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Act 3 Issues (may contain spoilers)


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#301
gelfie

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Mine Massacre/Hubert missing issue: I travelled to The Bone Pit to gather the drakestone needed to complete the second stage of Ander's companion quest, Justice, with this done, I went to High Town to sell items. When I arrived Hubert was missing and I noticed that the quest, Mine Massacre, had been added to my journal.

I have not spoken to Hubert since beginning Act III but I had checked his store's inventory to see if there was anything I wanted before I went to The Bone Pit to do Ander's quest. Hubert and his store are gone.


Who Needs Rescuing: Bandit Leader is present but cannot attack nor interact with him. No map marker.

Modifié par gelfie, 22 mars 2011 - 08:29 .


#302
Xannisel

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I also have received the Merrill quest bugs that everyone is complaining about. I would like to talk to her without having to go through the cutscene that plays after completing her personal quest.

#303
Omega Centurion

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While playing through two seperate play thoughs of the game with two seperate importated characters, however when I reached the Third Act and Isabela's Mission called No Rest for the Wicked (having completed all the requirements aka recruited Isabela, she came back after taking the book, saved her from the Arishok, etc) and clicked on her to start the converstaion, I found she would only make her standard aside remarks (We use to have a sailor like you, I need to take a bath, etc.)

#304
nativeblade

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I tried doing the console command fix, but when i click on "select 1-Start Merril Notify" the game does a quick load and I have Merril as a companion, even if she was not originaly in the group (so i would have 4 companions) and i have the 'On the Loose' quest mark on the estate, even though i already completed it. when i go in the estate their is nothing out of the ordinary, and when i leave to go to merrils house it just does the finale dialog, the mirrior disapears and then it is the 'A talking to" dialog. I have also tried it after going to merrils and completing the "A talking to", but the mirrior is still missing. This is real buz kill cause, she is one of the last quest i have to do before the final battle, and i romanced her and i refuse to complete the game without completing all of the companion quests :( has any one else had this problem, or did i do something incorrectly? I really dont want to wait till the patch comes out ( if one does) lol its like bioware is just trolling

#305
artsangel

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If you let Anders kill the mage girl, and then kick him out of your party and tell him to leave Kirkwall, he still shows up in a Hanged Man conversation about Blackmarsh (Kittenmarsh!) with Varric. Hawke's response to seeing Anders there is no different from if Anders never left the party.
Yet later when Anders comes back to blow up the Chantry, the proper 'I thought you left Kirkwall, what are you doing back here' conversation plays as though the Hanged Man event never happened.

I guess this is less of a bug and more of a continuity error. Anders should never have shown up in the Hanged Man if he was laying low and avoiding Hawke.

Modifié par artsangel, 22 mars 2011 - 07:52 .


#306
Jonny5Five

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Can't get Aveline's final Armor Upgrade to drop off Jeven. I also had the same Merril companion conversation bug everyone seems to have as well as the giant mirror,that I don't feel like trying to spell right now, disappears from her house. Sketchy on the details quest in Act 2 never completes for me, and the rescue quest on the wounded coast never gets past the bandit leader appearing. Isabella's codex entry for act 3 repeats itself with slight differences, it seems to be entries for both being in a relationship with her as well as just being friends. God I hope I don't get some of these other bugs.

#307
Wulfram

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Letiso88 wrote...

Oddest fight ever, and annoying as hell.. That high dragon. He just stands on top off that friggin hill killing my party members and i can't do **** about it >___< ( heal has a to long CD T__T ) i can't wait for a patch. Doesn't mean i'll stop playing, i still like it. Despite the flaws.


There are probably some unkilled dragonlings left over - if they're far enough away they don't attack you.  The High Dragon doesn't come down until you've killed all of them

#308
Annarl

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I have the Merrill bug too(the post quest scene playing too early) and at the end of the game when Varric is ending his story he says my MHawke left left with Isabela not Merrill who he was romancing. My MHawke did flirt with Isabela but there was no relationship with her. That was a little concerning.

#309
Annarl

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Hammer6767 wrote...

Ash_wolf wrote...

Most of the bugs i have found have been listed here. Even after applying the new V1.01 patch the remain.

-"Who needs rescuing" does not trigger (bandit leader is just a statue)



I have this one...Playing on PC, Windows 7 x64.


Me too.

#310
WorstEver

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* Meril's questline is compeltely bugged for Act 3, namely you get all the conversation missions regarding the concequences of her final companion mission "A New Path", before you get to play that mission (checked on 2 playthroughs)

* During the boss fight with Orsano, I got him to <25% health, he did his disappearing move... except he never reappeared again. Had to reload from autosave and fight him again.

* "Who Needs Rescuing" quest doesn't trigger when I arrive at Wounded Coast. There's a glitched bandit leader who appears on the map but isn't interactive. Don't know if it's related.

Modifié par WorstEver, 22 mars 2011 - 01:29 .


#311
JakeAUS

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Tony_Knightcrawler wrote...

Nathaniel Howe and the Architect's status:

Even though my import clearly - and correctly - showed that I killed the Architect, Nathaniel told me that the Warden spared him.

So that's it, I've run out of things to play in the game without encountering a continuity-breaking bug (and I've put over a hundred hours into this story), or skipping content. Wonderful, and I'll bet this one is never fixed since I'm the only one I'd seen complaining about this particular problem with Nathaniel.

I've just come across this issue too. I killed the Architect, and yet Nathaniel says the Warden-Commander spared him.. :S

Modifié par JakeAUS, 22 mars 2011 - 03:27 .


#312
Ganymedeboy

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I can't get the showdown with templars at the end of Act 3 to start (after fighting the Pride Demon on the Docks). I sailed from the Docks to the Gallows, Meredith told Orsino to prepare the mages to fight, then I got a loading screen that froze.

#313
Charles Brasa

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Tony_Knightcrawler, you're not the only one with the Nathaniel problem. Some have reported that. I'm one of them.

#314
Chik Chik Charoo

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Having trouble with the final battle with the archmage/demon. It consistently freezes up halfway through the second battle with the full demon form. Any ideas?

#315
Jonny5Five

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Just had all of Varric's rune slots disappear from his armor after I let him keep the lyrium shard for his quest.

#316
Netherlade

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Ive been getting slow motion combat with hawke during and after isabela's questline, making all my auto-attacks and cast's go from insta casts to now taking about 2-3 seconds to complete every action i take besides moving. I have tryed reloading from earlier games but still face the same issue of Hawke's slow-mo combat. All the other characters attack/cast as they normally would. Hawke is now preety much unplayable, currently only seen this issue with my mage class and not the rouge

#317
luxul

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I killed the High Dragon, but Fenris' armor upgrade did not drop.

Also, in Best Served Cold when meeting up with Thrask and Grace and my bound sister, no fight ensues. They all just stand there like nothing is going on. I can advance by talking to Alain, in which case the game assumes that I've killed them all, but Grace and her men are still just standing there, and so I can't get the Champion set helm.

#318
Dharren

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During the High Dragon fight scene the Dragon flew to the hill and would not come down when all smaller dragonlings were dead.

Also, while he was up there I was able to use the green remote backstab (forget the name) ability and my main charactor ended up on top with no way to get back down.

#319
absentmindedprof

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Omega Centurion wrote...

I reached the Third Act and Isabela's Mission called No Rest for the Wicked (having completed all the requirements aka recruited Isabela, she came back after taking the book, saved her from the Arishok, etc) and clicked on her to start the converstaion, I found she would only make her standard aside remarks (We use to have a sailor like you, I need to take a bath, etc.)


I am having this exact same problem. Isabela is in my house with a quest mark over her head but she wont interact with me other than giving me the standard replies.

I also noticed a bug when I place the +6 stats rune in Avaline's only use shield, she does not receive the benefits from the rune but she does receive the benefits from the base shield stats.

I also noticed a bug that only occured in act 3 - but the middle merchant in the merchant square area in high town now has an invisible chest. I can interact with it and sell and purchase goods but its not visible anymore.

#320
Jonny5Five

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I am now getting the slow-mo combat on my mage too, it's a pretty awful bug since every single action locks your character into it for so long. With the bugs now racking up in my game I guess it's time to stop until a real patch comes out. yaay

#321
Wulfram

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Dharren wrote...

During the High Dragon fight scene the Dragon flew to the hill and would not come down when all smaller dragonlings were dead.

Also, while he was up there I was able to use the green remote backstab (forget the name) ability and my main charactor ended up on top with no way to get back down.


Are you sure there weren't some dragonlings left over on the other side of the battle field?  Sometimes you have to go looking.

#322
Efienutyalorh

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seems like bethany is up to quick changing of clothing again... the quest best served cold shows her out cold the first time in grey warden attire, and then after the fight she appears in a third outfit i've never seen before: a blue/torquoise dress. happened to merril as well, where she appears in the whitemail and then reverted to her old elven escapee outfit after the fight.

#323
Funker Shepard

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Efienutyalorh wrote...

seems like bethany is up to quick changing of clothing again... the quest best served cold shows her out cold the first time in grey warden attire, and then after the fight she appears in a third outfit i've never seen before: a blue/torquoise dress. happened to merril as well, where she appears in the whitemail and then reverted to her old elven escapee outfit after the fight.

That's probably the circle robes for her.

She was wearing the right sets of clothing for me in that quest and later on both as a warden and as a cirlc meage, but when she joined the party as a warden, I got a second set of her warden gear (so I had an extra copy of it with 0 value in my inventory).

#324
dave-in-exile

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I'm having an issue with one of the Exiled Prince DLC missions, the one concerning "Sister Nightingale". (Trying to avoid spoilers) When you go to the throne room to meet her, you are ambushed. After the fight, she shows up, a conversation starts, and the game crashes to desktop.

#325
Olorin_85

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Got issues with Merrill "Questioning Beliefs" quest after completing the "A new path" quest. "A new path" works fine for me, everything is in the right place and happens when it's supposed to. Problem starts after the end of "A new path": I get the "Questioning beliefs" quest but when I try to visit Merrill hut and talk to her, nothing happens and the conversation doesn't start.

If I click on her, she says on of those party-banter like lines complaining about her roof or her house, but nothing more.

Also, "Who needs rescuing" bug here too.