 - 12:01
To test the issue, I left the Docks (Night) level and returned again 20 times. I also tried a number of times after restarting Dragon Age II. Unfortunately, they still do not spawn.
Note that this occurred in a game in which the "Sketchy on the Details" quest is also bugged. I finished "Sketchy on the Details," received the quest reward and experience points, but the quest did not move from the active quests section to the completed quests section.
#143
Posté 19 mars 2011 - 12:51
In Act 2 the “Raiders on the Cliffs” quest you can keep talking to Lieutenant Harley for unlimited boosts to Aveline friendship meter. ( I am ashamed to admit I used this to max it)
In Act 2 the “Sketchy on the Details” quest when it is completed, doesn’t disappear from the journal also Sketch doesn’t disappear.
Modifié par Annoyed Dragon, 19 mars 2011 - 12:51 .
#144
Posté 19 mars 2011 - 09:22
Edit: Yeah Sketch's mission is what I meant
Modifié par CaolIla, 19 mars 2011 - 09:23 .
#145
Posté 19 mars 2011 - 02:33
#146
Posté 19 mars 2011 - 02:36
rei wrote...
-Can't complete Sketchy on the Details, NPC non-responsive
same
#147
Posté 19 mars 2011 - 07:30
The docks gang not spawning at all during act 2 is another issue - I've been switching between day and night, leaving Kirkwall, and moving around the area for quite a bit - they spawned only once and never again.
Not sure if this is an issue but at the end of the Night Terrors quest the Keeper gave me a book for saving the boy, saying it's very powerful. As it turned out it was simple junk of very little value?
Lastly - I have completed the Sketchy about Details quest, however the journal doesn't seem to think so and Sketch still has the quest marker on even though he doesn't want to talk to me anymore.
Modifié par Piwowarski84, 19 mars 2011 - 07:35 .
#148
Posté 20 mars 2011 - 05:03
I went in there (just for a drink mind you!) and as soon as I walked into the main room I saw Trask talking to the madam. She says "Go on up, they're waiting for you." Trask walks to the back of the Rose, up the stairs and into the central room, which is unlocked. He then disappears without ever offering dialogue or anything like that.
Also, there is a mug at one of the back tables that is interactive, like a container, but clicking on it doesn't do anything.
#149
Posté 20 mars 2011 - 09:33
WaterGem wrote...
I got stuck in the same place. I still had the second half of the Herbalists Task and was going to finish it (I still haven't found the tattoo ink, the guy said "no" and doesn't offer any other options.) Anyway, i also had Merrills quest for the mirror on Sundermount so when i entered the area the party select screen opened and it forced her into my party since she hadn't been there before. I did the quest with no problems and got back to the worldmap and figured i would do Fenris quest and it would force him into my party also. It didn't and once i entered the cave i could no longer exit. I did the same thing as above but was able to get out because it let me click *through* the door at the end (still closed) and go back to the world map.JBac20 wrote...
I had Fenris in my party and was ambushed, opening the area for one of his companion quest, "A Bitter Pill". I had forgotten that I switched my party around and went to the area anyway. Upon entering the area without Fenris in my party, I found that there was no way to leave. I had no "Leave Area" option even though it showed an exit on the map. I decided to press on and entered the slaver ruins. Despite not having Fenris, the conversation with the elf slave girl actually triggered, panned to an empty area of the ruins, and the Fenris dialogue was spoken despite him not being present. I backtracked to the entrance to the ruins only to find that I could now not leave them. I pressed on and attempted to finish the quest anyway. Upon killing the Magister, nothing happens because Fenris isn't in my party. I'm now stuck in the ruins with no way to leave, since the entrance doesn't work, and no way to complete it because I don't have Fenris.
I went back to town and grabbed Fenris and went back to the cave hoping it would trigger, but the mage ladys corpse is just laying on the floor with the quest icon hanging over her and nothing happens.
I also did have he cutscene with the slave girl and invisibleFenris dialogue.
Same here... no way to get back a save game from before, i did already about 5 quests after it because i forgot to bring fenris there first to check if it worked ...
Could use an idea on this ^^
#150
Posté 20 mars 2011 - 10:09





Retour en haut






